NobodysHome's Silly Serpent's Skull Moments [***Spoilers***]


Serpent's Skull

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This should be obvious, and I hope it is, but I'm clarifying that the above post is made in jest. I have something I can needle NH about now. Why would I want to? I dunno. I'll just blame "human nature" or something so I can get away with it. What? That's just... human nature. >:D


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Pathfinder Adventure Path Subscriber

I never realized that I had such great players who level up on their own between sessions. In fact, they are so helpful they ask if they can level up every session :)


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Round 2 goes to... the dice!

After Lord Garaub's initial encounter with the party, he prepared a far more effective spell list, including defensive spells like Mirror Image and Fly, and a plethora of save-or-die offensive spells.

And the dice... well, the dice hated him.

I should have known better. We started the evening immediately in combat, with only Irwin going before Lord Garaub. So his first shot was a Disintegrate to remove the party buff machine, Voren. And on his easy ranged touch attack he rolled a... 2...
So much for disintegrating Voren!

The rest of the fight was a nightmare of insane saving throws. Phantasmal Killer on Malek? Of COURSE he blew the Will save, but then rolled a natural 19 (plus many many bonuses) on the Fortitude save. Baleful Polymorph on Athelya? Too bad! A 16 on the die. Blindness? An 18. Using Greater Invisibility and Fly, Lord Garaub was able to move around the party at will, though Kwai Chang made a valiant effort to coat him in flour (saved by a half-decent Reflex save on Garaub's part. Everyone was saving last night).

The only significant damage Lord Garaub did was his Fireball, where I rolled 48 points of damage on only 11 dice, and many PCs failed their saves and didn't have fire protection up. Athelya was even obliging enough to dive headlong into the flames (house rules 1.5x damage up to max possible on a natural 1 failed save), but no one dropped.

But long story short, the PCs flailed about helplessly as he emptied his entire spell reservoir at them, and he didn't drop a single PC! At the end of it all, he had to fly away, depleted of spells and knowing that eventually the paladin would get a hold of him and cause... pain.

So next week we may see Round 3...


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what i want to know is why he decided on trying to turn athelya into a bunny... (that IS what you said). i mean why a bunny i get that bunny's dont have claws like cats or jaws like a dogs but those front teeth are sharp! also you cant kill a bunny its too cute so while you hold your fist there trying to bring yourself to kill it (its physically impossible to do when said bunny has a line of sight on you (DC infinity against innocent cuteness)) that bunny's going to bite your head off. it makes no sense. they will then make a monty python movie about it


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Xethos wrote:
what i want to know is why he decided on trying to turn athelya into a bunny... (that IS what you said). i mean why a bunny i get that bunny's dont have claws like cats or jaws like a dogs but those front teeth are sharp! also you cant kill a bunny its too cute so while you hold your fist there trying to bring yourself to kill it (its physically impossible to do when said bunny has a line of sight on you (DC infinity against innocent cuteness)) that bunny's going to bite your head off. it makes no sense. they will then make a monty python movie about it

Fine. Next time he'll turn you into a frog and leave you to Malek.


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the lich just went from very funny to very scary extremely fast


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Xethos wrote:
the lich just went from very funny to very scary extremely fast

I thought we crossed that line when someone asked why he was attacking Athelya so much, and I pointed out that she was carrying his staff, at which point your dad said, "Oh, that's right! We took all his stuff..."

...and it slowly dawned on everyone at the table that you were all fighting a buck-nekkid lich.

My favorite line of the night:
NH: Yeah, I knew about that, but I didn't want to dwell on it.
Xethos' Dad: Yes. Thank you for that.


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Quote:

I thought we crossed that line when someone asked why he was attacking Athelya so much, and I pointed out that she was carrying his staff, at which point your dad said, "Oh, that's right! We took all his stuff..."

...and it slowly dawned on everyone at the table that you were all fighting a buck-nekkid lich.

My favorite line of the night:
NH: Yeah, I knew about that, but I didn't want to dwell on it.
Xethos' Dad: Yes. Thank you for that.

Although he did have a spellbook at his phylactery, I would expect him to have a robe too. Would he regen his clothes if he had them when he died?


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Our Great Overlord and Grand Poobah of All Things Bacon wrote:
Quote:

I thought we crossed that line when someone asked why he was attacking Athelya so much, and I pointed out that she was carrying his staff, at which point your dad said, "Oh, that's right! We took all his stuff..."

...and it slowly dawned on everyone at the table that you were all fighting a buck-nekkid lich.

My favorite line of the night:
NH: Yeah, I knew about that, but I didn't want to dwell on it.
Xethos' Dad: Yes. Thank you for that.

Although he did have a spellbook at his phylactery, I would expect him to have a robe too. Would he regen his clothes if he had them when he died?

No; he crawls forth nekkid as the day he died. Or whatever.

You guys already know that the phylactery is "under the mountain", so I'll just say he didn't have a lot of space for luxuries like clothing or spare gear.

So on the one hand he's stuck being nekkid. On the other hand, he's "alive" and moving on to Round 3. No other monster has lost that many times and kept coming back... Sometimes actually hiding your phylactery instead of throwing it on a big glowy pillar is a Good Thing.


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You'll never guess where Tammy put hers.


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NobodysHome wrote:
Sometimes actually hiding your phylactery instead of throwing it on a big glowy pillar is a Good Thing.

Is this... a Hordes of the Underdark reference?


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Tacticslion wrote:
NobodysHome wrote:
Sometimes actually hiding your phylactery instead of throwing it on a big glowy pillar is a Good Thing.
Is this... a Hordes of the Underdark reference?

Unfortunately, considering I've never even heard of it, no, no it's not.

It's just that the liches I've run in the APs always have their phylacteries right in the frigging room with them! "Hey, I know! I'm going to take the single-most-powerful feature going for me, and I'm going to keep it right next to me, destroying any possible benefits it may have!"

Oh, SURE, they hide it in secret compartments in the wall and such, but... seriously?!?! You have access to Teleport and you don't bury that thing in a collapsed abandoned mine a thousand miles from your lab? You don't eat, breathe, or sleep. You don't need light. Once you re-form, if you keep a spare spellbook next to your phylactery you can teleport out of wherever it's hidden.

And yet every AP lich keeps his or her phylactery right next to them, just begging a group of intrepid adventurers to permakill them.

I figured I'd be nice and have the phylactery in an at-least-achievable location. But I wasn't going to be stupid about it...


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There's actually a Lich in a recent Adventure Path that does something similar. Her phylactery is hundreds of miles away hidden underneath an old summer cabin his family owns. It's left to the GM to figure out how she gets back to the campaign after it's defeated.

If you want the name of the adventure path I can PM it, but I'm not saying here. :-)


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captain yesterday wrote:

There's actually a Lich in a recent Adventure Path that does something similar. Her phylactery is hundreds of miles away hidden underneath an old summer cabin his family owns. It's left to the GM to figure out how she gets back to the campaign after it's defeated.

If you want the name of the adventure path I can PM it, but I'm not saying here. :-)

That's OK. I'm sure I'll run it eventually. Running 3 games and playing in 1, I manage to get through books at an alarming rate... sometimes.

We haven't done Crimson Throne since early March, and Jade Regent only once, and the kids are utterly bogged down in Saventh-Yhi, so now I'm accumulating books for a while.


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I like that you've got a recurring villian, those are hard to do.


NobodysHome wrote:
Sometimes actually hiding your phylactery instead of throwing it on a big glowy pillar is a Good Thing.
Tacticslion wrote:
Is this... a Hordes of the Underdark reference?
NobodysHome wrote:
Unfortunately, considering I've never even heard of it, no, no it's not.

It's an old computer game; it's part of the old Neverwinter Nights game (the computer game series that put 3.0 and 3.5 game rules into a computer RPG).

Of the NWN1 games, Hordes is the best campaign, but it's a direct sequel to Shadows of Undrentide.

Basically:

First, NWN1:
- OC: Neverwinter Nights (slow but "not terrible" campaign)
- EXPANSION: Shadows of Undrentide (simultaneous, but different adventure to the OC)
- EXP 2: Hordes of the Underdark (sequel to Undrentide)

Then NWN2:
- OC: Neverwinter Nights 2 (same region, a few years after NWN 1, different protagonist, similar pacing issues to NWN1 OC)
- EXP: Mask of the Betrayer (sequel to NWN2, and awesome game)

I'd recommend them... but NWN1 is almost, what, twelve years old, now? I don't recall when, exactly, it was released anymore I looked it up, it was 2002.

The point of the reference is that, at one point in Hordes (I shan't mention when, to avoid spoilers) there is a lich with his phylactery literally on an actual, no-joke, massive (well person-sized) glowing pillar.

Of course, it actually makes more sense for this particular lich*, but it's still pretty funny in its own way.

* You only spoil yourself:
The game doesn't actually go into why, but there are in-lore reasons for this lich's... hm, let's say "kind" or "type"... to keep their phylactery close. It's part of the strategy of this combat to attempt to find and end said lich before it keeps coming back... again... and again... and again... of course, you have to find-and-disable/survive all the hidden traps and/or find the secret door to do that instead of face it in direct combat... none of which are easy...)

Incidentally, there's also an in-lore reason why this lich keeps coming back semi-immediately. It's the same reason why it's phylactery is kept relatively close.

EDIT: Neverwinter Nights.
It's available on Steam (at least, that's where I've seen Orthos playing it), but I got my most recent copy via Steam from Game Stop - an unusual set-up, I think, but it was a special sale thing at the time. One of the best parts is the Toolset - you can basically make your own games, if you learn how. Lots of coolness.


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No game tonight due to massive sleep deprivation on the part of the GM (and his Imps), so we'll pick up next week...


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Pathfinder Adventure Path, Rulebook Subscriber

Real life trumps gaming. :)


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Once again, let's hurry up and do nothing!

You know how sometimes you're a GM, and you expect the group is going to wrap things up really quickly and move on to something different, and they end up obsessing about something for almost an entire session when you really didn't expect them to? Yeah, it happened again last night. But I really didn't mind; they had a lot of really good ideas, and other than my constant need to shoot down Athelya's persistent attempts to use Divination as a more powerful version of the Commune spell ("Where would be the most advantageous place for us to fight the lich?" Really? As "useful advice towards a goal that will happen within 1 week", I think that's pushing pretty hard. Maybe I'm just mean about predicting the future the the Age of Lost Omens...), the most stand-out moment of the night was Impus Minor's ill-advised "ptractical joke" on Talky McTalktalk, giving him some extremely hot beef jerky. It was neither funny nor appropriate, and Words Have Been Had.

Anyway, the first half of the session was a debate about what to do about the lich. Pursue him now? Search for him? Go back to Saventh-Yhi? Lots of good ideas were proposed. I had to shoot many of them down as utterly impractical ("Well, he could only have flown around 5 miles, so let's walk the entire circle searching for his footprints." Ever search carefully for footprints? For 30+ miles? Yeah, I estimated a thorough search would put their pace at somewhere between 1/4 and 1/2 mph, putting the search at at least 60 hours, at which point they decided that yeah, maybe that wasn't the BEST idea...).

So instead they managed to find his footprints on the mountain, and *finally* tracked down his phylactery's hiding place. (Impus Minor's die was on fire last night, so Hooken was routinely hitting in the high 30's and low 40's on his rolls, more than enough to overcome the lich's Take 10 value of 34.) The hole was extremely tight, barely wide enough to fit the skeleton, so in went Malek, buffed to the gills, followed by a squeezing Heron. In a moment of hilarity, Malek made his Will save to avoid being affected by the strange skull on a staff that warded the room, as did Heron. Malek found a bound chest, and signs of a hasty evacuation of many valuables, including a spellbook. (But no robes. Darned pesky nekkid liches!)
Malek, being Malek, decided to drag everything out to the rest of the party and show it to them.

Will saves for everyone! It was a Will save party! Voren and Kwai Chang ran screaming off of the mountain. I made them both make encounter rolls, and Kwai Chang ended up blazing past a hunting party of bugbears. With his movement, they didn't have a chance to react before he'd screamed past them and on into the wilderness. He went far enough he had to roll to see whether he came near Lord Garaub, hoofing it after his Fly spell had worn out. Fortunately for Kwai Chang, he rolled well and did not encounter the surly lich.

Other than that hilarity (and Irwin opening the phylactery and having his soul sucked into it before Templari smashed it and saved him), little happened for the rest of the night. On Athelya's Divination, I finally relented and granted her, "Ziggurats are bad for a lich's health". I thought it was extremely obvious, but it took about 5 minutes before Talky (barely recovered from the jerky incident) pointed out that one of the ziggurats had a frigging mythic lillend azata living on it. Yes, THAT might be bad for the lich's health indeed! So they went back to the still-unnamed Muse, watched her blow yet more knowledge rolls (I swear they should have fought her. She never rolls over a 4 on anything!), watched poor Osond react to the staff and go running off into nowheresville, and finally gave up and decided to search the haunted house.

Athelya did manage to successfully Scry Lord Garaub and learned that he was flying over the mountains, but her Survival roll of 5 wasn't enough to determine anything about the terrain. (The kids are indeed imaginative -- they wanted to have Athelya describe the terrain to Hooken while she was Scrying, then let Hooken make the survival roll, but considering I've spent several years (quite literally) in Yosemite and I *know* I couldn't determine a location from someone else's overhead description of it, I disallowed it.)

So they went to the haunted house, and the game ended with them on the threshold, hearing a scrabbling, weeping, whispering woman's voice inside...


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They really want to take down Lord Garaub, don't they.


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Supperman wrote:
They really want to take down Lord Garaub, don't they.

I think it's the basic, "We need to get him before he gets US" mentality.

Fortunately, next session will be a nice tangent from dealing with him... I hope...


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hmmm I meant to repy to that but aperently my web browser has a different agends


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and once again my web browser is glitching and showing me things that are not there to reply to. I also totally meant to misspell agenda it was completely intentional...


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Ah, Xethos! Even out-of-game you are as coherent as ever! ;-)


That said, now that the phylactery is gone, they really don't have to worry about lichy-poo anymore.

I mean, yeah, sure, technically dangerous, but, uh... he's lacking his phylactery. Either he's enraged (and thus prone to make mistakes) or he's totally lacking in the 120k+ (and 120 days) he'd need to rebuild a new phylactery (if that's even possible) and avoid nekudity for a while, or both. Regardless, that's some prime opportunity the next time you run into him.


Also, coherence is overrated. Or so I tell myself, anyway...


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I pride my yourself on her coherency.


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No updates this week; I canceled due to NobodysWife's illness, and boy, am I glad I did! Helping both Impus Major with his homework (attention and organization issues) and Impus Minor (broken arm) ate up my entire evening; I didn't even have time to cook dinner, which is very unusual for me.

Hopefully things will be smoother next week and we'll resume our regularly-scheduled program.


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:(


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...Pokes Malek with a stick...

Dance for the dragon, Malek. He needs entertainment!


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NobodysHome wrote:

...Pokes Malek with a stick...

Dance for the dragon, Malek. He needs entertainment!

I think I already saw that sketch.


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Now I imagine a little grippli barbarian in the middle of a big arena standing on a pile of corpses with his arms raised crying "Are You Not Entertained?!"


I think I just found picture of Malek... (Warning: some Humon's comic strips might be not safe for work).


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I managed to use Malek and "role model" in the same sentence. No, it wasn't a negation...


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Drejk wrote:
I managed to use Malek and "role model" in the same sentence. No, it wasn't a negation...

Yes, it was well done. And it *almost* worked -- 4 bosses, stayed alive without a single death through three of them (1, 2, and 4).

Boss 3... well, at least I didn't die as many times as the PCs have in Serpent's Skull...


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NobodysHome wrote:
Drejk wrote:
I managed to use Malek and "role model" in the same sentence. No, it wasn't a negation...

Yes, it was well done. And it *almost* worked -- 4 bosses, stayed alive without a single death through three of them (1, 2, and 4).

Boss 3... well, at least I didn't die as many times as the PCs have in Serpent's Skull...

Honestly? That is not a high threshold to pass...


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The Wheels! They are Coming Off!

Oh, it is a joy when you finally get to introduce all the rich political intrigue of the various factions. At the same time the party is being pursued by an angry lich, and has been warned not to hang around with their faction. At the same time a mysterious Feebleminded elven woman from a different Pathfinder group has been discovered surrounded by serpentfolk undead. It's getting a bit convoluted in old Saventh-Yhi!

So, to start with, the party started exploring the “haunted” house, Templari, being Templari, insisted on going in first, so she was the first to encounter the wights and ghasts who were waiting to ambush those who entered.
To say that the fight was one-sided would be an understatement. Yes, I had a mummy, and a few PCs (including Malek, Voren, and Athelya) got paralyzed. But Hooken’s undead-hating self did not get paralyzed, and one full-round attack from him was almost all the mummy could handle. Add Templari channeling positive energy in the middle of the room and there wasn’t much work but mop-up for everyone. The ghasts paralyzed no one, and sickened no one but Irwin, and does that really count any more? The mummy paralyzed a few people, but not the paladin nor the ranger, which is just a big, “I commit stupicide” in a big way. The wights were useless, except for one last-ditch effort to coup de grace Malek, ending up spitted on Kwai Chang’s temple sword after the attack of opportunity.

The only truly hilarious moment was provided by Mr. Stereotype. I’ve done my utmost to teach him through brutal example after brutal example that using area effect fire spells in or around ancient wooden buildings is a Bad Thing. He stubbornly refuses to believe me. As the GM, I win these arguments. He is Displeased.
Inside this building, which I described as an ancient, well-preserved, 10,000+-year-old wooden structure, Athelya decided to cast Burning Hands on a couple of the lingering ghasts. Just to show she was there or some such; the fight was already over, and it was more of a, “We pwned you,” gesture in the first place. And as I’ve said, I’ve made it very, very clear that I Do Not Approve of area effect flame spells inside wooden buildings.

So once the ghasts failed their Reflex saves, I had Mr. Stereotype roll a Reflex save for the building. A natural 5 was plenty good enough for the building to catch fire. The next few rounds were far more entertaining than the fight itself, as I used “Block Wars”-style rules to determine the fire’s spread and structural damage as various PCs ran in and tried to make the DC 14 Reflex saves to put out squares. Mr. Stereotype couldn’t stop rolling 1’s, 2’s, and 3’s, so the fire was running amok. Malek couldn’t help stealing the show by wandering into a burning square, catching fire, and proceeding to fail every Reflex save from then on. Of course, he had the hit points so it didn’t much matter, but everyone was talking of French food and roasting frog legs. Eventually I think it was Athelya who put him out, but everyone had the mental picture of a cartoon-style Malek walking into the fire, starting to burn, sniffing, and saying, "Hmm... something smells good!"

During the fire, a nude elven woman streaked (literally) past the party and out the front door. To my utter amusement, Voren was standing right there, and chose to drink a potion of Resist Energy and head in to fight the fire rather than interact with her. Irwin was also outside, and walked up to her and spoke to her in Elven, but got no response. Hooken sent Heron to trip her, but I pointed out that he would have difficulty tripping her without being able to bite her, and even after some discussion he rolled so poorly he wouldn’t have tripped her under any circumstances. Finally, Kwai Chang sighed, left the firefighting to Templari, ran outside, and tripped the woman. She bit madly at his leg trying to escape. Athelya just walked up and healed her. For a lot. She stopped fighting. Kwai Chang offered her food, that she wolfed down like a starving woman. Irwin spotted a Pathfinder tattoo on her shoulder: This strange woman was from another Pathfinder expedition!

The party had two immediate goals:
Get the woman dressed.
Get her Healed so they could hear her story.

They wrapped her in a cloak, fed her a bit more, and searched the building. The (still-smoking) Malek was able to tell them many interesting things:

  • The building had been abandoned until two days ago, at which point the woman had come in and hidden, and the undead came in searching for her
  • The undead were all true serpentfolk of the kind that had not been seen in this area since pre-Azlanti times, over 12,000 years ago (I really wish I could have gotten a picture of all the kids’ faces as they all said, “Oh, s**t!” in unison!)
  • All of the tracks came in from the east
  • There was a bit of an argument about priorities, and they finally decided to get to the as-yet-unnamed Muse (someone suggested naming her “Solution”), get the woman safe, and then send Kwai Chang ahead for supplies. (Ah, the life of a monk! “You’re 10th level now? Great! You’re WAY faster than the rest of us! Run off ahead on your own and take care of this for us, would you?”)

    Arriving at the Muse’s ziggurat, she welcomed them, and when they said they had something they’d want her help with she responded, “Is it another staff? Because I am not sure Osond has recovered from the last one?”
    They introduced her to the elf woman. Unsurprisingly, the elf was undaunted by the Muse’s huge size or serpentine coils, and seemed to be at ease around her. Similarly, the Muse saw a bit of herself in the elf, and was immediately and obviously protective of her.
    The party asked for financial help in curing the elf, and the Muse immediately offered up two of her Stone Salves. On realizing that the Muse had spent her entire fortune on the potions, Athelya immediately ponied up the cash for the Heal scroll, and off Kwai Chang ran to make the purchase.

    And then the fun began, and there’s very little I can say on this thread about it, other than describe what Kwai Chang ran into.

    The Pathfinder camp was on full alert, and building palisades, and had manned watchtowers. Kwai Chang met Amivor Glaur, and learned that the Pathfinders and the Sargawans were at near all-out war after several murders committed by members of either side. Even one of the Free Captains had been murdered by a Pathfinder, and the Free Captains, not looking for a fight, had withdrawn. The Sargawans were preparing for war. Kwai Chang immediately suspected mind control.

    So at the end of the evening, the party was placed in an extremely uncomfortable position:

  • The Pathfinders, fearing more assassinations from the Sargawans, demanded that the party return to their encampment and protect them.
  • The prediction that, if the party returned to the Pathfinders, the lich would kill all of the Pathfinders was not yet a week old.
  • There were at least three mind-control specialists they had encountered: Zakiyya the succubus, Lord Garaub the lich, and “Captain Obvious” the shapeshifter. Which one could it be?
  • On top of all of this, there was the mystery of the elven woman, the undead serpentfolk, and what had happened to cause all of them to appear in the Artisan District without the Muse’s knowledge.
  • What to do, what to do, what to do?


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    NobodysHome wrote:
    What to do, what to do, what to do?

    1. Roll Templari's equivalent of Hooken's perception

    2. PURGE THE HERETICS
    3. Have Kwai Cheng do what he does best.


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    Maybe Templari is responsible. She's been a snake the whole time!


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    Supperman wrote:
    Maybe Templari is responsible. She's been a snake the whole time!

    Snakes...

    Dark Archive

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    So it was sneoples all along?


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    Oh, THAT isn't good...
    The curse of finals is now seriously impacting our gaming schedule: This week was a short 90-minute session, next week there's no session at all, and on the 13th two players will be remote. So as we dive into some delicious political intrigue, the players will be forced to discuss via e-mail what to do, what to do...

    The group journeyed up to the Pathfinders and got their take on things:

  • On the 6th, a Sargawan agent had murdered a Pathfinder. The leaders met and discussed this tragic situation.
  • On the 7th, a Pathfinder agent murdered a Sargawan. The leaders figured it was simple revenge, and spoke sternly to their factions. In spite of this, skirmishes broke out between exploration groups of the two factions. The captains banned their troops from coming withing 200' of each other.
  • On the 8th, three Pathfinders killed the Free Captain's emissary to the Sargawans, and then made a flagrant attack on the Sargawan camp, killing one member before being cut down themselves. Both factions started building fortifications.
  • Everything was quiet on the 9th and the 10th.
  • In spite of it being 4 am, the party headed over from the Pathfinder camp to the Sargawan camp to try to negotiate. I had a great deal of fun pummeling them with siege weapons and a low-level Fireball spell before they withdrew back to the Pathfinders.

    They met with Amivor Glaur, convinced that mind control was involved. It was far too delicious a situation to pass up, so Yog'Oltha (aka Captain Obvious)'s disguised form approached the group. Unfortunately, high Sense Motive rolls and a massively-disappointing 1 on his initiative meant they got their Circle of Protection from Evil up and had Malek fall through his image before he sighed and departed. But it let them count -- he'd Dominated three of them when they encountered him. If he'd first appeared on the 6th, that would be 3, 6, 9, 12, FIFTEEN people! Removing the five casualties would mean that there were most likely at least TEN dominated faction members wandering around... more if he hadn't shown them his full abilities.

    Oh, carp. Oh carp indeed.

    They slept 'til morning, gathered the camp, learned that four of the tower guards had been Dominated, and their orders were a simple, "Behave of your own free will until a Sargawan approaches. Then shoot him or her."

    This pretty much explained the rain of ballista fire, and convinced the party that they'd best spend the next two weeks of real time doing some careful planning.

    I know *he'll* be!


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    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    Sargavan you mean. :-)


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    captain yesterday wrote:
    Sargavan you mean. :-)

    I'm from the "Chekov school of fake accents".

    I have a friend who's fluent in Russian and spends a great deal of time in various Eastern European countries working with software engineering teams there.

    If you ever want to see him fume, just start talking like Chekov, switching your v's and w's.

    "There is NO ACCENT IN THE WORLD that swaps those two letters," he'll scream, "You swap one or the other, but NEVER both!!!!"


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    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    I live in the Midwest, we invented butchering accents, don'tcha know dare.

    And beer battered fish, you betcha!


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    Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    When I first read it, it being spelled Sargawan I kept thinking they were native Mwangi tribe.

    But since you said that I'm now picturing the Sargavan commander as speaking like the priest from The Princess Bride.

    Thank you! :-)

    Liberty's Edge

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    NobodysHome wrote:
    captain yesterday wrote:
    Sargavan you mean. :-)

    I'm from the "Chekov school of fake accents".

    I have a friend who's fluent in Russian and spends a great deal of time in various Eastern European countries working with software engineering teams there.

    If you ever want to see him fume, just start talking like Chekov, switching your v's and w's.

    "There is NO ACCENT IN THE WORLD that swaps those two letters," he'll scream, "You swap one or the other, but NEVER both!!!!"

    A possible inspiration for this character.


    2 people marked this as a favorite.
    NobodysHome wrote:
    captain yesterday wrote:
    Sargavan you mean. :-)

    I'm from the "Chekov school of fake accents".

    I have a friend who's fluent in Russian and spends a great deal of time in various Eastern European countries working with software engineering teams there.

    If you ever want to see him fume, just start talking like Chekov, switching your v's and w's.

    "There is NO ACCENT IN THE WORLD that swaps those two letters," he'll scream, "You swap one or the other, but NEVER both!!!!"

    Ju have jet to si hir de hol łorld spikink.


    3 people marked this as a favorite.
    captain yesterday wrote:

    When I first read it, it being spelled Sargawan I kept thinking they were native Mwangi tribe.

    But since you said that I'm now picturing the Sargavan commander as speaking like the priest from The Princess Bride.

    Thank you! :-)

    Sawgawan?


    3 people marked this as a favorite.

    What's awesome to me is that the kids have a 2-week break to decide how they're going to deal with all the politics.

    During previous breaks, they've always included me in on the discussion.

    This time, someone consciously removed me from the recipient list.

    Cunning they're getting, my little imps...

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