PFS legal items that grant natural attacks?


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What are some PFS legal items that grant natural attacks? And as long as I'm asking, what are some good abilities to put on an Amulet of Mighty Fists for a natural attack focused character?

Dark Archive

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I compiled this list of possibilities from Archives of Nethys. Check additional resources prior to purchasing an item as I do not know if any of these have changed in legality since Nethys posted them.

Pelt of the Beast (15.6k gp) [Blood of the Moon] Bite or Keen Bite
Belt of Teeth (4k gp) [Ultimate Equipment] Bite-AoO's only
Cloak of Fangs (2.8k gp) [Ultimate Equipment] Bite-limited times a day
Tentacle Cloak (14k gp) [Ultmate Equipment] Tentaclesx2-one minute a day
Ring of Rat Fangs (5k gp) [Ultimate Equipment] Bite
Gelugon Armor (117,650 gp) [Melee Tactics Toolbox] Tail-EXPENSIVE
Dragon Staff (81k gp) [Ultimate Equipment] Bite-EXPENSIVE
Naga-scale Bindi (6.6k gp) [Ultimate Equipment] Poisoned Bite
Helm of the Mammoth Lord (8.5k gp) [People of the North] Gore
Wyvern Cloak (78.6k gp) [Ultimate Equipment] Poison Sting-EXPENSIVE
Cloak of the Manta Ray (7.2k gp) [Ultimate Equipment] Sting-Underwater ONLY

Beaststrike Club (7.3k gp) [Ultimate Equipment] Special, read here

I hope this is helpful.


Lion shield? does it have to be your natural attacks?

Scarab Sages

Also Animal Totem Tattoo and Talons of Leng


claudekennilol wrote:
What are some PFS legal items that grant natural attacks? And as long as I'm asking, what are some good abilities to put on an Amulet of Mighty Fists for a natural attack focused character?

If you're a Barbarian, Furious gives you a +2 for the price of a +1,

Invigorating also works well with Barbarians and Bloodragers, due to removing Fatigue when you down a foe (since you can end your Rage as a Free Action, then have Invigorating remove your Fatigue so you can begin a new Rage).

Furyborn gives a +1 every time you strike an opponent (since your body as a whole is your "weapon")

Menacing is a VERY nice ability for just about anybody; very nice for Unarmed Strikers.

Brilliant Energy can be quite effective, as well, since it makes all your Unarmed and Natural Attacks bypass Armor and Shield bonuses.


chbgraphicarts wrote:
claudekennilol wrote:
What are some PFS legal items that grant natural attacks? And as long as I'm asking, what are some good abilities to put on an Amulet of Mighty Fists for a natural attack focused character?

If you're a Barbarian, Furious gives you a +2 for the price of a +1,

Also as a Barbarian, Lesser Fiend Totem - Gore Attack.


Xah Doom wrote:
chbgraphicarts wrote:
claudekennilol wrote:
What are some PFS legal items that grant natural attacks? And as long as I'm asking, what are some good abilities to put on an Amulet of Mighty Fists for a natural attack focused character?

If you're a Barbarian, Furious gives you a +2 for the price of a +1,

Also as a Barbarian, Lesser Fiend Totem - Gore Attack.

Oh, there's a LOT more than just that.

Animal Fury - Bite
Lesser Fiend Totem - Gore
Lesser Draconic Bloodline - 2 Claws

Aasimar has Metallic Wings - 2 Wings

Tentacle Cloack - 2 Tentacles

---

Scion of Humanity Aasimar Invulnerable Rager Urban Barbarian / Unchained Scout Rogue

Amulet of Mighty Fists: +2 Menacing, Agile

Trait Adopted (Orc - Tusked) (Bite)
CL1 Brb1 Weapon Finesse
CL2 Brb2 Lesser Draconic Bloodline (Claw x2)
CL3 Rog1 Extra Rage Power - Lesser Fiend Totem (Gore)
CL4 Rog2 Combat Trick - Two-Weapon Fighting
CL5 Rog3 Angelic Blood
CL6 Rog4 ???
CL7 Rog5 Angelic Flesh - Steel
CL8 Rog6 ???, ???
CL9 Rog7 Extra Rage
CL10 Rog8 ???
CL11 Rog9 Angel Wings
CL12 Rog10 Feat - Metallic Wings

OR

Human Invulnerable Rager Urban Barbarian / Unchained Scout Rogue

Amulet of Mighty Fists - Agile, Menacing

Trait Adopted (Orc - Tusked) (Bite),
Race Two-Weapon Fighting
CL1 Rog1 Weapon Finesse
CL2 Rog2 Ninja Trick - Unarmed Combat Trick
CL3 Brb1 Extra Talent - Ninja Talent (Style Master - Boar Style)
CL4 Brb2 Lesser Draconic Bloodline
CL5 Rog3 Extra Rage Power - Lesser Fiend Totem
CL6 Rog4 Offensive Defense
CL7 Rog5 Two-Weapon Feint
CL8 Rog6 Combat Trick - Improved Two-Weapon Fighting, Combat Trick - Improved Two-Weapon Feint
CL9 Rog7 Extra Rage Power - Reckless Abandon
CL10 Rog8 ???
CL11 Rog9 ???
CL12 Rog10 Crippling Strike


Also some racial traits like tusks for (half) orcs

For characters that already have "normal" natural attacks, probably the helm of mammoth lords is the best one (gives gore, which is less common than claws/bite, is cheap enough and uses a slot wich is not part of the "required" set of items, unlike cloaks and belts)

For the AoMF, it really depends on your base class. If it's druid, go for elemental damage (shock, flaming, frost, etc). Think if you are going to buy deliquescent gloves, if you do, don't take corrosive in the AoMF. Then use Greater Magic Fang for enhancement.
If you are Barbarian, Furious, as said a couple of post above this, is awesome. For, say, a Ranger, I'd go with straight enhancement bonus

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