unusual races?


Giantslayer

Liberty's Edge

I'm about to run this AP and was wondering beside the core races what of the unusual race would make sense being in this location.

Liberty's Edge

In the area around Belkzen? Not all that many.

Tieflings and Aasimar can crop up anywhere humans are (and the Worldwound isn't too far off, for extra Tieflings), so those'd make sense, as would Skinwalkers from several places or Dhampir from Ustalav, and an Android from Numeria wouldn't be completely unreasonable.

That's most that would make sense, though obviously, almost anything is theoretically possible if they're from far enough away.

Liberty's Edge

What about a changeling living in the town itself?

President, Jon Brazer Enterprises

There's a lot more than that that would make sense. A ratfolk can scavenge anywhere, ustalav is close enough for a changeling, samsarans are born to human parents (tian xia does not necessarily have an exclusive lock on their reincarnated souls), wyrwoods can be anywhere.

Liberty's Edge

chad gilbreath wrote:
What about a changeling living in the town itself?

Sure, Changelings can crop up anywhere there are hags. I honestly just spaced them or they would've been on the list.

Dale McCoy Jr wrote:
There's a lot more than that that would make sense. A ratfolk can scavenge anywhere, ustalav is close enough for a changeling, samsarans are born to human parents (tian xia does not necessarily have an exclusive lock on their reincarnated souls), wyrwoods can be anywhere.

Samsarans are explicitly reincarnated near other samsarans the vast majority of the time, though. And Ratfolk are exclusive to certain areas of the Darklands (mostly over in Tian Xia). And wyrwoods don't even officially exist on Golarion.

Sure, a Samsaran could atypically reincarnate right around humans, and a Ratfolk family could come over the Crown of the World, or hop a portal from Akiton for that matter...but if you're stretching 'make sense' that far it tends to apply to just about literally every Race.

Which is a fine game philosophy, but not necessarily a useful answer to the question posed.


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Numeria actually has a Ratfolk town, not to mention Scrapwall is lousy with them :-)


If you use Dreamscarred Press stuff, Half-giants would fit (there is even a Kinslayer Ranger archetype specifically for fighting giants).

Grand Lodge

My wife is asking about Fetchlings and Svirfneblin because of Kaer Maga (although I vetoed the latter because if we play we'll have at least 2 dwarves).

President, Jon Brazer Enterprises

Andrew Betts wrote:
My wife is asking about Fetchlings and Svirfneblin because of Kaer Maga (although I vetoed the latter because if we play we'll have at least 2 dwarves).

In the ARG, fetchlings are a 17 point race, overpowered compared to humans. But if you removed the spell-like abilities, they are an 11 point race, the same as dwarves. And you can add the spell-like abilities as a racial feat.

Grand Lodge

I'm guessing you mean ARG ;-). The SLAs really aren't that overpowering at least early on. I mean at 1-8th levels they get Disguise Self 1/day. 9th Shadow Walk 1/day and 13th Planeshift 1/day. And they are all limited in what they can do (humanoid only, self only, or plane of shadows and back). If everything was 1st level then I'd see problems, but I'm still thinking about it.

President, Jon Brazer Enterprises

Andrew Betts wrote:
I'm guessing you mean ARG ;-).

Fixed, thanks.

Liberty's Edge

captain yesterday wrote:
Numeria actually has a Ratfolk town, not to mention Scrapwall is lousy with them :-)

Oooh, I missed that. That'd put 'em on the list, yeah.


There is actually a a colony of Ratfolk in Belkzen, according to the CS book for that region. So Ratfolk would work.


Dale McCoy Jr wrote:
Andrew Betts wrote:
My wife is asking about Fetchlings and Svirfneblin because of Kaer Maga (although I vetoed the latter because if we play we'll have at least 2 dwarves).
In the ARG, fetchlings are a 17 point race, overpowered compared to humans. But if you removed the spell-like abilities, they are an 11 point race, the same as dwarves. And you can add the spell-like abilities as a racial feat.

I wouldn't go by the ARG Race Point values. Svirfneblin are listed as 27 points, and they aren't terrible, but they aren't THAT GOOD, and likewise, the Elemental-Touched other than Suli are listed as 6 or 7 points, but they aren't THAT BAD. For balance, in either case I would say go by what they can actually do.

Of course, this doesn't say anything about the demographic issues posted above.

Liberty's Edge

Speaking of sulk where would they be found? I got a character who want to play one but ink where they are normally found and if I allow it should it be nerd or no?


^At a rough guess, areas (certain deserts) where you find their Jann parents.


Svirfneblin aren't that good?! They get +2 dodge bonus to AC, +2 racial bonus to all saves, darkvision 120', low-light vision, SR11+lv, constant non-detection and more. I would say they are up there on the power level as far as 0HD races go. If I would allow them(and other powerful races), I would give a boost to the other races like extra racial trait(s), +2 stat boost, bonus racial feat, and maybe some other stuff.


^I don't deny that they're good, but **27 points** good?


I have no argument that the point system in the ARG is flawed. So I do not base my decision on what races are playable on point cost but what the race has...and sometimes doesn't have.

Liberty's Edge

With a good enough backstory pretty much anything can be worked in. But some races that would be relatively more common in the area, I'd say Orc, Changeling could definitely work and tied into book 2, Half-Giant could get a lot of interesting backstory tie-in, ratfolk and Android from Numeria, Grippli from the Ghostlight Marsh, Skrix from the mountains. I'm sure there are plenty more.

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