Unchained Monk's Flying Kick and Hide in Plain Sight


Rules Questions

Scarab Sages

Flying Kick wrote:
The monk leaps through the air to strike a foe with a kick. Before the attack, the monk can move a distance equal to his fast movement bonus. This movement is made as part of the monk’s flurry of blows attack and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks. This movement provokes an attack of opportunity as normal. The attack made after the movement must be a kick.
Hide in Plain Sight wrote:
A shadowdancer can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.

If the Unchained Monk starts her Flurry of Blows with a Flying Kick, can she use Stealth during this movement to make her first attack one that comes from Stealth via Hide from Plain Sight?


Yeah... it would work. And it's awesome.

Haven't really looked at unchained, good find.


I don't think it works. You can't use stealth while attacking and you're definitely attacking while you're busy performing a flurry of blows. Flying kick's description implies as much.

"This movement is made as part of the monk’s flurry of blows attack."


It works.

Stealth rules have added the line that you can be stealthed, move out of cover or concealment, and get a single swing with all the stealth attack bonuses.

Flying Kick lets you move(up to fast movement), and make a full Flurry of Blows.

Hide in Plain Sight lets you make a stealth check even when observed, negating the cover or concealment reqs, provided you are within 10 ft of a shadow.

So, for this, the Unchained Monk can leap up, stealth using Hide in Plain Sight, move up to his Fast Movement bonus with Flying Kick, make a single attack kick (the first of his FoB attacks) with the bonus from stealth (flat-footed, +2 to hit, etc) and then continue his remaining FoB attacks without the bonus for being stealthed.

It's a full on, 7th(ish) level combo that gives you PF version of Mortal Combats Johnny Cage Shadow Kick.

Which is awesome.


When you're hiding, you need to at least pretend you're hiding. When you're doing a flying kick, you're attacking. Flying kick itself tells you in words that couldn't be more clear that the movement part of it is part of an attack.

"This movement is made as part of the monk’s flurry of blows attack."

You may not attempt a stealth check because you may not use stealth while you are attacking.


But the Flying Kick is the first attack out of stealth.

The FIRST attack out of stealth gets the benefits of stealth.

If someone walked up to you while you were hiding in a bush, and you got a full attack, if they had failed their perception to find you when they walked up you get the first attack from stealth, and then your remaining attacks are made normally. Without Flying Kick or Hide in Plain Sight. I can step 5ft out of a hidden position, hit him with my first attack with full bonuses, and make any other attacks normally no stealth bonuses.

So, having those other abilities, would not make you able to do less than you could without them.

The Stealth Rules have been bad forever, and several times they have said they need to re-write them in total. I had hoped that they would do this in Unchained, because it is sorely needed.

They did not, but we do have the errata and the blog to show us the intent. Stealth means the first attack after you move out of cover gets the bonuses, regardless of the line in the skill about not using it while attacking.

If you don't have the errata, or haven't read the blog/faq on it, I understand that that might not be clear, as it was one of the two ways of reading it before those were posted. Before, stealth was worthless, now it's functional for the single attack at the start of combat, or if you can get behind cover/concealment during a fight for hit-and-run or sniping tactics.

The combination of the two abilities in the OP allows you to trump the basic stealth rules, which is what special abilities were designed to do, provide exceptions to the basic rules in certain situations.


Well, the way I read the rules, you start your attack as soon as you start the flying kick, even though that first part is just movement. Like I said, the rules for flying kick explicitly state that the movement is part of an attack. And when you're attacking, you can't use stealth. I don't see any language to indicate otherwise.


More language isn't needed. If you have already succeeded at a stealth check, you only "lose stealth" after you make an attack or end your turn without cover or concealment. With Hide in Plain Sight, you only lose cover or concealment when you move more than 10 ft from a shadow of any kind, which means virtually never. So, only the attack part matters.

Which means, if they didn't make the perception roll, then you get a full round before it breaks, or until you make the first attack.

Not when you declare that you intend to attack, but only after you actually make the first attack roll.

Which, for Flying Kick, means you have moved already.


TGMaxMaxer wrote:
More language isn't needed. If you have already succeeded at a stealth check, you only "lose stealth" after you make an attack or end your turn without cover or concealment.

You're moving the goalposts. The original question was:

"If the Unchained Monk starts her Flurry of Blows with a Flying Kick, can she use Stealth during this movement to make her first attack one that comes from Stealth via Hide from Plain Sight?"

There's nothing there about already having used stealth successfully. The question was specifically about using stealth during the movement part of the flying kick. If you've already made a successfull stealth check before, you wouldn't even need Hide in Plain Sight to move toward the enemy any way you like and attack.

The original question seems to be asking if you can use the flying kick combined with HiPS to fool someone already looking at you.


Then the answer is still yes.

Stealth is a free action as part of movement. You get to move BEFORE making the attack with Flying Kick, unless you believe it gives you reach. HiPS lets you make the stealth check even if you are observed, provided shadows are around.

They provided clarity that stealth skill is broken based on the wording, and that the line (cannot be used while attacking) actually means "you only get the first attack after using stealth, not the full attack".


TGMaxMaxer wrote:

Then the answer is still yes.

Stealth is a free action as part of movement. You get to move BEFORE making the attack with Flying Kick, unless you believe it gives you reach. HiPS lets you make the stealth check even if you are observed, provided shadows are around.

You keep saying that, and you keep ignoring the incredibly clear and unambiguously stated rules:

Stealth: "It's impossible to use Stealth while attacking, running, or charging."

Flying Kick: "This movement is made as part of the monk’s flurry of blows attack"

The flying kick's movement is part of the attack. You can't use stealth while attacking. You can't use stealth during the movement part of flying kick. Basic logic.

TGMaxMaxer wrote:
They provided clarity that stealth skill is broken based on the wording, and that the line (cannot be used while attacking) actually means "you only get the first attack after using stealth, not the full attack".

You're referring to this, which has been part of the errata'd stealth rules for quite a while now:

"Breaking Stealth: When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make and[SIC] attack roll, whether or not the attack is successful (except when sniping as noted below)."

That will work when your movement is not part of an attack, because you may use stealth during such movement, and sneak up on someone unseen. When your movement is part of the attack though, you obviously still need to respect the rule that says that you can't use stealth while attacking.


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The line in Flying Kick is so that you can actually make a FOB after moving, because otherwise you couldn't take a full-round action after moving more than 5ft.

Flying Kick wrote:
The monk leaps through the air to strike a foe with a kick. Before the attack, the monk can move a distance equal to his fast movement bonus. This movement is made as part of the monk’s flurry of blows attack and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks. This movement provokes an attack of opportunity as normal. The attack made after the movement must be a kick.

Which, if you actually quoted the whole sentence, would be clear. (Italics).

The line right before the one you are fixated on (Bolded) is why it would work.


I kind of agree with TGMaxMaxer's reasoning. Even if it is a little ambiguous, I'd still let it work because:

Coolness factor!

(plus it's hardly overpowered)

Scarab Sages

The movement is not a charge, so you can go around corners. Moreover, at 15th level, you can actually use this twice, since this is a style strike.

Style Strike wrote:
At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. He must choose which style strike to apply before the attack roll is made. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. The monk can choose from any of the following strikes.

So this can actually be a hybrid Pounce/Spring Attack:

First and Last attack is a Flying Kick, with the latter designation targeting the ground of your end position.


TGMaxMaxer wrote:


The line right before the one you are fixated on (Bolded) is why it would work.

Good reasoning. Works for me.


Well, not for me. Flurry of blows counts as a full attack. When you're flurrying, you're attacking. When you initiate a flying kick, you're in the process of making a full attack even during the movement part of it, and when you're attacking, you can't use stealth.

I see it in spirit much like not being able to use stealth during a charge, so I'm against it from both RAW and RAI perspective.


Forseti wrote:


I see it in spirit much like not being able to use stealth during a charge, so I'm against it from both RAW and RAI perspective.

That's about the only part of your position that I feel has any persuasiveness. I don't quite agree but it makes a decent point.


Pathfinder Roleplaying Game Superscriber

On the other hand, by my preferred ROC* metric, heck yes does it work. :)

*Rule of Cool

...It's not like this is going to make monks overpowered, after all...


This is actually very similar to using stealth during Spring Attack:

Spring Attack wrote:
Benefit: As a full-round action, you can move up to your speed and make a single melee attack... You can move both before and after the attack

EDITED. Followed another post without fully reading.

Anyway, Lead Designer Jason Bulmahn has stated in this post that movement generally

Jason Bulmahn wrote:
does allow you to move from cover, use Stealth to approach a target, and make a single attack, at which point, Stealth is broken, regardless of the outcome.

The question, as has been pointed out, is whether the movement part of the action also counts as an attack, or only the actual attack portion of it. Whichever way this gets ruled, it should also apply to Spring Attack shenanigans.


I'd allow it, since it's hardly an overpowered thing and casters have all the nicer stuff anyway.


Pathfinder Roleplaying Game Superscriber

I visualize it as the monk moving too fast for you to follow where the attack is going to come from.


No, this does not work.

First, Flurry of blows gives you the ability to make special form of move (up to your fast movement) as part of your full attack action.

Hips/moving in stealth requires a move action which is not possible with Flying Kicks required full attack action.

Second, movement during stealth is at half rate. Even if you were able to combine the two, being able to move up to your fast movement at a double rate is not earthshattering.


Pathfinder Rulebook Subscriber
Perfect Tommy wrote:

No, this does not work.

First, Flurry of blows gives you the ability to make special form of move (up to your fast movement) as part of your full attack action.

Hips/moving in stealth requires a move action which is not possible with Flying Kicks required full attack action.

Second, movement during stealth is at half rate. Even if you were able to combine the two, being able to move up to your fast movement at a double rate is not earthshattering.

Hide in Plain Sight wrote:
A shadowdancer can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.

I see nothing stating move action there, so next we move into Stealth skill.

Stealth Action wrote:
Usually none. Normally, you make a Stealth check as part of movement, so it doesn’t take a separate action.

Bolding mine, but that clearly says it's not a move action, but any movement. Which means it works.


Raw:

Quote:
You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. It’s impossible to use Stealth while attacking, running, or charging.

Do you know any exception to this rule, other than sniping (which is making a single ranged attack and then going back into stealth with a penalty?

You are taking a full attack, which enables you to move up to your fast movement allowance, and then attack an adjacent target.

However full attack means you cannot then move under stealth (you cannot use stealth while attacking, running, or charging).

Ie., you cannot use stealth while moving in your full attack action.


Pathfinder Rulebook Subscriber

I remember there is a trait or racial trait that allows you to run at a -20, but I can't find it. I know of Fast Stealth Rogue Talent that makes you move at full speed. I know of a Vigilante talent called Sure footed with allows full speed for Stealth and Acro, and later on Difficult terrain.

As for attacking, I don't know of any, but I also only count it as attacking when you are making your attack roll. Furthermore, as pointed out earlier:

Flying Kick wrote:
The monk leaps through the air to strike a foe with a kick. Before the attack, the monk can move a distance equal to his fast movement bonus. This movement is made as part of the monk’s flurry of blows attack and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks. This movement provokes an attack of opportunity as normal. The attack made after the movement must be a kick.

The movement happens before attacks and in between them. You are not attacking by moving. Rules that show this:

Invisibility:
The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe.

Attack Action:
An attack action is a type of standard action. Some combat options can modify only this specific sort of action. When taking an attack action, you can apply all appropriate options that modify an attack action. Thus, you can apply both Greater Weapon of the Chosen and Vital Strike to the same attack, as both modify your attack action. You can apply these to any combat option that takes the place of a melee attack made using an attack action (such as the trip combat maneuver), though options that increase damage don’t cause attacks to deal damage if they wouldn’t otherwise do so (such as Vital Strike and trip). You can’t combine options that modify attack actions with standard actions that aren’t attack actions, such as Cleave.

Melee Attack:
While a melee attack isn’t an action type itself, many options and other rules affect melee attacks. Some combat options (such as the disarm and sunder combat maneuvers) can be used anytime you make a melee attack, including attacks of opportunity. These options can’t be combined with each other (a single melee attack can be a disarm or sunder combat maneuver, but not both), but they can be combined with options that modify an attack action or are standard or full-round actions. Some options that take or modify melee attacks have limitations—for example, Stunning Fist can be used only once per round.

Full Attack:
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.

Attack Roll:
An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target’s Armor Class, you hit and deal damage.

As shown by these, the attack itself isn't the full attack, but the attack roll. That is when you are attacking. Which allows a Ninja to start an FRA, attack once, swift action vanishing trick, and attack a second time. You can stealth in between attacks.


I don't see anything in your post that changes anything.

Quote:

"This movement is made as part of the monk's flurry of blows ATTACK

Quote:
It’s impossible to use Stealth while attacking, running, or charging

The Concordance

Perfect Tommy wrote:

I don't see anything in your post that changes anything.

Quote:

"This movement is made as part of the monk's flurry of blows ATTACK

Quote:
It’s impossible to use Stealth while attacking, running, or charging

To most it seems pretty clear that:

Quote:
[b]Before[b] the attack, the monk can move...

and if the monk can move before the attack, the monk can stealth before the attack.

The ability should have said “part of the monk’s flurry of blows action” but it doesn’t so we have these two ways of interpretations.


Right. I would have no problem if the ability said before the attack.
However, as worded, it is rather identical to a dervish dance, a spring attack... the movement is part of the attack.

I fully understand that one can make an attack and then decide to either move or convert to a full attack.

But thats not whats happening here; which is why those posts are not applicable.

The ability says "This movement is made as part of a monk's flurry of blows ATTACK and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks."

More or less this lets the monk attack, move, attack, move, attack.

How in the world is this NOT during a full attack - and how in the world do you ignore "it is impossible to use stealth while attacking."

I understand if you were using sniping - but thats the only exception that comes to mind - and clearly that does not apply.

The Concordance

Perfect Tommy wrote:

Right. I would have no problem if the ability said before the attack.

However, as worded, it is rather identical to a dervish dance, a spring attack... the movement is part of the attack.

I fully understand that one can make an attack and then decide to either move or convert to a full attack.

But thats not whats happening here; which is why those posts are not applicable.

The ability says "This movement is made as part of a monk's flurry of blows ATTACK and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks."

More or less this lets the monk attack, move, attack, move, attack.

How in the world is this NOT during a full attack - and how in the world do you ignore "it is impossible to use stealth while attacking."

I understand if you were using sniping - but thats the only exception that comes to mind - and clearly that does not apply.

Most people view an attack as the specific moment in time during which the attack roll is made. Why else would they need to add charging in there if that full round action was already covered by “attacking”? Because of this view, any movement between/before/after attack rolls is eligible for a stealth check (as long as conditions allow stealth).


Forseti wrote:
TGMaxMaxer wrote:
More language isn't needed. If you have already succeeded at a stealth check, you only "lose stealth" after you make an attack or end your turn without cover or concealment.

You're moving the goalposts. The original question was:

"If the Unchained Monk starts her Flurry of Blows with a Flying Kick, can she use Stealth during this movement to make her first attack one that comes from Stealth via Hide from Plain Sight?"

There's nothing there about already having used stealth successfully. The question was specifically about using stealth during the movement part of the flying kick. If you've already made a successfull stealth check before, you wouldn't even need Hide in Plain Sight to move toward the enemy any way you like and attack.

The original question seems to be asking if you can use the flying kick combined with HiPS to fool someone already looking at you.

A stealth check can be made as part of movement, and a flying kick is movement.

Once stealthed, you remain stealthed until the first attack resolves.


ShieldLawrence wrote:
Perfect Tommy wrote:

Right. I would have no problem if the ability said before the attack.

However, as worded, it is rather identical to a dervish dance, a spring attack... the movement is part of the attack.

I fully understand that one can make an attack and then decide to either move or convert to a full attack.

But thats not whats happening here; which is why those posts are not applicable.

The ability says "This movement is made as part of a monk's flurry of blows ATTACK and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks."

More or less this lets the monk attack, move, attack, move, attack.

How in the world is this NOT during a full attack - and how in the world do you ignore "it is impossible to use stealth while attacking."

I understand if you were using sniping - but thats the only exception that comes to mind - and clearly that does not apply.

Most people view an attack as the specific moment in time during which the attack roll is made. Why else would they need to add charging in there if that full round action was already covered by “attacking”? Because of this view, any movement between/before/after attack rolls is eligible for a stealth check (as long as conditions allow stealth).

In this case, Tommy happens to be correct. Flying kick is both an attack and a movement.

"This movement is made as part of the monk’s flurry of blows attack and does not require an additional action."

While the movement would absolutely allow for stealth, the fact that it is also an attack action precludes stealth (unless an ruling allowing a flying kick exception is made).


Volkard Abendroth wrote:


A stealth check can be made as part of movement, and a flying kick is movement.

You can make a stealth check as part of some kinds of movement. You cannot during charging or running for example. You can not wile moving under direct observation without concealment.

Generally speaking, you can take a stealth check as part of a move action.

However, none of that applies here. You are taking a full attack action, and the rule is clear "it is impossible to use stealth while attacking."

Even if your movement quote applied, under the rules, prevents trump allows, unless you have a specific exception.

Example:

Normally you may only make a 5 ft step and a full attack action. Flying kick is a specific exception to that.

Normally, you may not attack while in stealth. Sniping is a specific exception. Flying kick does not have that kind of exception, you may not.

As for

Quote:
Once stealthed, you remain stealthed until the first attack resolves.

If you started within reach to someone, and you were stealth, yes, stealth would apply to your first attack.

Otherwise, slealth ends under any number of circumstances - such as when you choose to end it, when you lose concealement, or when you take an action that is incompatible with it.


I don't think the full attack action is itself an attack though.


If you hold that belief, its a question of what do you find more persuasive

Your interpretation says a monk should be able to as a flying kick
Attack
move 5ft stealth
Attak
move 5ft stealth
Attack
move 5ft stealth.

If you rule that way - your rule is inconsistent. Why is stealth during a charge illegal then? Following your idea it is only movement with an attack. You should be able to move and then attack.

And yet you can't.

Fundamentally, making a stealth check, in my opinion, means behaving and acting in a way consistent with stealth. It means looking for concealment, moving slowly and silently. (for example remember the penalty for moving at full speed).

Jumping high into the air, probably making a Heeeyah, with a charged up elemental fist doesn't sound like it is acting consistently with stealth.

Anyway, I was going to go into a long rules quote about what attack actions mean, (an attack is one resolution of a lot of bobbing and weaving and feinting in a round remember).. but I'm not that invested in the argument.


Melkiador wrote:
I don't think the full attack action is itself an attack though.

A full attack action is one action that allows for multiple attacks. Any movement done as part of that full attack action is by definition 'while attacking.'

Just like charge is one action (both movement and attack), which is why you can't charge and stealth during the movement.


Then if the monk were invisible, would his invisibility dispel before he reached the target of his flying kick, because he started an attack?


Invisibility has its own rules which are a special edge case governed by the rules of invisibility.

Explicit trumps general, and explicit rules for flying kick and explicit rules for invisibility do not apply to each other.

If you cast dispel magic, does it stop the ability to make a flying kick?


The point was that the full attack action is not an attack.


Melkiador wrote:
The point was that the full attack action is not an attack.

That is a very good point. Actually I'm not 100% certain. My gut says you shouldn't be able to stealth as part of a full attack action but no, I'm not 100% sure.

The Concordance

If we start counting actions with the word “attack” in their names as attacks during the entire action, we wouldn’t be able to Spring Attack with any stealth before or after either. Doesn’t seem correct.


With a normal move and attack its pretty clear.
Break stealth.
Victim gets to make a perception check at the point most favorable to him (most likely right before the assault). Fail, and he loses dex to AC.

Likewise stealth ends on an attack roll.

Nonetheless, the question of is a full attack action an attack probably isn't the deciding question.

Isn't the question more: Is the monks flurry of blows an attack?

"This movement is made as part of a monk's flurry of blows attack."
But more importantly, perhaps,

"... a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen.

You learn a strike (which sounds like an attack). You designate an unarmed strike (which is an attack) and the strike is called an attack.

All that said, it is certainly not clear what the correct answer is.

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