Hawkmoon269 |
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Welcome to PACG. My first piece of advice: try out a couple of characters in a scenario or two each before you decide who to play long term. Some times certain characters just don't work for certain people, so find the one(s) you gel with.
Start off only playing 1 character at a time when you play solo so you can learn the game, but eventually you should try playing 2 or even 3 when you play solo. For me, that is a lot more fun.
Good luck on your adventure!
jones314 |
When you play with more than one character, you generally split up and go to the locations that each character seems best at. Look at the location mix, special powers, and especially closing requirements. If a location requires, say, a Wisdom check and you have someone there with a d4 in Wisdom, then you might lose a lot of turns. We also tend to start at locations we think we can get through quickest and close them before going to other locations, especially ones with nasty beginning or end of turn effects.
The main thing, as others said, read the characters and try ones that seem fun to you.
Andrew L Klein |
To expand on Sandslice's post
I recommend starting with a character whose powers don't flat out break a written rule. For example, you can only play one of a card type on each check, but Sajan from Rise of the Runelords lets you play as many blessings as you want for combat. As long as you're learning the rules, I recommend avoiding powers like that, that tell you the complete opposite of what the rulebook does.
Sharkfist Robot |
Just picked up Wrath of the Righteous after much debate over the last month or so. Any tips for a beginner as I dive into the game? I will be playing primarily alone or with my son.
Thanks in advance for any help!
Healing (Spells or abilities that let you recharge other cards out of your discard pile) will help cover a lot of early mistakes. You don't need to bite the bullet and take a pure support character if noone wants to, there are loads of hybrid chars who have spell slots for a Cure, or items slots for early potion of healings you may find.
Keith Richmond Pathfinder ACG Developer |
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I had one guy in my group hate the game when he was playing Valeros and Ezren but likes it now with Seoni.
I've got one guy who keeps "taking one for the team" by being the healer / scout type - Alahazra for S&S and Shardra for WotR, and I really need to stop him from doing it.
I think he enjoys being the martyr for the group fine, but not the actual play of the support characters in PACG, whereas I'd cheerfully _enjoy_ a healer.
Dave Riley |
Man, playing support in PACG has never felt like taking one for the team for me. Nothing made me happier than handing 2x Potion of Heroism and 2x Potion of Flying to Jirelle, then starting my turn with an empty hand.
If my wife wasn't dead set on playing Kyra, her favorite character, I probably would've gone Shardra in WotR too. As it is, felt like we needed more boon diversity and so I took Adowyn (which has been helpful in some ways, with a Blessing of Baphomet, she picked up a Life Drain to surprise Kyra with).
Keith Richmond Pathfinder ACG Developer |
Man, playing support in PACG has never felt like taking one for the team for me. Nothing made me happier than handing 2x Potion of Heroism and 2x Potion of Flying to Jirelle, then starting my turn with an empty hand.
If my wife wasn't dead set on playing Kyra, her favorite character, I probably would've gone Shardra in WotR too. As it is, felt like we needed more boon diversity and so I took Adowyn (which has been helpful in some ways, with a Blessing of Baphomet, she picked up a Life Drain to surprise Kyra with).
I'll admit, I gravitate towards more proactive support characters (Lini, Zarlova, Seelah), but yeah I'm happy to play any of them. He's just being silly, not only picking a pure support but then grumbling cause he can't take out monsters or whatever afterwards.
I just need to remember to give him a 'tank' character next time so he'll still feel like he's covering a vital role, but can then just go bash in heads.