Need help with a Noble Wild Character


Advice and Rules Questions


I want to create a Noble Canine (Wolf) character, but I am not sure where to go to get help or more information.

Have not been able to find information about Noble Wild from the publisher's web site or forum since it was redone more than a year ago. All the older threads seem to be gone (or at least I can't find them).

http://www.skirmisher.com/

Anyone out there played a Noble Animal and could give me some advice? How about an awakened animal?

Link to more info about the race: http://www.d20pfsrd.com/extras/community-creations/caedwyr-s-lab/noble-wild -species

Mainly I am looking at what feats would be useful. Can't use armor and no ranged attacks. With no hands, only their natural weapons can be used to attack with.


Hi Ambercat,

I would recommend picking up Improved Natural Attack to beef up your Bite, and maybe Improved Natural Armor. Your best bet, though, is going to be to safe some xp to use toward the Armored Aura and the Magic Claw Deed Trees. You also should give serious thought to the Herald of the Moon Deed Tree, which I have copied here:

Herald of the Moon

Prerequisite: Noble Wolf only.

1st Deed: Servant of The Pale Lady.
Prerequisite: You must spend an entire night of a
full moon howling.
Benefit: You receive a bonus to all rolls at night,
depending on the phase of the moon.
Phase of Moon Bonus
New +1
Quarter +2
Half +3
Full +4

2nd Deed: Wisdom of the Pale Lady.
Prerequisite: You must spend a night sleeping in
the presence of an oracle, seer, or prophet of some kind.
Benefit: You can cast augury once per day.

3rd Deed: The Pale Lady’s Blessing.
Prerequisite: You must bathe or swim in a moonlit sacred pool.
Benefit: You can cast magical vestment on your fur
once per day.

4th Deed: Vision of the Pale Lady.
Prerequisite: You must travel to the moon or to another
plane of existence.
Benefit: You can cast commune with nature once
per day.

5th Deed: The Pale Lady’s Champion.
Prerequisite: You must kill a werewolf in single combat.
Benefit: Once per day, you can evoke this spell-like
ability. Your height immediately doubles, and your
weight increases by a factor of eight. This increase
changes your size category to the next larger one, and
you gain a +8 size bonus to Strength and a +4 size
bonus to Constitution. You gain a +4 enhancement bonus
to your natural armor. You gain damage reduction
5/-. Your size modifier for AC and attacks changes as
appropriate to your new size category. This effect doesn’t
change your speed. Determine space and reach as appropriate
to your new size. This effect lasts for one
round per your character level.
If insufficient room is available for the desired growth,
you attain the maximum possible size and may make a
Strength check (using your increased Strength) to burst
any enclosures in the process. If you fail, you are constrained
without harm by the materials enclosing you—
increasing your size cannot crush you.
All equipment you wear or carry is similarly enlarged
by the spell. Melee and projectile weapons deal more
damage. Other magical properties are not affected by
this spell. Any enlarged item that leaves your possession
(including a projectile or thrown weapon) instantly
returns to its normal size. This means that thrown
weapons deal their normal damage (projectiles deal damage
based on the size of the weapon that fired them).
Multiple magical effects that increase size do not
stack.


Looking at the deeds, and all three are on my character's wish list. :)
Should probably re-read the pdf instead of using the d20pfsrd entry.

Any other feats that would help? Trying to beef up this character. It is going to seriously behind a normal humanoid character after about level 5 unless I can increase the AC and damage quite a bit. Especially with almost no magic items.

Looking into more obscure feats from the non core books and 3pp material.

Here is my "Wish List" of feats so far:

Wolf [Bestiary] - size M, Bite Attack (1d6 + Trip), Natural Armor +2, speed 50'
Noble Wolf [with Noble Canine (Wolf) level 2] - size M, Bite Attack (1d6 + Trip), Natural Armor +2, speed 40'
-> See the following link for more information on Noble Animals: http://www.d20pfsrd.com/extras/community-creations/caedwyr-s-lab/noble-wild -species/noble-animal-species/noble-canine
BOTH - No Armor, No Manufactured Weapons

Ranger Combat Style (Natural Weapon) - Aspect of the Beast, Improved Natural Attack, Weapon Focus; Eldritch Claws, Vital Strike; Improved Vital Strike [useless-rending claws, multiattack]

Bite Attack - Weapon Focus, Improved Natural Attack; Snarling Bite (3pp)
Fighter Feats (Bite Attack) - Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization

Trip - Greater Monstrous Trip, Improved Monstrous Trip (3pp - altered for animal characters)

Bleed Damage - Essence of Blood, Increased Bleed, Tearing Bite, Vicious Wound (all 3pp)

Speed/Movement - Fleet, Run, Nimble Moves, Acrobatic Steps; Agile Runner (3pp)

Armor Class - Improved Natural Armor; Dodge {Mobility, Spring Attack}

NO - Weapon Finesse [no-STR higher than DEX], Agile Maneuvers [no-STR higher than DEX],

MAYBE - Combat Expertise, Combat Reflexes {Stand Still}, Power Attack {Improved Bull Rush, Improved Overrun}, Improved Unarmed Strike {Feral Combat Training}, Lunge

3pp Sources:
101 Monster Feats {Rite} - Agile Runner, Essence of Blood, Greater Monstrous Trip, Improved Monstrous Trip, Vicious Wound
A Feast of Feats: Monstrous {gannet} - Go for the Throat, Improved Natural Power, Increased Bleed, Natural Power, Snarling Bite
80 Awesome Feats...and 2 Crappy Ones {purple duck} - Aligned Claws, Tearing Bite

Note-use Aspect of the Beast to get Claws; Rending Claws and Multiattack now useful (also Improved Natural Power, Natural Power (3pp))
DEX Ranger-Weapon Finesse, Combat Reflexes, Agile Maneuvers


Question: What are Noble Animals?

When looking at the Noble Animal Type (see below) it doesn't tell me what type of spells that affect it. Is it classified as an Animal, Magical Beast or what? Just trying to get more information.

Noble Animal Type: A noble animal is a living, nonhumanoid
vertebrate creature that has been elevated
above normal animals with increased Intelligence,
magical abilities, and culture.
Features: A noble animal has the following features
(unless otherwise noted in a creature’s entry or superceded
by character class).
— d8 Hit Dice.
— Base attack bonus equal to 3/4 total Hit Dice.
— Good Fortitude and Reflex saves.
— Skill points equal to (2 + Int modifier, minimum 1)
per Hit Die.
Traits: A noble animal possesses the following traits
(unless otherwise noted in a creature’s entry).
— Low-light vision.
— Proficient with its natural weapons.
— Capable of gaining “Deeds;” supernatural abilities
awarded after specific actions.
— Noble animals eat, sleep, and breathe.


amberkat wrote:

Question: What are Noble Animals?

When looking at the Noble Animal Type it doesn't tell me what type of spells that affect it. Is it classified as an Animal, Magical Beast or what? Just trying to get more information.

Noble Animal Type: A noble animal is a living, nonhumanoid vertebrate creature that has been elevated above normal animals with increased Intelligence, magical abilities, and culture.

Got this email reply from Lee Garvin:

quote: "Personally, I classify them as both animal and magical beast, and therefore affected by magic that targets either or both."

Now to figure out what spells/feats or abilities that would help my character.

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