Faction cards - recruiting NPCs


Pathfinder Society

Grand Lodge 2/5 **

1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber

Some of the faction cards allow you to tick a box for recruiting (or similar) an NPC to your faction with a skill check. Is attempting with multiple NPCs over the course of a scenario allowed (obviously only one success can be registered), or should it be put on a single roll?

5/5

Most of those require an actual named NPC in a scenario, so I couldn't see the harm in letting someone try again if there was multiple opportunities...as long as it's not bogging down the session.

4/5 *

I'd like to see a list of exclusions on this (type of) ability in future. Recruiting the V-C or heads of other factions should not be possible, for example. This could be somewhat compensated for by giving more NPCs proper names.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Recruiting VCs that aren't faction leaders seems fair game to me. They'd be prime targets for factions to get on their side.

I'm not advocating this, but I'd be interested in the look on a GM's face when someone tries recruiting an antagonist as a means of defusing a conflict. "Hey mr. evil wizard; would you like to join the Dark Archive instead of fighting us?"

Scarab Sages 4/5 **

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Pathfinder Adventure, Adventure Path Subscriber

Adding rulings for something like this seems unnecessary. I just leave it up to the table GM.

The other night I tried to recruit Nigel Blakros to my faction (Sovereign Court), but the GM felt he didn't fit what the Goal was asking for. I'm OK with that. That's why we ask the GM.

Generally, I always have some other (easier) goal I could do - or I just don't complete a goal that game.

I think we should encourage GMs and Players to have the discussion at the end, and abide by the GMs decision. It shouldn't be a big enough deal to require a ruling from campaign leadership. And there shouldn't be a need to argue with the GM, even if you disagree with his/her ruling.

Generally when we demand rulings from campaign leadership, it ends up with more hurt feelings than not (because they tend to rule conservatively to protect the campaign). basically "this is why we can't have nice things".

Just my 2c.


I had a situation arise where I recruited a Chelixian noblewoman to my faction. I rolled successfully, The GM ruled that she got insulted at the moment; however she would join after the scenario because it would disrupt the situation. I was cool with it. I got credit and the game was not derailed. Win-Win for everyone.

I would have to agree that you could not recruit faction leaders everyone else should be fair game. They might have a change of heart after the mission and revert back to their original faction.

I would also say that you need to record who you recruited so that you could not meet the NPC again in a different scenario and recruit them again, obviously you failed after they thought about it the first time.

Sovereign Court 5/5

Soverign Court wrote:
To be fair, we've already got "assets in place" as faction heads.

Grand Lodge

Darrell Impey UK wrote:
Some of the faction cards allow you to tick a box for recruiting (or similar) an NPC to your faction with a skill check. Is attempting with multiple NPCs over the course of a scenario allowed (obviously only one success can be registered), or should it be put on a single roll?

were do i find the faction card sheets to print out

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

here you go

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