Mulgar |
Mulgar wrote:Walk away and let him die. You sacrifice a scenario but what better way to teach him? And yes I have done this.Was this a frequent problem with the same player? Seems a bit excessive unless it's someone who does it repeatedly.
Yes, or was repeatedly. I'll heal you 1st scenario and tell you to get a wand. Maybe heal you second time. Third time, Well not so much.....
rknop |
Yes, it was repeatedly. I'll heal you 1st scenario and tell you to get a wand. Maybe heal you second time. Third time, Well not so much.....
...and do you provide magic longswords for this martial to fight with? Or will you provide scrolls of Magic Weapon for him?
People should have their own wands because you never know whether or not you're going to show up at a table with people capable of healing you.
People should not abuse the good graces of others.
But -- refusing to heal somebody the third time you're at a table and they don't have their own wand, leaving their character to die (which is what you said you did), that's way outside of the spirit of PFS, and, no, I don't want a player with that attitude at my table. Yes, I know that there are PFS players with that attitude. We all have things we'd rather not play with, and for me, that's one of them.
rknop |
Well, he didn't die. It was close but someone else healed him. And the whole table was shocked I said no. After the encounter I explained, again, he needed to take care of his own healing resources, and from that point on he has. I knew when I said no, that someone else could get to him in time.
Next time you guys are surprised by a monster, and you're in a bad position, I hope that guy doesn't do anything that would alleviate your tactical disadvantage. Everybody in PFS should be able to take care of their own defense, after all. You need to learn a lesson. Surely there will be somebody else in the party who can help.
BretI Venture-Lieutenant, Minnesota—Minneapolis |
BigNorseWolf wrote:One often looked tactic for dealing with swarms is simply to outrun them. I recently went through the confirmation and watched the party burn through half of their wealth on a swarm they could have just run away from. Its not like you're going to find diamonds in whats left of some BBQ'd mosquitos.
So many players just forget that they can run away! I have been at tables were we came to a spot in the scenario that was difficult and close to a TPK, and I mentioned running away to regroup. Everyone looks at me like I am crazy. Your character has a 4x / 3x movement speed for a reason, it's survival.
Another option that people forget all the time is that a lot of these scenarios take place in or near large towns. If you come across a swarm and are not on some kind of time limit, go back to town and buy stuff.
Works most of the time for swarms. So can having a relatively fast moving character bait them away.
Running doesn't work nearly as well for most other creatures. There are a lot of creatures out there that move too fast for a normal character to outrun them.
I haven't seen that many scenarios that allow you to re-equip either. Most of the scenarios that I've run across where we were traveling had a time limit or something else preventing you from making a trip back to town.
pH unbalanced |
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Avatar-1 wrote:The exception is the cloak of resistance. I've got 12 characters and I've never bought a Cloak of Resistance. I've had characters die, but I've been lucky enough that none of them died due to a failed save (it's always an AC problem or a bad tactics problem or a bad luck problem). Lots of bad guys wear cloaks of resistance, so it can be easy loot for you when the popular opinion is that a Cloak of Resistance is a must-buy!
Sooner or later, my money is on sooner, your unboosted saves will get one of your characters. I'm not a huge fan of the cloak being the primary save boosting magic item but that is the way it is.
Both as a PFS player and GM I see players without cloaks burning rerolls on what they think are failed saves far more than on anything else. The +2 cloak at only 4k is one of the best buys at mid levels you can make.
I've never bought one either, and never had problems, but my characters generally multiclass. This gimps their BAB but generally gives them nice saves. (Especially multiclassing with Core Monk -- that's like a +2 Cloak all by itself.)