Matthew Downie |
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Pounce - the ability to make a full attack on a charge.
I don't know what books you have, but this is how a barbarian might get it:
Beast Totem, Greater (Su): While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal ×3 damage on a critical hit. A barbarian must have the beast totem rage power to select this rage power. A barbarian must be at least 10th level to select this rage power.
In general, melee characters struggle a bit at high levels, because they can only attack once on any turn where they move more than five feet, but can attack maybe four times if they don't have to move. So to be effective they have to use the first round of combat moving up to the enemy, and hoping they're still there when their next turn comes around. Meanwhile, archers can full attack most of the time without effort, and casters don't need to full attack at all.
Pounce is a good way to solve this problem, but there's no universal feat that allows anyone to do it.
Rynjin |
Well, to be more specific, Pounce is a Universal Monster Ability many ambush predators (such as Tigers) in the Bestirary get.
It is available through Greater Beast Totem on the Barbarian, and through an Evolution on the Eidolon, but that's it IIRC.
Now, there are also several Pounce-like abilities granted by Feats and such like Pummeling Charge, or one of the Two-Weapon Warrior's abilities, or the new Unchained Monk's Flying Kick.
Snowblind |
Okay, so it's not just a generalist feat like Lunge or Cleave or some other standard feat. Thank you all. It seems to just be odd class features here and there.
And for clarification, I pretty much only have CRB, Ultimate Combat,and a few of the campaign setting splat books.
CRB druids get pounce (Beast Shape II+ gives it). IIRC they are the only ones that can get it in the CRB without using a polymorph effect.
burkoJames |
Okay, so it's not just a generalist feat like Lunge or Cleave or some other standard feat. Thank you all. It seems to just be odd class features here and there.
And for clarification, I pretty much only have CRB, Ultimate Combat,and a few of the campaign setting splat books.
Pummling Charge is a generalist feat that does it, it just requires a 3 feat investment (IUS, Pummling Style, Pummling Charge) and can only be done with unarmed strikes
Nefreet |
Kudaku |
claudekennilol |
claudekennilol wrote:Plains Domain.Ellioti wrote:Plains Domain gives you Pounce x/dayWhat domain?
Weird, I have no idea why I wasn't able to find that via searching..
edit: Ah! I was searching cleric domains. Thanks for pointing it out.
Juda de Kerioth |
Well that answers one half of my question. Thank you :). The other half remains unanswered as to how one gets pounce. Is it a feat line? A class feature? Something in-between?
Feat from 3.5 days. Maybe one of the best feats for 2wf
Two-Weapon Pounce
Type: General, Fighter
Source: Player's Handbook II
When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon.
Prerequisite: Dex 15, Two Weapon Fighting, base attack bonus +6.
Benefit: When you are making a charge and wielding weapons in both hands, you can attack with both of your weapons. If you do so, you lose the bonus on attack rolls normally granted by a charge. The -2 penalty to AC from charging still applies.
Special: A fighter can select Two-Weapon Pounce as one of his fighter bonus feats. A ranger who has chosen the two-weapon combat style can select Two-Weapon Pounce as long as he has a base attack bonus of +6 and it wearing light armor or no armor.
Normal: When making a charge, you get a single attack at the end of your movement.
Anzyr |
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Jericho Graves wrote:Well that answers one half of my question. Thank you :). The other half remains unanswered as to how one gets pounce. Is it a feat line? A class feature? Something in-between?Feat from 3.5 days. Maybe one of the best feats for 2wf
Two-Weapon Pounce
Type: General, Fighter
Source: Player's Handbook IIWhen you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon.
Prerequisite: Dex 15, Two Weapon Fighting, base attack bonus +6.
Benefit: When you are making a charge and wielding weapons in both hands, you can attack with both of your weapons. If you do so, you lose the bonus on attack rolls normally granted by a charge. The -2 penalty to AC from charging still applies.
Special: A fighter can select Two-Weapon Pounce as one of his fighter bonus feats. A ranger who has chosen the two-weapon combat style can select Two-Weapon Pounce as long as he has a base attack bonus of +6 and it wearing light armor or no armor.
Normal: When making a charge, you get a single attack at the end of your movement.
Er... no.
If you are playing 3.5 you should just use one of the many available options like a 1 level dip in Barbarian (3 points for those that know how to do this without looking it up) to get actual factual pounce. That feat is trash.
Jeff Merola |
Er... no.
If you are playing 3.5 you should just use one of the many available options like a 1 level dip in Barbarian (3 points for those that know how to do this without looking it up) to get actual factual pounce. That feat is trash.
Eh, the dip into Spirit Lion Totem Barbarian was great if your GM allowed it, but it was kinda overused.
claudekennilol |
Kobold Cleaver wrote:Pounce also gives the nice benefit of being able to use Rake without a grapple. Pretty deadly.I've never heard of this before. How exactly does that work?
Pounce (Ex) When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
Pounce |
Joking aside, you've also got several "pseudo-pounce" effects that don't necessarily lets you make a full attack at the end of a charge, but that positions you next to the enemy with your full-round action still intact, and thus able to get your bazillion attacks off.
An Eldritch Guardian Fighter, Sacred Huntsmaster Inquisitor, any Hunter character etc with Coordinated Charge and a familiar/animal companion can charge as an immediate action when their Familiar/AC does.
In addition, an Oracle with the Battle mystery can select the Surprising Charge revelation, which lets him move up to his full speed as an immediate action up to 3 times/day.
Deadmanwalking |
The Quick Runner's Shirt and Stagger-Proof Boots both also allow one to move as a Swift Action once a day (actually, for the Boots it's immediate, providing a potential escape from other people's full attacks).
No reason not to get both if you like (well, they take up item slots, their price is very low, though).
claudekennilol |
Talonhawke wrote:If you have Rake such as a Tiger when pounce triggers your allowed to make the attacks listed under Rake. Normally you can only use them during grapples.So does this mean that a charging dire tiger gets 5 attacks?
Thanks for the reference claudekennilol.
Yup, the tiger doesn't even need to be dire. It can just be any "cat, large" animal companion that's at least level 7.
Snowblind |
Snowblind wrote:CRB druids get pounce (Beast Shape II+ gives it). IIRC they are the only ones that can get it in the CRB without using a polymorph effect.Wild shape is a polymorph effect, it's just not a polymorph spell.
Spell, effect, same thing right...
...I really need to proofread properly before hitting submit.
Blacklite |
I am not sure if this should go in rules or advice, but I have seen or heard people mention "I have pounce." or "I'm trying to get pounce on my barbarian." but what exactly is a pounce? Is it a hard to get feat in a book I don't have?
Didn't know that you can rake with pounce. My sorc's animal companion is going to love this! (Lg tiger)
Kudaku |
I'd like to note for anyone who cares that both the Quick Runner's Shirt and the Stagger-Proof Boots are banned in PFS.
I allow both of these items, but I made a small change by adding two paragraphs.
The Stagger-Proof Boots must be worn for 8 hours before they begin to work. If the boots are replaced with another set of footwear, the owner must wear the Stagger-Proof Boots for another 8 hours to reattune them to himself.
The items still work as written, but you avoid high-level adventurers travelling with an armoire full of shirts or a cart full of boots. I made a similar change to the Boots of Earth.
insaneogeddon |
Pummeling Charge as a 8th brawler or monk does as much.
Or a Heavens or Unsworn Shaman can give an equivocal ability to anyone from 1st level with Heavens Leap ..multiple times with the right feat or hex enhancing spell. Because nothing says power creep like giving a 7th level bard only sweEEet teleport effect to first levels.