Crazy Kineticists: more elements!


Homebrew and House Rules

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Liberty's Edge

If we are still talking elements a kineticist could wield, I would throw Entopy(the lesser energy of chaos), Order(the lesser energy of law), and Dreams(the Natural energy of the dream dimensions). Any ideas how those might function as elements, because i have less of a grounded idea.


I think blood should be an element that can be taken.


Back to the positive/negative energy component, the draining infusion could be a lot of fun, the negative energy would draw energy from undead (and probably shadow plane creatures), and the positive would draw from a really small list (or all living creatures who are healed by positive energy depending on the DM, but probably just those that are healed and not elementals or outsiders who don't come from positive planes). AKA I love the idea of a positive healer draining the life from living beings, though considering the fact it's called draining infusion I feel the caster should be nourished in some form.

Scarab Sages Developer

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I'd do Void and Wood.

And I'd have Mark Seifter write them.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Owen K. C. Stephens wrote:

I'd do Void and Wood.

And I'd have Mark Seifter write them.

Nice preview Owen :)


Owen K. C. Stephens wrote:

I'd do Void and Wood.

And I'd have Mark Seifter write them.

I don't know why I am surprised about Void.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

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Paper!


I still say vibranium. :p

Failing that, how about Skymetal. :D

Channeling Horicalcum... Bullet Time!!!!


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Life(positive energy)- positive energy blast, non-lethal damage, healing powers, animating objects, disruption weapon ability, life sense, control animals.

Void(negative energy)- negative energy blast, control/create undead, diminish growth, death effects, energy drain, detect undead, healed by negative energy/harmed by positive.

Light- light blast, light based illusions, invisibility, solid light based constructs such as weapons, armor, tools, walls, bridges, buildings and creatures, prismatic blast, immune to dazzle/light based blindness.

Dark/Shadow- shadow blast, control shadows, move through shadows, become a shadow, stealth bonuses, see in darkness, control people by control there shadow.

Wood- wood blast(piercing), control/shape wood, plant growth, control plants, plant based polymorph, tremor sense near plants, poison immunity.


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Dragon78 wrote:

Life(positive energy)- positive energy blast, non-lethal damage, healing powers, animating objects, disruption weapon ability, life sense, control animals.

Void(negative energy)- negative energy blast, control/create undead, diminish growth, death effects, energy drain, detect undead, healed by negative energy/harmed by positive.

Light- light blast, light based illusions, invisibility, solid light based constructs such as weapons, armor, tools, walls, bridges, buildings and creatures, prismatic blast, immune to dazzle/light based blindness.

Dark/Shadow- shadow blast, control shadows, move through shadows, become a shadow, stealth bonuses, see in darkness, control people by control there shadow.

Wood- wood blast(piercing), control/shape wood, plant growth, control plants, plant based polymorph, tremor sense near plants, poison immunity.

*steals format >:]; Sleight of Hand check successful*

Sonic - sound blast, deafening blast, ventriloquism, voice mimicry, silence zone, bardic performance enhancements

Acid - acid blast, lingering blast, pool trap creation, poisonous blast, acidic cloud, rusting grasp


Pathfinder Starfinder Roleplaying Game Subscriber
Owen K. C. Stephens wrote:

I'd do Void and Wood.

And I'd have Mark Seifter write them.

Interesting. I wonder what planes Void and Wood are associated with, since to my knowledge, there isn't an Elemental Plane of Void or an Elemental Plane of Wood, and a key aspect to the kineticist is that they are channeling the power of another plane through their bodies...I would guess Negative Energy Plane for Void, though Plane of Shadow might be possible...perhaps the First World for Wood? I guess the Positive Energy Plane is possible, but it's never really come across as verdant, though I suppose souls do grow on trees...very freaky-looking trees...


I hope it's:
Wood: Bludgeon (physical) & Positive Energy (Energy)(Non-lethal damage to living creatures)
Void: Piercing (physical) & Negative Energy (Energy)


i am seeing a few people correlate void to negative energy, is that done anywhere else? i thought void as an element was sort of the space between things. Usually granting insight bonuses, isn't it?

Void as dark tapestry would also be a cool element. cold, suffocation, control of gravity. wild talents to add radiation saves to attacks. I could see some fun movement shenanigans for the element as well.


Pathfinder Starfinder Roleplaying Game Subscriber
Torbyne wrote:

i am seeing a few people correlate void to negative energy, is that done anywhere else? i thought void as an element was sort of the space between things. Usually granting insight bonuses, isn't it?

Void as dark tapestry would also be a cool element. cold, suffocation, control of gravity. wild talents to add radiation saves to attacks. I could see some fun movement shenanigans for the element as well.

Well, the Negative Energy Plane has been described as, "an empty infinite void of entropic darkness," so that's probably a reason. Of course, the Astral Plane has also been described as a "seemingly eternal void of silver radiance", so I suppose that's possible.

Of course, the Void school for wizards is described thusly:

Dragon Empires Primer wrote:
The void is a complex idea considered by some to be a fifth element—one that comprises thought, space, spiritualism, and insight. Wizards who tap into its mysterious powers gain control over energies that bind the earth to the heavens and the planes to their mysterious and eternal alignments, as well as the powers that stitch living beings to their spirits.

The problem is, in my view, that the void element of the Godai is pretty much equivalent to Quintessence/Aether/Akasha, and we already have aether (in Pathfinder, tied to the Ethereal Plane, the seat of emotions) as an element, so one tends to lean towards other notions of Void. Well, we'll just have to see how it's handled.


Torbyne wrote:

i am seeing a few people correlate void to negative energy, is that done anywhere else? i thought void as an element was sort of the space between things. Usually granting insight bonuses, isn't it?

Void as dark tapestry would also be a cool element. cold, suffocation, control of gravity. wild talents to add radiation saves to attacks. I could see some fun movement shenanigans for the element as well.

Void is a lack of matter. Negative is less than lack of matter. Apply negative to matter = 0 matter = Void.


Dream- dream blast(random objects, physical), sleep effects, travel to the dimension of dreams, more powerful while in the dream realm, has powers that are very effective against dream/nightmare based creatures.

Time- chrono blast(aging damage like a ghost, energy), time manipulation, immune to aging effects, can make target creature younger or older, can stop time, teleport, haste and slow effects.

Liberty's Edge

Void infusions could include an implosion AOE, with enemies getting pulled into the ultra dense point of a singularity, which is where the blast impacts.

Wood infusions could possibly include entanglements, area denial, and making plants grow at an incredibly fast rate.

Really looking forward to some of those elemental blasts on October 21st.

Liberty's Edge

Dragon78 wrote:

Dream- dream blast(random objects, physical), sleep effects, travel to the dimension of dreams, more powerful while in the dream realm, has powers that are very effective against dream/nightmare based creatures.

Time- chrono blast(aging damage like a ghost, energy), time manipulation, immune to aging effects, can make target creature younger or older, can stop time, teleport, haste and slow effects.

Time ageing or de-ageing targets could be really effective in a surprising way. After all, I'm not sure the big bads minions will follow him as effectivly if he is suddenly turned into a young child, or a incredibly old fossil.

Also a weaponised fountain of youth cocktail in a syringe spear could be more effective at disabling targets than a direct display of damage. A foe that went from commanding legions to being easily shoved in a small sack is hardly going to threaten the world to any major degree, especially after the embarisment of party based parenting.


VM mercenario wrote:
Dragon78 wrote:
So your saying you want holy, unholy, axiomatic, anarchic related blasts?

I think he means more the planes of Positive and Negative energy.

A kineticist linked to the plane of Positive Energy would be a biokineticist (vita is a latin root) and have a positive energy blast that heals people and harms undead. If chosen as both primary and secondary element gains a Holy blast that deals blunt damage and does extra damage against evil targets. Other powers would include controlling plants and animals, some degree of shapeshifting, healing, and some other holy powers.

A kineticist linked to the plane of Negative Energy would be a necrokineticist and have a negative energy blast. Other powers could include causing disease, generating pure entropy, and general necromancy abilities.

A kineticist linked with the Shadow Plane would be an umbrokinetic (the greek version is skiakinetic and it just doesn't work) and have a shadow blast that is touch and can deal blunt, piercing or cutting damage but can be disbelieved and only deal half damage. Powers would revolve around controlling shadows, stealth and illusions. Fire Kineticists got would get some light using powers to balance.

Finnaly a kineticist linked to the Astral plane would be a psychokinetic and have a mind blast or the ability to make and throw psychic weapons. He would have some telekinesis but more focused on fine motion and without access to lift large weights or flying. Other powers would include telepathy and teleport, some mental attacks, and some time related powers.

That should cover the whole D&D type cosmology, unless you start making kineticists based on Heaven, Hell and other Outer Planes, but that would be too much work. Maybe a single theokineticist with varying blasts and powers depending on which outer planes he connects...

Sciakinetic/Sciakinesis looks and sounds fine to me...

Dark Archive

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Random thought from another thread about a Numerian (Android?) Kineticist who manipulates nano-technology!

Nano
In Numeria, particularly among the Androids of that land, a rare form of kineticist has sprung up, the nanokinetic, tapping into the nanomachinery lacing their bodies and environment, forming temporary structures and generating thick hovering clouds of machines individually too small to see.

Simple Blasts earth blast, electric blast
Defense Wild Talents shroud of water
Class Skills: Disable Device and Knowledge (engineering)
Wild Talents:
...1st – air’s leap, basic telekinesis, kinetic cover, kinetic healer, pushing infusion*, voice of the wind
...2nd – bowling infusion*, entangling infusion*, veil of mists
...3rd – magnetic infusion*, self-telekinesis, touchsight
...4th – cyclone*, shift earth, telekinetic maneuvers
...5th – aether puppet, grappling infusion*, shimmering mirage
...6th – disintegrating infusion*, suffocate
...7th – cloud*, fragmentation*
...8th –
...9th – from the ashes

*represents a blast infusion

The Nano versions of earth blast, kinetic cover, etc. use barriers constructed of nano and whatever unattended material is nearby to be repurposed.

This 'element' has 23 wild talents, compared to 21 for earth, 23 for fire and aether, 25 for air and 27 for water. Not the least, but near the lower end, because it's got some good choices, like kinetic healer, and a fair number of blast options, between earth blast's option to do B, S or P damage (representing projectiles fashioned by nanotech), and electrical blast (representing nano swarming around the target and electrocuting it).

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Set wrote:

Random thought from another thread about a Numerian (Android?) Kineticist who manipulates nano-technology!

Nano
In Numeria, particularly among the Androids of that land, a rare form of kineticist has sprung up, the nanokinetic, tapping into the nanomachinery lacing their bodies and environment, forming temporary structures and generating thick hovering clouds of machines individually too small to see.

Simple Blasts earth blast, electric blast
Defense Wild Talents shroud of water
Class Skills: Disable Device and Knowledge (engineering)
Wild Talents:
...1st – air’s leap, basic telekinesis, kinetic cover, kinetic healer, pushing infusion*, voice of the wind
...2nd – bowling infusion*, entangling infusion*, veil of mists
...3rd – magnetic infusion*, self-telekinesis, touchsight
...4th – cyclone*, shift earth, telekinetic maneuvers
...5th – aether puppet, grappling infusion*, shimmering mirage
...6th – disintegrating infusion*, suffocate
...7th – cloud*, fragmentation*
...8th –
...9th – from the ashes

*represents a blast infusion

The Nano versions of earth blast, kinetic cover, etc. use barriers constructed of nano and whatever unattended material is nearby to be repurposed.

This 'element' has 23 wild talents, compared to 21 for earth, 23 for fire and aether, 25 for air and 27 for water. Not the least, but near the lower end, because it's got some good choices, like kinetic healer, and a fair number of blast options, between earth blast's option to do B, S or P damage (representing projectiles fashioned by nanotech), and electrical blast (representing nano swarming around the target and electrocuting it).

Basic Nanokinesis

Element: Nanite Type Utility (Sp) Level 1 Burn 0

As a standard action you can use your personal Nanite swarm to fabricate simple objects, with a value of no greater than 5 silver pieces per level. These objects can not be liquids, foods or magic items. They may be no larger than an item you can hold in one hand. Fabricated items crumble to their Nanite components after 1 minute, unless you accept burn to sustain the object's structure. These items also crumble to dust if moved further than 30 ft away from you.
By accepting one point of burn these items may be of a value equal to 5 gp per level instead.


i like the burn concept for a nanokineticist, literally using your own substance to fuel your nanites. :)

Liberty's Edge

What element might go with acid damage based blasts I wonder. Would wood or some other blast type seem appropriate for that kind of element. I mean the blasts are either physical or energy based so I'm just wondering for the sake of understanding how the blasts are ment to function.

Also should you be able to have a Kineticist that wields an exotic elemental blast like radiation or photon considering the nature of the game. Personally I wouldn't mind trying something like that in an advanced tech game/setting.

Shadow Lodge

Usually acid is associated with earth.

Liberty's Edge

John Doe 768 wrote:
I'd definitely like to see some 2e demi-elements, like earth and fire turning into magma, water and fire turning into steam, earth and wind as dust, and so on.

Under Warframe logic, Cold + Fire = Concussive (an Explosion)

In my homegames, I would probably allow a Force-Fireball by applying Cold Elemental Metamagic to a Fireball spell.


Mind shaping flesh. Mind ripping bone. Thought rending Shadow and controlling the Void. These are a few of my favorite things. If it can be tied to the Shadow Plane or the Dark Tapestry Im happy. A kineticist that works with vermin could also be interesting. The nano one presented above, I think actually is quite interesting.

I think a kineticist that focused on palladium would be interesting, if only for the confusion that could be created between a paladin and a palladin.

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