Giant Potions


Rules Questions


So, I'm reading the Giantslayer AP, and I had a thought: When giants are defeated and potions are found amongst the treasure, and these potions were manufactured by the giants, are these "giant potions"? Do they have multiple doses? Depending upon the size of the giant and the dose, do you have to carry it around in a barrel instead of a flask? Am I being too literal or trying too hard to apply reality to this concept?


A regular potion magically affects a creature of any size. The giant's potion will only be a tiny drop of liquid to him but will still work.

I suppose giants could use giant-sized flasks of diluted potion, but that's not standard.


Matthew Downie wrote:

A regular potion magically affects a creature of any size. The giant's potion will only be a tiny drop of liquid to him but will still work.

I suppose giants could use giant-sized flasks of diluted potion, but that's not standard.

But if that's a the case, and you have a giant cleric, wizard, etc. making potions, does that mean that when they brew potions that they only brew a teenie, tiny amount because that's all they'll need for effect, or do they brew one that's their equivalent size, and end up effectively with several more doses.


Randarak wrote:
Matthew Downie wrote:

A regular potion magically affects a creature of any size. The giant's potion will only be a tiny drop of liquid to him but will still work.

I suppose giants could use giant-sized flasks of diluted potion, but that's not standard.

But if that's a the case, and you have a giant cleric, wizard, etc. making potions, does that mean that when they brew potions that they only brew a teenie, tiny amount because that's all they'll need for effect, or do they brew one that's their equivalent size, and end up effectively with several more doses.

They either brew a teenie tiny amount that is the standard 1 oz. potion, or they add in a lot of potable liquid to make a larger sized draught that still is only one dose of the potion regardless of its size...


By RAW, making several doses takes several days. They'd probably stop once they made a working potion.

Grand Lodge

As my GM tells me (because I ask him every time) when I enlarge and my gear goes up with me, my enlarged potion doesn't heal any extra.


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There is no rule for this. The GM may decide.

But here are the rules we do have:

1. A potion has a specific effect - it works on the drinker regardless of the drinker's size. For example, one potion of invisibility will make a gnome invisible for 3 minutes or make a titan invisible 3 minutes.
2. A potion has a specific price - this price is the same regardless of the size of the potion. For example, a gnome making a potion of invisibility pays 150gp for the ingredients and can sell it for 300gp while a titan would make a similar potion of invisibility for 150gp and sell it for 300gp.

Now, a GM using those rules could say the following:
a. Both the gnome and the titan make a 1 oz. potion of invisibility that works for 3 minutes and costs 150gp to make. In the gnome's hand, it looks like a small soda pop can while in the titan's hand it looks like a teeny tiny little piece of hollow toothpick with a drop of liquid inside. This version is RAW, but makes that itty bitty potion seem silly in the titan's hand.
--or--
b. The gnome makes a 1 oz. potion of invisibility that works for 3 minutes and costs 150gp to make. The titan makes a 32 oz. potion of invisibility that works for 3 minutes and costs 150gp to make. This version is not RAW but makes more sense. The titan could still drink the gnome's potion (if he can find it and get the cork out of that tiny little bottle) and the gnome could drink the titan's potion (but it would be about like you in real life drinking a whole quart of milk; it would take a while and really fill you up). Either way, they each turn invisible for 3 minutes.

Note that in the above examples, the larger 32 oz potion doesn't convey longer duration or better effect just because it's a bigger potion. If it did, the rules would require it to cost more (see magic item creation and pricing in the core rule book).

So even if the potion is bigger, it does the same thing and costs the same price, and it cannot be divided into smaller potions. There is no way to spend 150gp to make a titan-sized potion of invisibility and then divide it up into 32 gnome-sized potions of invisibility - you can't even divide it into 2 potions, not by RAW.

If you could, then this should apply to every magic item. Kill that titan and take his +3 sword, then drag it to your local blacksmith and have him cut it into pieces and reforge it into 16 medium-sized +3 swords. Chop up the titan's cloak of resistance and make new cloaks of resistance for all your friends and family. Etc.

You can't do that for any items, including potions.


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DM_Blake wrote:

There is no rule for this. The GM may decide.

But here are the rules we do have:

1. A potion has a specific effect - it works on the drinker regardless of the drinker's size. For example, one potion of invisibility will make a gnome invisible for 3 minutes or make a titan invisible 3 minutes.
2. A potion has a specific price - this price is the same regardless of the size of the potion. For example, a gnome making a potion of invisibility pays 150gp for the ingredients and can sell it for 300gp while a titan would make a similar potion of invisibility for 150gp and sell it for 300gp.

Now, a GM using those rules could say the following:
a. Both the gnome and the titan make a 1 oz. potion of invisibility that works for 3 minutes and costs 150gp to make. In the gnome's hand, it looks like a small soda pop can while in the titan's hand it looks like a teeny tiny little piece of hollow toothpick with a drop of liquid inside. This version is RAW, but makes that itty bitty potion seem silly in the titan's hand.
--or--
b. The gnome makes a 1 oz. potion of invisibility that works for 3 minutes and costs 150gp to make. The titan makes a 32 oz. potion of invisibility that works for 3 minutes and costs 150gp to make. This version is not RAW but makes more sense. The titan could still drink the gnome's potion (if he can find it and get the cork out of that tiny little bottle) and the gnome could drink the titan's potion (but it would be about like you in real life drinking a whole quart of milk; it would take a while and really fill you up). Either way, they each turn invisible for 3 minutes.

Note that in the above examples, the larger 32 oz potion doesn't convey longer duration or better effect just because it's a bigger potion. If it did, the rules would require it to cost more (see magic item creation and pricing in the core rule book).

So even if the potion is bigger, it does the same thing and costs the same price, and it cannot be divided into smaller potions. There is no way to spend 150gp to make...

Thank you Blake. This was the sort of thing I was looking for.


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I love this concept - I'd definitely make giant's potions giant-size, but no more efficacious. They could also have ingredients in them that giants would consider just particles, but for regular size people would be a mouthful.

It's good for adding flavor (no pun intended) off the core rule of 1 potion = 1 effect on drinker.


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If you want to have the giants use dilute super-sized potions, and a medium creature uses 1 oz potions, then a large giant might make 8 ounce potions, and a huge giant might make 64 ounce potions. The 8 ounce potions could reasonably be drunk by a human as a standard action. The 64 ounce ones would be... difficult.


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Hah! Looks like DM_Blake beat me to it! :D

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

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Matthew Downie wrote:
If you want to have the giants use dilute super-sized potions, and a medium creature uses 1 oz potions, then a large giant might make 8 ounce potions, and a huge giant might make 64 ounce potions. The 8 ounce potions could reasonably be drunk by a human as a standard action. The 64 ounce ones would be... difficult.

Now we need potion distillation rules ("your separation column gets a number of theoretical plates equal to the result of your Craft (alchemy) check..."), with a table of azeotropes for every legal spell.


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Another option is to treat potions somewhat like homeopathic medicine; you only need a trace amount of the stuff. When you take a swallow, the magic "transfers" from the potion to you and takes effect. So a gnome wouldn't have to guzzle all of a giant-sized potion, just drink his normal amount from a giant-sized container; and once he's done so, the remaining liquid becomes inert.

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