Four Person Game - Character Selection Suggestions


Rules Questions and Gameplay Discussion


Hi All,

We're getting ready to do our first Wrath of the Righteous game and was looking for some character selection suggestions.

Obviously we're a little partial to trying the new ones but here's what we're thinkin':

- Imrijka
- Shardra
- Adowyn
- Enora

We like the mix in terms of arcane and divine.

Curious to hear what others have thought are a nice complements to one another. if anyone has any starting equipment thoughts, would love to hear those too.

Thanks in advance for the wisdom +2,

Ben (and lil' Abby)


Enora sounds like a real challenge to play. There's lots of additional damage in Wrath, and a common barrier which can require a character to fight more than one combat.

On the other hand, with three Divine casters, you should have some Cures available (although Shardra needs to pack a lot of attack spells).

Pathfinder ACG Developer

I'd swap Alain in for Imrijka, or (less my preference but still valid) Adowyn. Great party in general, though.

There's honestly very few wrong answers in Wrath. If you're worried about Enora's squishiness (that is her weakness, much as I might try to sell it as making the game more exciting), Balazar is a very solid alternative.


My hesitation with that group is you don't have a melee character. Imrijka can do well with her high strength, but she's really looking for ranged weapons. You'll end up tossing a bunch of weapons that you find. So, I'd think about swapping Imrijka or Adowyn for Alain or Crowe.

Shardra is my choice for my wanted teammate- being able to recharge a spell to give someone at her location a reroll sounds too good to pass up.

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

We're doing:

Imrijka
Adowyn
Enora
Alain

Which I think will ultimately be a good group, but after the first adventure we realized that even though there are two divines there is *no healing* (if you go with the suggested starter cards, which we did). We came very close to multiple deaths -- and there are very few banes in this scenario.

I'll need to see how the next couple of scenarios go, but I suspect this is going to be a very difficult AP without at least one *solid* healer, instead of multiple partial casters.


I'm going to second substituting a melee character (Alain, Seelah or Crow) for Adowyn/Imrijka. If it were me, I would drop Imrijka and add Alain, with an eye towards getting Glory Hound to form a party that had a bunch of synergy when travelling in a pack.

Scarab Sages

elcoderdude wrote:
Enora sounds like a real challenge to play. There's lots of additional damage in Wrath, and a common barrier which can require a character to fight more than one combat.

This. Enora is a challenge, and very much needs a healer, at least in the early game. Shardra really isn't a good substitute for a cleric - with no weapon, she must use her spells more offensively. I also think Kyra just doesn't cut it - she's really more of an offensive rather than defensive cleric.

I'm going to make a suggestion that's a bit outside the box (hehe) and say Tarlin. I know he's not in Wrath, but so far for me he's been an awesome companion for Enora, making her a much more viable choice. I would go so far as to say that he's the cleric they should have included in Wrath instead of Kyra. Not only is he a decent Melee character (which rounds out your group), but he can also heal "on-demand."

Worth the purchase of the Cleric class deck if you haven't already.


Calthaer wrote:
elcoderdude wrote:
Enora sounds like a real challenge to play. There's lots of additional damage in Wrath, and a common barrier which can require a character to fight more than one combat.

This. Enora is a challenge, and very much needs a healer, at least in the early game.

I guess the discussions about how overpowered Enora was may have been a tad premature.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

The current group I am running with in Wrath is

Adowyn
Seelah
Enora
Kyra

Only 2 scenarios in, but no deaths yet.


Joshua Birk 898 wrote:
Calthaer wrote:
elcoderdude wrote:
Enora sounds like a real challenge to play. There's lots of additional damage in Wrath, and a common barrier which can require a character to fight more than one combat.

This. Enora is a challenge, and very much needs a healer, at least in the early game.

I guess the discussions about how overpowered Enora was may have been a tad premature.

So is everyone's progress in this AP - an AP designed to expose the weakness of large hand sizes and annoy casters with trait immunities from the get-go. Put Enora in another AP from the start, and compare her to Ezren or Feiya. Or run either of them here.

Pathfinder ACG Developer

Joshua Birk 898 wrote:
I guess the discussions about how overpowered Enora was may have been a tad premature.

Yep! I had a tricky time trying to used car salespitch that aspect of her (to fit the Best! competitive vibe of the series), but honestly I prefer playing on the dangerous side. I _want_ to cycle through my cards so I get to see all of them.

I still think she's awesome, but she's not a solo character. I'm a real fan of putting her alongside Alain. Add in a solid healer and you're good to go.

Scarab Sages

Joshua Birk 898 wrote:
I guess the discussions about how overpowered Enora was may have been a tad premature.

Without any weapons or armor, she's very much at-risk of hitting something without a way to reliably defeat something or take the hit. That spell shield vs. elemental type damage doesn't do a whole lot for her, either (yet).

Compounding the problem: the numerous immunities in the set. Force Missile is the most broadly effective combat spell, but there aren't enough to fill up your spells & it has to be supplemented with something that'll be resisted...Poison and Mental are resisted by Undead, demons won't take Cold and Electricity sometimes, etc.

And then you have the Carrion Golem, which is her personal nemesis.

Plan on at least one hand-wipe per game. Then plan that you can't let her sit there with three cards left in the deck because it might happen again when you least expect it (Arboreal Blight, Demonic Horde, etc.).


Just did a bit of research and found:

Cold is slightly better than Force(!!) so far. Fire is a bit better than Acid, while Electricity and Poison are to be avoided.

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