Feats: Enforcer and Orc Weapon Expertise (Thug)


Rules Questions


I've a player who's taken Enforcer and Orc Weapon Expertise (Thug) for his half-orc inquisitor. By his interpretation the combination is devastating.

Quick overview:

Enforcer allows Intimidate as a free action when you do non-lethal damage. The amount of damage done is how many rounds an opponent is shaken.

Orc Weapon Expertise (Thug) means you always do 1 point of non-lethal damage on a successful attack in addition to the regular weapon damage.

My player's interpretation is that if he hits with his greatsword, doing say 11 pointds of damage, plus his 1 point of non-lethal damage, a succesful Intimidate makes the target Shaken for 12 rounds.

That's true by RAW. I wonder if the Shaken is only for 1 round under RAI, as he only did 1 point of non-lethal damage.

Reviewing the build, I also note that Orc Weapon Expertise applies only when using a weapon woth 'orc' in the name. Are there any beside the orc double axe?

Scarab Sages

Actually, Orc weapon expertise only applies when using a weapon with the word "orc" in the name. There are exactly two weapons with "orc" in the name, the Orc Double Axe, and the Orc skull ram.


Cross-over as I re-read the feat and edited my original post. Thanks anyway - wasn't aware of the skull ram. ;)

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Imbicatus wrote:
Actually, Orc weapon expertise only applies when using a weapon with the word "orc" in the name. There are exactly two weapons with "orc" in the name, the Orc Double Axe, and the Orc skull ram.

Strictly speaking, it should also work for a torch when used as an improvised weapon.


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In the same way that clerics can spontaneously cast obscure object, sure.

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I'll need to try that one!


Can do the same exact thing with a Sap used normally or with any weapon with the Merciful trait. It is definitely useful but hardly overpowering.

Your going to love it when he gets Shatter Defenses and a Cruel weapon. Al those -2's become -4's and he will strike at Flat Footed AC nearly all the time.


It can be read both ways. I've always wanted to make a build around that and always read it only as duration = nonlethal damage. It's strong enough.

But with the skull ram I prefer to use the orc weapon expertise feat to get a +2 shield bonus to AC while wielding the weapon.


Zahir ibn Mahmoud ibn Jothan wrote:
Imbicatus wrote:
Actually, Orc weapon expertise only applies when using a weapon with the word "orc" in the name. There are exactly two weapons with "orc" in the name, the Orc Double Axe, and the Orc skull ram.
Strictly speaking, it should also work for a torch when used as an improvised weapon.

That made me chuckle a little


Zahir ibn Mahmoud ibn Jothan wrote:
Imbicatus wrote:
Actually, Orc weapon expertise only applies when using a weapon with the word "orc" in the name. There are exactly two weapons with "orc" in the name, the Orc Double Axe, and the Orc skull ram.
Strictly speaking, it should also work for a torch when used as an improvised weapon.

Oh, very clever. :)


Cheapy wrote:
In the same way that clerics can spontaneously cast obscure object, sure.

Ha!

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