|Dale McCoy Jr President, Jon Brazer Enterprises|
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Up until now, I have actively not talked about my fellow Pathfinder Compatible companies because I always felt that it was not proper. If I said anything less than positive, I felt that that was a snide way of saying my products are better, and if I said something glowing I was always afraid that someone would say that I am “shilling for my buddies.” So I stayed away from it. But honestly, I was not being true to myself. I typically love the work that my fellow Pathfinder Compatible publishers do and I want to take a few moments to share with you every so often some of my favorite Pathfinder Compatible books. Allow me to start with what I feel is the best Pathfinder Compatible book, and quite frankly better than some Pathfinder RPG books, available: Ultimate Psionics by Dreamscarred Press.
Read the whole article at JonBrazer.com
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I think Dreamscarred Press has carved itself a nice little valley on this topic. Anytime I think about implementing Psionics in a game I would just open Ultimate Psionics.
Agreed. As a 3PP it just made more sense to team up with Dreamscarred over doing something silly and starting for scratch with my own psionics system. They save me a LOT of time and better still open up there customers to my psionic based products. I call that a win-win.
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As for your point 5. I think the Aegis is the Synthesist done right.
Aegis and Summoner are two completely different entities in my mind, not even comparable. I would be like saying the Soulknife is the Summoner done right because it summons a weapon.
The Summoner was an attempt at making a player class that gave a custom pet, which also happened to be a caster (which makes sense flavor wise). So the closest parallel is an arcane druid (to core classes). I don't know of any psionic class that truly does that, the core psion with metacreation can create constructs, but nothing with a persistent pet as of right now.
That all said, DSP has always done an amazing job. I've been buying their material since I found it in 3rd edition and suggest it to anyone who seems like they might find it helpful to fulfilling their character concepts. I also am looking forward to their redo of previous 3.x material. I was happy to see that they branched out into PoW (though I have my concerns that it will be as balanced as the core DSP works right now) as it was another rule set our group loved too.
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To all of you, especially Dale - a huge thankyou for the praise. We are humbled by your words!
Skylancer - with regards to PoW and balance. On some level, we have chosen a slightly different balancing point. You can't really open up for martial initiators without making the Fighter a little sad since they thematically and conceptually work in the same "area".
That said, compared to Casters, PoW punches below them and roughly ends up where the Magus/PsyWar is in terms of power and versatility - which is what we wanted.
I would take note of Path of War: Expanded though. There is some very definite power creep going on in that play test and as a huge fan of Ult. Psionics and Path of War 1 I can't say that I like that.
That is pretty much where I'm at too. Going from being able to say without a doubt "try this 3pp's stuff you won't regret it" to having to put in an exception for the one book (as it looks now) is very saddening.
I'm perfectly fine with the "balance" of the first book but with the proposed abilities that remove the need for core feat chains and the like that can be changed on the fly essentially... That and I'm not a huge fan of swift action recovery (feeding constant manuever spam every round) but that is pretty much set in stone by now. I truly believe it hurts the products potential marketability for people who are leery of 3pp in general. Which in turn is potentially bad for DSP, and I dislike that more lol.
Bear in mind, guys, this is exactly why they have open playtests. So the players can tell them what's going wrong, and they can react before it's published properly.
Too true, the documents are live/changing and feedback has been getting incorporated. The final release is a long way off, so it makes sense for feedback targeted at close releases to have priority over stuff in farther releases.
For example Piercing Thunder has been making moves towards being one of the most balanced and flexible for character concept disciplines.