Bear shaman as primary melee? Help plz!


Advice


Alright, my gaming group is starting at level 3 in a story driven campaign with a fair chance of grueling combat. We have 4 members in our party: a twf rogue, a blaster sorcerer, a skald and a bear shaman druid. The sorcerer and rogue are new, I'm playing the skald, and the other guy needs some help making a wildshape focused druid for primary melee. i need to know what feats, stratagies, and builds would make an effective melee druid using the following stats: 16, 16, 15, 14, 12, 10

Silver Crusade

Look up "way of the angry bear" to do stupid damage, it's basically multiclassing monk and druid. It can also be very helpful if you're wishing to grapple like the best of them.

But honestly go lion or saurian shaman if you're looking for straight damage

Grand Lodge

With a melee rogue and damage-focused arcane caster I’m of the opinion that your bear shaman druid can play a hybrid role. He needs enough strength to hit, but enough spell casting to provide utility. The skald will be a great asset in improving everyone’s attack and damage. I’d consider something like the below character.

Bear Shaman Druid
Race: Human
Ability Scores: Str 16, Dex 14, Con 15, Int 12, Wis 18 (16 base, +2 human), Cha 10
*Ability Score Bonuses: Wis@4th, Wis@8th, Con@12th
Favored Class Bonus: Skill Rank
Primary Skills: Perception, Sense Motive, Spellcraft
Secondary Skills: Climb, Handle Animal, Heal, Survival, Swim
Nature’s Bond: Strength (Resolve)

Feats to Consider: Spell Focus (conjuration), Augment Summoning, Sunlight Summons, Superior Summoning, Natural Spell (@7th-level because Wild Shape is delayed).
Traits: Your choice, consider Sense Motive and even Knowledge (arcana) as class skills.

Bear Shaman
Human druid (bear shaman) 6 (Pathfinder RPG Advanced Player's Guide 102)
N Medium humanoid (human)
Init +2; Senses Perception +14
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 42 (6d8+12)
Fort +9, Ref +6, Will +12; +4 vs. fey and plant-targeted effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk club +8 (1d6+4) or
mwk dagger +8 (1d4+3/19-20)
Ranged mwk sling +7 (1d4+3)
Special Attacks wild shape 2/day
Domain Spell-Like Abilities (CL 6th; concentration +11)
8/day—strength surge (+3)
Druid (Bear Shaman) Spells Prepared (CL 6th; concentration +11)
3rd—aqueous orb[APG] (DC 19), magic vestment[D], resinous skin[UC], stone shape
2nd—barkskin, bull's strength[D], bull's strength, flaming sphere (DC 17), stone call[APG]
1st—bless[D], faerie fire, frostbite[UM], liberating command[UC], longstrider, produce flame
0 (at will)—detect magic, light, read magic, stabilize
D Domain spell; Domain Strength (Resolve domain subdomain)
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Statistics
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Str 16, Dex 14, Con 15, Int 12, Wis 21, Cha 10
Base Atk +4; CMB +7; CMD 19
Feats Augment Summoning, Spell Focus (conjuration), Sunlight Summons[UM], Superior Summoning[UM]
Skills Acrobatics +0 (-4 to jump), Climb +7, Fly +4, Handle Animal +4, Heal +9, Knowledge (geography) +8, Knowledge (nature) +9, Linguistics +7, Perception +14, Ride +4, Sense Motive +11, Spellcraft +10, Survival +11, Swim +7
Languages Aklo, Aquan, Auran, Common, Druidic, Gnome, Ignan, Sylvan, Terran
SQ bear's totem transformation, bear's totemic summons, nature bond (Resolve domain), nature sense, trackless step, wild empathy +6, woodland stride
Combat Gear wand of cure light wounds; Other Gear mwk hide armor, mwk club, mwk dagger, mwk sling, amulet of mighty fists +1, cloak of resistance +2, headband of inspired wisdom +2, backpack, bedroll, blanket, chalk, signal whistle, spell component pouch, waterskin, 9 cp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bear's Totem Transformation (Standard Action, 6 minutes/day) (Su) At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), tou
Bear's Totemic Summons (Su) At 5th level, a bear shaman may cast summon nature’s ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to her druid level. She can apply the young template to any bear to reduce the level of t
Druid (Bear Shaman) Domain (Resolve)
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Strength Surge (8/day) (Sp) Grant +3 to a melee attack or strength check.
Sunlight Summons Summoned creatures glow and are immune to blinding and dazzling effects
Superior Summoning When summoning more than one creature, summon an extra one
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4 hours, 2/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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