NobodysHome's Silly Serpent's Skull Moments [***Spoilers***]


Serpent's Skull

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LOL. Yep. I like his style, but that's a little... less-than-frivolous artwork, there. :-P

I just can't see him doing a balloon monk being followed by a froghemoth as anything other than menacing, rather than the ridiculous spectacle it should be... though artists can be amazingly adept at changing styles when need be...


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Well, you can always PM him to check how does he feel about doing lighter illustrations?


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Yep. Makes sense. At the moment NobodysWife is checking her art department -- they do uber-light mobile games, but I'm worried their art might be TOO fluffy and cartoon-y. Maybe a collaboration.

Ah, well, something well worth pondering for a bit...


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Pathfinder Adventure Path, Rulebook Subscriber

Well, NobodysHome, I think my tabletop campaigns (first Reign of Winter, and then Rise of the Runelords mk. 2) are more cursed than your games are.

As in my friends wanted me to run a game for them and my friend's son. And then we only got in three games in a year. In fact, those three games were in the first half of 2016, so we went some eight months or more without a game.

I finally pointed out to my friend that his son wasn't interested in the game. He was interested in doing things that his dad was into (my friend being divorced and his son from the first marriage). His new wife (whom I'm also good friends with, unlike the Ex) backed me up when I told him what I'd seen long ago.

No idea if they'll continue the game with just the two of them. But it's not looking likely at this point.

Ah well. At least my Skype-based Runelords game is just about done with the dwarves' cabin, and by cutting out unnecessary encounters I can wrap that game up probably in a year (we meet every three weeks on average).


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Aw, sorry to hear that! But the dwarves' cabin is a blast -- literally! One of the few PC kills I got in running RotRL...
...unlike Serpent's Skull, where it's hard to run 3 sessions without killing someone...


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NobodysHome wrote:

Aw, sorry to hear that! But the dwarves' cabin is a blast -- literally! One of the few PC kills I got in running RotRL...

...unlike Serpent's Skull, where it's hard to run 3 sessions without killing someone...

While it's not quite the same, no matter how many players I had, and no matter how optimized the PCs, and no matter how it seems that I literally couldn't run a 4E game without a boss outright killing a PC. Every. Daggum. Time.

Full boss? Dead PC. Miniboss? Dead PC. A really tough single monster in a room full of mooks that acts as a quasi-boss? Well, technically no PCs died, per se, but there were several close calls to a TPK on those. I... might have been doing something wrong...


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Pathfinder Adventure Path, Rulebook Subscriber

Well, I'm not exactly out to kill the group off. ;) I've reduced the GMPC to dead several times only for the Cleric to do Breath of Life on her. Actually amusingly enough the mad frozen dwarf thing could in theory have killed her as well. The only problem was she was wearing Celestial Armor and had the spell Levitate and after looking up how far you fall in six seconds I realized she'd be able to activate the armor (or Levitate) and maker her way back up. A minute after the fight ended. ;)

Mr. Shouts-a-lot (so to avoid spoilers) did take out half the group with one shriek. But I'd had the GMPC blow a Hero Point and she made her save on the dot. And the Cleric and Sorceress both made their saves so it's not likely Shouts-a-lot will kill anyone. (He needs 20s to hit the GMPC. She makes a good roadblock.)

I will admit though I'm halfway tempted to create a Mythic Nuckelavee after seeing what Rooster Teeth did with their interpretation of the Nuckelavee in their anime series RWBY. I mean, giving a Nuckelavee a Reach of 120 feet and the Improved Disarm and Improved Grapple Feats would be... fun. Sure, I need to probably double its hit dice... but I can replace the sorcerer demon with Knuckles and have fun. ;)


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is that... Is that who I think it is?

So hard to tell. My vision isn't what it used to be.

Liberty's Edge

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Well, if you're willing to look a bit further afield, I should plug my girlfriend who does commissions (the info on that link may be a bit out of date). I can send you her email in a PM if you're interested!

And yeah I love that imagery. Reminds me of some of the shenanigans my group's pulled in a campaign we refer to as "HalfBI."

Dark Archive

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Speaking of RotR, I think its about one and half session before my group is done with Sins of the Saviours

Anyway, am I doing my job wrong since only PC kill so far is still that wizard in "Let's combine all Thistletop encounters into one" fight when the Bruthazmus critted him?


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Pathfinder Adventure Path, Rulebook Subscriber

Please, Cap. Like I ever truly go away. ;)


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CorvusMask wrote:
Anyway, am I doing my job wrong since only PC kill so far is still that wizard in "Let's combine all Thistletop encounters into one" fight when the Bruthazmus critted him?

This deserves at least one death with no GM remorse.

High or low deaths being good or bad depend highly on the group. When I GM, I personally like the balance of really tough fights but very rare deaths (unless the PCs try and encounter the entire dungeon at once). But our group plays maybe every 3 weeks and so a lot of deaths would detract from fun for us, especially prior to easy life-restoring spells.

Liberty's Edge

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We try and play every week, but I still haven't managed to kill anyone since Smuggler's Shiv. I don't like killing PCs when it'll make the player upset, which usually means I kill Kobold Cleaver's characters because he's a good sport about it. And he kills mine . . .


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Oh, speaking of killing PCs, Zakiyya has now absorbed about 200 (two hundred) levels from various victims. Anyone have any kind of guess how many levels that translates to for her?

(I took a stab, and the rebuilt Zakiyya is... nasty...)

Dark Archive

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Just to note, my party in Iron Gods & RotR campaigns is mostly the same and they do have habits of intentionally combining encounters for lulz. Currently in Iron Gods they are planning to lure BBEG of the first book out from dungeon with the "box" since they thought it'd be funny to ambush BBEG instead of marching to dungeon where they know they are. So basically they are going to face every enemy of final dungeon level at same time when they come to take the "box" back -_-;

They also combined Seven's Sawmill encounters into one by waiting until Oathday when they had ceremony.(they followed the handout's mention of Oathday)

To be fair, they did trap the place they are going to fortify rather well, pity they aren't aware that most of mooks are rogues :D


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Bad news, everyone: Another concert (it's like they plan them ALL on Wednesday nights) and another mountain of homework for Impus Major (break next week, so obviously he needs 20 hours of homework this week), so in all likelihood we're skipping this week.

Next week's a break, so I don't foresee any scheduling issues...


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NobodysHome wrote:

Oh, speaking of killing PCs, Zakiyya has now absorbed about 200 (two hundred) levels from various victims. Anyone have any kind of guess how many levels that translates to for her?

(I took a stab, and the rebuilt Zakiyya is... nasty...)

???

Uh...

"However many XP they'd provide, based on their comparative CRs, after being defeated by her?"

Like, if she only took on critters worth 50 XP taking 10,000 XP.

That's not too much at ~8th level...

>.>

EDIT 2: (Also, you told us to guess, you didn't tell us to make it a good guess... XD)

EDIT: for clarity


NobodysHome wrote:
Bad news, everyone: Another concert (it's like they plan them ALL on Wednesday nights) and another mountain of homework for Impus Major (break next week, so obviously he needs 20 hours of homework this week), so in all likelihood we're skipping this week.

BOO~! HISS~!

NobodysHome wrote:
Next week's a break, so I don't foresee any scheduling issues...

Hahahah~!


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

They do plan them out for Wednesday. It's a countrywide conspiracy.

I have theories, but the manifesto isn't ready yet.


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Tangent101 wrote:
Please, Cap. Like I ever truly go away. ;)

Yeah, well, since the AP page broke (which i had nothing to with, despite what i might say) and the message boards disappeared i haven't been the frequent visitor i would like to be.

Personally, i blame this guy, he just oozes suspicion.

Or this guy, no one whistles unless they have something to hide.


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I-I, uh... I whistle...


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NobodysHome wrote:

Next week's a break, so I don't foresee any scheduling issues...

Oh, sweet summer child...


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You all scoff! So far we have buy-in from 6 players that Friday night works.

So it's all up to NobodysWife whether *I* am free on Friday night.

Better start preparing your offerings...


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Pathfinder Adventure Path, Rulebook Subscriber
captain yesterday wrote:
Tangent101 wrote:
Please, Cap. Like I ever truly go away. ;)

Yeah, well, since the AP page broke (which i had nothing to with, despite what i might say) and the message boards disappeared i haven't been the frequent visitor i would like to be.

Personally, i blame this guy, he just oozes suspicion.

Or this guy, no one whistles unless they have something to hide.

Well, I have been busy these last couple of months over at the Facebook fanpage RWBY Nation (where I'm one of the Admins, Melodic Cudgel - a name that oddly suits me). But now that Season Four of RWBY has wound down I've a modicum of more time. That and I always enjoy visiting this discussion. ^^

Hopefully once I DO start up the Skype-run "Streams of Silver" in probably a year, I'll be posting player journals and the like. As the group includes a Fetchling Swashbuckler, a Ratling War Priest/Alchemist in steampunk full plate, a Half-Orc Skald, and a Changeling Magical Girl (and whatever the Kitsune NPC ends up being), those journals should prove most entertaining. :)

I hope. *knocks on wood*


Oh! Hey! Are you going to be Trinam's GM?


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Pathfinder Adventure Path, Rulebook Subscriber

I've no idea who Trinam is. Sorry.

Grand Lodge

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NobodysHome wrote:

Oh, speaking of killing PCs, Zakiyya has now absorbed about 200 (two hundred) levels from various victims. Anyone have any kind of guess how many levels that translates to for her?

(I took a stab, and the rebuilt Zakiyya is... nasty...)

Spoiler:
Bard levels?

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Mangenorn wrote:
NobodysHome wrote:

Oh, speaking of killing PCs, Zakiyya has now absorbed about 200 (two hundred) levels from various victims. Anyone have any kind of guess how many levels that translates to for her?

(I took a stab, and the rebuilt Zakiyya is... nasty...)

** spoiler omitted **

You'd think:
For whatever reason, I had a copy of her with 3 levels of sorceress. So I just added 3 more levels. A succubus abyssal bloodline sorceress 6 with 25k of gear is a CR 10 encounter, so she'll at least make things interesting for the kids.

Though honestly, with Ivo dead she'd be just as happy to gather her dancers and go harass the troglodytes. This IS the party that openly surrendered to her and let her drain their levels last time. Why should SHE risk her pretty little neck fighting them when she doesn't care one way or the other about the outcome of the battle?


Should be some fun roleplay tonight... on top of Hooken killing everything that moves...


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Being Prepared is 90% of the Battle
Last night's session was unfortunately far less "silly" and far more "unpleasant" -- one of the least-fun sessions I've run for the group. And it pretty much all boiled down to:

  • A poorly-placed Wall of Fire that gave the enemies something to hide behind,
  • An utterly bizarre resistance by the party to use Magic Circle Against Evil or Protection from Evil, even after they knew Zakiyya was out and about.
  • So the first couple of rounds were no surprise: Hooken obliterated all 3 spirit dancers in a single round, then started in on the crossbowmen. The rest of the party moved onto the map and engaged the girallons. When all 3 of her dancers died in a single round, Zakiyya let out a little cry of anguish (she did love her dancers), revealing her position in a nearby storage building, but everyone who looked for her failed their Perception rolls, giving her a chance to Teleport to the infirmary, where there was plenty of "food" to be had.

    Then, the wheels fell off. Athelya, tired of being shot by the crossbowmen, put up a Wall of Fire to prevent them from seeing her. Unfortunately, it prevented Hooken from seeing them, so she inadvertently saved the lives of 9 of the 14 bowmen. As Zakiyya started draining the wounded in the tent to gain precious temporary hit points, the party spent its time fighting the girallons, but Athelya did absolutely nothing about the fact that none of them except Hooken and Malek were protected from Zakiyya's mind control. I hate calling out Mr. Stereotype on this, but after multiple discussions of how critically important it is to get the party protected from mind-affecting or draining creatures, and considering Athelya spent 5 rounds just moving-and-declaring, moving-and-declaring so she had plenty of time to be protecting people, what happened next lies heavily on her shoulders.

    Zakiyya had no trouble at all hearing the party announcing its plans to each other, so when they finally decided to storm the tent, she Ethereal Jaunted over to her crossbowmen, safely hidden behind the firewall. Again, the party spent several rounds refusing to enter the tent for fear of her Dominates (why wasn't everyone already protected again?), so she had time to resume material form, instruct her bowmen, re-cast her buffs, and prepare for action.

    As the party stood outside the tent still arguing over how best to approach it, she stepped out from behind the convenient Wall of Fire. Kwai Chang at least tried to stick a Silenced burr to her, but his attack passed through her and he had to drop the burr on the ground, putting her in a Silence field. Unfortunately, since all her critical abilities are spell-like abilities and she has Telepathy, this had the effect of... diddly.

    She Dominated Voren, he failed both saves, and on his turn hit Hooken (who was by this point visible and unhasted) for a whopping-but-below-average 82 hit points, more than 2/3 his total. In a round that pretty much set the tone for the night, no one did anything about the Dominated Voren, and then yelled at Impus Minor to DO something about Zakiyya, in spite of the facts that:
    (a) He had fumbled the previous round, and had only a single move action, and
    (b) If no one stopped Voren, Hooken would die this round.

    Impus Minor, sick of the whole thing, left the table.

    As we got to Kwai Chang's turn, and, incredibly, not a single person had done anything to help Hooken nor stop Voren, I really felt I had to intervene. As Kwai Chang's player pondered what to do, I pointed out that Voren's turn was next in initiative, and he would 100% guaranteed kill Hooken.

    So he decided to use Stunning Fist, giving Voren an 80% chance of being just fine and killing Hooken. I intervened again, and he next suggested Tripping Voren, and again, I pointed out that that would guarantee Hooken's death as well. I finally had to tell him that the *only* way he could save Hooken would be with a grapple.

    Fortunately, he succeeded, but it left a bad taste in my brain to have to provide such explicit guidance just to keep Hooken from dying again.

    So, Athelya Dispelled the Dominate on Voren, but Zakiyya was standing right there, and no one had done anything to her (Hooken had fired at her but missed a few times and fumbled), so the Suggestions started flying fast and furious. First Narlock ran off to get the prisoners to safety, then Voren followed her.

    In the final unpleasantness of the evening, Voren's player started rules lawyering with me about how he should be able to use a Dispelling Bomb on himself because it would make him more efficient at saving the prisoners.

    After sending a heartfelt e-mail just the week before about how much I despised such nonsense, I nearly quit for the evening.

    Voren's player backed down, Athelya Dispelled the Suggestion on him, and the party spent 3 rounds finally putting up some Magic Circles Against Evil and waiting for the Wall of Fire to go down.

    When it finally did, everyone was gone. The 9 crossbowmen had obviously fled through the front gates. Zakiyya was nowhere to be seen.

    So we have a VERY frustrated group of players wondering why they're still in initiatives, when all the bad guys are obviously "gone".


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    Pathfinder Adventure Path, Rulebook Subscriber

    Fortunately my group is smarter than that. I've let loose with a "are you sure you want to do that" and often the second time I say it they listen. Only once have I had to explain WHY something was a bad idea. ^^;;

    Your group is young. They're still learning. :)


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    Tangent101 wrote:

    Fortunately my group is smarter than that. I've let loose with a "are you sure you want to do that" and often the second time I say it they listen. Only once have I had to explain WHY something was a bad idea. ^^;;

    Your group is young. They're still learning. :)

    Well, knowing *what* to do wasn't the issue for me; it was that we had Athelya and Irwin take turns, totally ignoring the fact that Hooken was about to die. Malek, admittedly, told Bara to grab Voren, but a little thought and questioning would have revealed that Bara's inescapable grasp would come after Hooken was a smouldering corpse on the ground. So I gotta let Impus Major off for "inexperience", as you say, but Athelya and Irwin needed to be more proactive.

    "If your major damage-dealer is about to die, DO something about it" doesn't seem like a lesson that needs to be learned through hard knocks...

    EDIT: And what I find the *most* worrisome is that virtually none of the damage Zakiyya did to the party came from her extra levels. The Ethereal Jaunts, Teleports, telepathy, Dominates, and Suggestions are all base succubus stuff. So it's a CR 7 critter pwning a party of seven 11th-level characters.

    As Zakiyya would say, "It's all in how you move..."

    Grand Lodge

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    NobodysHome wrote:

    EDIT: And what I find the *most* worrisome is that virtually none of the damage Zakiyya did to the party came from her extra levels. The Ethereal Jaunts, Teleports, telepathy, Dominates, and Suggestions are all base succubus stuff. So it's a CR 7 critter pwning a party of seven 11th-level characters.

    As Zakiyya would say, "It's all in how you move..."

    A Succubus' spell-like abilities are CL12, so she's a more powerful caster than anybody in the party just from base abilities already (a base Succubus is already a more powerful caster than wizards when they get the ability to summon her through Summon Monster). She's flinging fairly powerful spells around: Suggestion is 3nd level, Dominate is 5th, unused Charm Monster is 4th, Greater Teleport and Ethereal Jaunt are 7th level. Really, it's not so strange.


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    Mangenorn wrote:
    NobodysHome wrote:

    EDIT: And what I find the *most* worrisome is that virtually none of the damage Zakiyya did to the party came from her extra levels. The Ethereal Jaunts, Teleports, telepathy, Dominates, and Suggestions are all base succubus stuff. So it's a CR 7 critter pwning a party of seven 11th-level characters.

    As Zakiyya would say, "It's all in how you move..."

    A Succubus' spell-like abilities are CL12, so she's a more powerful caster than anybody in the party just from base abilities already (a base Succubus is already a more powerful caster than wizards when they get the ability to summon her through Summon Monster). She's flinging fairly powerful spells around: Suggestion is 3nd level, Dominate is 5th, unused Charm Monster is 4th, Greater Teleport and Ethereal Jaunt are 7th level. Really, it's not so strange.

    Well, I think here's where the kids' inexperience really kicks it up a notch.

    A couple of Protection from Evils and a Dimensional Anchor and a succubus is just a beating dummy... (And yes, I'm more experienced than them by quite a bit, so ALL of my divine casters grab Dimensional Anchor the moment they can. Teleporting demons are SOOOOOO annoying... But I seem to recall recommending that spell to Athelya way back when she hit 8th level. "You need Death Ward and Dimensional Anchor. Everything else can wait...")


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    Oh, there was a plot?
    Last night's session saw the kids finally sitting down, talking about all the things they hadn't done yet in Saventh-Yhi, and setting forth to right these oversights. What has gotten into the youth of today?

    We started still in combat at the Aspis Consortium's camp, but Zakiyya's quick appearance and attempt to encase Hooken in a Bead of Force failed, he got two full-round attacks on her that did close to 100 points of damage, so she chose the better part of valor and teleported away.

    In a terrifying preview of what was to come, the kids did not run out of the encampment in pursuit, abandoning all loot and prisoners in a mindless quest for vengeance. Instead, they actually gathered up all the prisoners to make sure they were OK, searched the camp for loot, and analyzed Ivo Haigen's missing brain. All Voren and Narlock could say for sure was that his brain had been removed before the green goo was put in, and that the green goo was psychically active, allowing someone to control the body like a puppet from a distance. They immediately suspected Zakiyya.

    The prisoners gave them a bit more information: The Aspis group had come upon Zakiyya and her bathers just like every previous party had, but Zakiyya had made a deal with Ivo to "look after" his wounded, and he'd accepted. She was an invaluable member of their attacks, moving in and charming guards into opening gates, not sounding alarms, and so forth. In return, she got to drain the prisoners. Win-win.
    Shortly after arriving in Saventh-Yhi, Ivo started having his "blackouts" -- strange periods of extreme rage and sadism. Since these periods also coincided with conquering other camps, Ivo was perfectly happy to take credit for them

    There was a LOOOOONG discussion about moving the Pathfinder camp and the herd of horses. My favorite was trying to put a large herd of herbivores in vegepygmy territory. The vegepygmies were... less-than-pleased about this attempted arrangement. Eventually, they moved the Pathfinder camp to the southern tip of the Muse's territory, just south of the haunted mansion. At least that way the remaining Pathfinders and Sargavans could get a really cool ride whenever they felt like it.

    After that was another long discussion about what to do next: They had the vaults, the boggard territory, the troglodyte territory, the raksasha's territory, and the impending doom of the Gorilla King. They decided to deal with the boggards first.

    Riding Bara into boggard territory, Malek immediately got the attention of a boggard patrol, who spoke in a heavily-accented grippli-like language he could understand. (I like the (possibly-unofficial) backstory about boggards and gripplis originating from the same stock, manipulated by the aboleth, so I allowed their languages to be similar so that Malek could interact with them.) After a near-fatal misunderstanding, diplomacy proceeded. (Yet again, we had the classic, "Oh, we're talking with a highly-tense group now? I start casting spells! Wait! That makes us go into initiatives? I don't cast spells after all!"
    I swear, the number of times per session I have to listen to, "Oh, wait! That had repercussions? I don't do that after all!"...)

    With a bard with Tongues and Bara, it was no trouble at all convincing the boggards to take the party to their leader. With Malek and Bara in the lead, it was no trouble starting negotiations with Garluu.

    The initial exchange was priceless.
    Garluu: What would you have of us, oh Great King?
    Malek: Beautiful women!
    Garluu: But of course, my lord!
    Garluu claps his hands and sends some of the guards off to fetch suitable women. The party waits several minutes for them to return. A suitably scantily-clad female boggard walks forward to present herself to Malek. Bara's tongue shoots out, drags the hapless woman into her mouth, her tentacles crush the woman into pulp, and she swallows the corpse whole.
    Malek: Well, I guess that's that, then.
    Garluu: Yes! A suitable sacrifice indeed, my lord!

    Eventually, Garluu's demands were met quite easily:
    "Kill the Muse!" "No, we won't do that."
    "Find my oracle!" "OK, no problem. We're pretty sure we know where he is."
    "Kill the troglodyte leaders." "Already done."

    With the boggard alliance sealed, the party decided that their next step was to rain wanton (won ton?) destruction on the troglodytes. And that's where we'll pick up next session.


    This... is... glorious.


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    Ooooh, geez. What have I created?

    The kids went into trog territory and cheerfully committed genocide. There were no negotiations.

    Those "Lawful Good"s on their character sheets aren't looking so "Good" right now.


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    We put the "murder" in "murderhobo". Oh, yeah, and the "hobo", too!

    I have no idea what got into the group last night. Maybe a final sense of unstoppability.

    They decided that they were just going to do a Sherman's March through troglodyte territory, killing everything they encountered. In the one requisite silly moment of the night, they came to the plaza with the tall columns, and Athelya went out ahead of the rest of the group so she could cast Detect Magic on the columns.

    Ah, Athelya! Always wandering off alone to entertain us!

    Yes, the giant mantises hit her with their surprise attacks. Yes, one of them pulled her up a column to attempt to finish the job.

    Unfortunately, they then rolled a 2 on their Initiative roll and ended the fun. Hooken obliterated one, and Bara the other. Now already-buffed, when two troglodyte patrols attacked the kids cackled in glee as they slaughtered them. The ones who escaped using Potions of Invisibility were quickly tracked back to the troglodyte village, where Athelya dropped 5 Fireballs on the men, women, and children of the tribe while Hooken mowed down many who tried to escape. Was it Hillary Clinton who said, "It takes an adventurer to raze a village"?

    Notice I said nothing about looting. Yep. They just left the corpses where they lay, probably figuring they weren't carrying anything worth stealing, as they moved through the territory, killing everything in their path.

    What have I wrought?

    They had Kwai Chang chase down and capture a couple of the fleeing trogs and told them to tell their leaders to surrender or leave, but at this point it was such an epic rout that the captives just ran off, along with every other trog not already dead.

    As a final capper on the night, they tracked the camulatz to its nest and Hooken shot it out of the sky as it attempted to flee.

    It was a bad, bad night to be a believer in redemption, or at least negotiations...


    Pretty sure they were just fulfilling the terms they had just negotiated with their allies - terms which cast the trogoldytes as "the bad ones" and, as their new allies, they had little reason to mistrust the boggards. I think they simply don't quite have the nuance, yet, to determine the difference.

    This isn't to say that you shouldn't talk to them about it, nor that they are incapable of grasping such things, but rather, when utilizing critical thinking skills, such nuances tend to go, "Wwwwhhhhoooooop~!" right out the window.

    (I should know - I used to be 11-26 years old.)

    Oh, and as for adults... yeah, you're running for gamers. If you expect them to continue adulting, I'm afraid I have some bad news for you...

    >.>

    Liberty's Edge

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    Shocking that Hooken didn't die, there. Not so shocking that Athelya survived.

    We just started Itombu, and my experience with added class levels is the same - he doesn't need those 1st-level mesmerist abilities at all. Outsiders are some scary, hard-to-hurt s#*!.


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    Just a quick FYI here: I actually have to *GASP* go into work 9-5 on Wednesday, so I won't have time to run.

    I know, I know... how DARE the GM actually have to do his REAL job!

    But considering they ask me to come to the office all of 3-4 days A YEAR, I figure it's the least I can do for them...
    ...we will resume on the 15th!


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    Boo! My free entertainment! How dare you, sirrah!

    (Cool. Sad, but cool.)


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    It was fun, we killed many innocent troggies. I don't like the troggies.


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    Sometimes it is just fun to not think about things and slay monsters. That is usually where we find ourselves...


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    Unfortunately, Impus Minor is sick for the second week running, so I've seen fit to cancel this week's game!

    Another game on the 22nd, Urgathoa willing!


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    Pathfinder Adventure Path, Rulebook Subscriber

    Real life trumps games. Hope Impus Minor is feeling better soon, and that his friends don't succumb to illness as well!


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    ...


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    I noticed that in about 200 posts, this thread will have surpassed all of this AP's GM reference threads combined.


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    We live to serve! :-P


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    NobodysHome wrote:

    We live to serve! :-P

    Or die to serve, as it might be with this party...


    4 people marked this as a favorite.

    It's...not possible...after 1199 posts I'm finally caught up on this thread...

    I need to sit down. Maybe have a glass of water or something.

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