Dawn of Legends (A Legacy of Failure) (Inactive)

Game Master JamZilla

Train!

Rolls sheet


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aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Lucas heaves his body upward and gasps as he clears the water. He takes a moment to come to his knees and then stand, still breathing heavily. He wipes the sewage water from his face. "Oh man, that was not good. I could have drowned!"

He looks at Concussion. "Thanks for the help. These guys are just playing with us." He grabs his baton and the grenade, hoping that the water didn't affect it.

He nods to the others and follows them down the tunnel.


Midnight's blast of air crashes into the orc's chest like a battering ram, sending him flying backward only to splash down into the slowly receding sewer water.

Round 3 - Enemy

The other raises his pistol and fires at the man with glowing fists bearing down on him.

Orc, revolver, Akio: 1d20 + 4 ⇒ (9) + 4 = 13 Miss

The retort is flat and devastatingly loud in the narrow confines of the tower but the shot is wide and pangs! on brickwork further along.

Round 3 - Heroes

I don't think I need to update the map at this point


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Akio glaces back and nods at Midnight as she takes out one of the orcs then pushes on slicing through the water finally closing the distance between him and the orc still standing.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10

Then ducking under the orcs defences he unleashes one large punch directly up under it's chin.

Close the last 15 with my move, hope the one thats still up in on my side and punch it


Akio's blow is sickening, rocking the orc's head back like it is on a spring. The orc staggers back and slumps against the wall before sinking down.

Loot:

2x revolver
7x bullets
1x medpack (CLW potion)
1x basic flashbang grenade (thunderstone)


Inactive

"Dammit, this sucks - we're fighting them on their own turf so they know all the shortcuts and traps," Concussion grumbles as she wrings water out of her shirt. "Least these jokers here have some stuff on 'em we can use. One of you two probably needs to take that medpack," she says, indicating Ebon and Midnight. "I've still got some juice left to patch myself up with - and anyone else that wants it."


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Napalm brings up the rear of the group, looking over the two Orcs that they managed to take down. "Good work. Yeah, this shows they can be smart as well as brutal."

"Does someone want the grenade? It might come in handy to surprise them."

If no one else wants the grenade, Napalm will take it. He has plenty of his own things to throw though.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

"Nothing but tricks, we have them in a face to face fight easy. I'm a little beat up, i've got a medpack myself Lucas please take it the one they had." Ebon then begins to strap up his wounds. "When we're all ready lets keep up this momentum and get to the Dragon."

medpack LW : 1d8 + 1 ⇒ (8) + 1 = 9

hp-15/15


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Do not fear Connie, you may never have faced such a situation before, but I have and will lead us through. Just be on the alert, as you note they may try to ambush us, our best bet is to proceed quickly before they have a chance to dig in.

Melania moves forward ahead of the others.


Inactive

"Alrighty then, lemme just..." Concussion squints for a moment as she works on mending her own wounds...

Cure Light Wounds (Self): 1d8 + 1 ⇒ (1) + 1 = 2

"...patch myself up a bit. Well hell, that didn't work as well as I hoped. Still gettin' the hang of these damn powers I guess..."

She shrugs. "Ah well, good enough for now. Let's get moving before they spring something else on us!"

Status:

HP: 7/11
Performance Rounds: 4/7
'Oracle' Spells: 2/4 1st Level


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Lucas looks at the medpack. "Are you sure? I mean, we might need this to patch you or Midnight up if we get into a big scrape. I'll just try to stay to the back more."


The group presses on, more cautiously this time, wary of any more tricks and traps that this gang might have up their sleeve.

Following the sound of splashing feet is relatively easy in the confines of the tunnel but eventually the sound stops.

You stand gathered in the narrow tunnel, straining your ears for the slightest sound as to where the fleeing assailant might have gone and suddenly realise you have no idea where you are in relation to the city streets above.

But before you have a chance to contemplate this for too long you hear the echo of a slamming metal door down a tunnel to the east and follow quickly after, coming to a metal grated door in the side of the tunnel.

Beside it are hanging strips of tape that read; Derelict. Scheduled for demolition 09/22/17

**As an aside I had to remind myself to write that date in the (weird) American format :/

Even with a glance through the metal mesh you can see the door is locked with a padlock on the inside. Broken wooden boards lie on steps leading up


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon moves up to the door and attempts to push it open but notices the lock. "It's locked anyone here good with a lock pick? You should be able to reach in, Id rather not try and smash it down if we can going a little quieter."


Inactive

"Heh...maybe I can help," Concussion grins as she cautiously moves up the planks towards the metal door. "Found out about this little trick at home the other day; no wonder I kept finding the door unlocked!"

Perception (Anything Fishy?): 1d20 - 1 ⇒ (13) - 1 = 12

Not noticing anything that seems out of the ordinary, Concussion simply reaches out and touches the metal padlock.

Disable Device (No Tools): 1d20 + 5 ⇒ (7) + 5 = 12

C is making use of her Wrecker curse which lets her make DD checks without needing tools.


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Napalm looks over the metal grated door as Connie tries her luck as literally disassembling the lock. "Wow, that's a interesting effect."

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Midnight shrugs.

All the locks I've faced before were electronic, and broken by a keycode cypher generator, standard issue to...

she looks away

Anyway, Connie anything yu can do would be good as our only other option is violence...


Connie begins to concentrate on the lock, her hand glowing a pale green. The lock begins to quiver slightly and rattle in the housing but it remains tightly locked.

The DC is 20. You are fine to take 20 on it, it just depends on how much time you want to spend. Taking 20 would take approximately 2 minutes


Inactive

"Hum...this one's tougher than your average lock," Concussion frowns as she tries again, brow furrowed in concentration...

Disable Device (DC 20): 1d20 + 5 ⇒ (20) + 5 = 25

...and then the clasp on the lock simply seems to snap apart, clattering to the ground. Concussion looks up with a triumphant grin. "See? Found out about this little trick after I kept finding the lock on my door busted! I kept having it fixed, thinking maybe it was sh!tty quality or something but I guess I was the one doing it the whole time," she chuckles.

"There was one time I managed to lock myself outside at night without my phone or anything...since then I've always worried about doing it again," she adds, looking thoughtful. "Maybe that's what triggered the locks breaking."


Nice


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Akio watches Connie as she tries to open the lock only to fail but does not give up.

"You have some very impressive gifts. I wonder what more potential you have waiting to show themselfs." He says carefully pushing the door open.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Midnight's eyes grow wider for a moment, before returning to her usual unblinking stare.

I am glad you are not a criminal Connie, you would be a good one.

she says matter-of-factly

...and difficult to imprison as well...

She points to the gate.

Shall we?


Pulling the gated door open, you climb the stairs, noting the wet bootprints of someone passing this way.

At the top is a metal maintenance door that hangs ajar.

Wary of an ambush, you gingerly push the door open and Akio jumps through, tucking into a roll and coming up in a fighting stance.

But no bullets fly his way.

Connie looks around the room and sees everything covered in a thin film of dust. There are boxes stacked here and there, a rail of clothing to one side and.... She starts quickly as a skeleton leers suddenly out of the gloom, clawed hands clutching toward her throat....!

Wait.

No, it's just a costume. Just a mouldy old skeleton costume of black and white cloth, hanging askew on a coat hanger beside the door.

A foul smell, almost as bad as the sewer you just left, emanates from a slightly open door to the east while a further set of steps leads up to another door that hangs mostly open, a corridor leading off at a right angle from it.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Akio turns fits held up in a fighting stance as the costume is disturbed starteling Connie. "Are you ok?" he says as he goes back to looking for the boot tracks.

survival: 1d20 + 6 ⇒ (17) + 6 = 23


The boot prints continue up the steps.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Screeching the floor Ebon picks up the tracks again following them through the dusty room he ends up at the steps leading up. "The tracks lead up there." He points to the steps.


Inactive

"Heh...and have you guys show up to bust me like we busted Barracuda?" Concussion grins. "No thanks!" she laughs as she follows the others through the door.

As they have a look around the room, she nearly jumps out of her skin at the sight of the skeleton - which turns out to just be an old costume. "Jesus! Who just leaves this junk lying around? That nearly gave me a heart attack!" she gasps.

"And yeah, I'm okay - thanks," she nods at Ebon. She glances around the room once more. "Wonder if they actually got anything useful packed away down here?"

Perception: 1d20 - 1 ⇒ (11) - 1 = 10


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Still hovering slightly over the floor, Midnight pauses for a few moments as the others scan the room.

As Akio indicates up the stairs, she nods

If there's nothing here, we should move quickly...

She soars up the stairs.


As they shuffle through the room, Connie pokes into a few of the boxes. She finds they are full of costumes of huge variety. From plastic knight armour to roman togas, WW2 army uniforms and a set of delicate fairy wings.

All are in a pretty poor state of repair having suffered water damage or mould at some point or other.

Stacked haphazardly in one corner are various other props but her attention is drawn most by a bloody handprint on the wall nearest the slightly open door from which the foul smell originates.

Meanwhile, at the top of the stairs, Midnight sees the corridor extend for some thirty or forty feet before turning sharply at the end. Half a dozen doors sit off the corridor and whilst some are also padlocked, others have been smashed open and a quick glance reveals dilapidated dressing rooms with broken furniture and smashed mirrors.


Inactive

"Hey...take a look at this," Connie calls, her blood running cold for a moment at the sight of the bloody handprint. "I think it's old, but...we might wanna have a look down that way too, once we take care of our other business..."

Is it old or does it look more recent?


Its dry to the touch at least


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon steps up next to Concussion and looks over the bloody hand print, then gets a whiff of the odour coming from the door. "That doesn't smell good, we will come back. But let's keep following these tracks I don't want whoever it is tipping of the dragon." He then pushes off up the stairs to Midnight moving past her he attempts to follow the tracks.


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

As the others head up the stairs, Napalm's curiosity from the foul odor wins out. He tries to glance into the room with the open door, hopfully using his night visions to make out whatever was making that horrid stench.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Not going into the room, just glancing through the doorway.


Lucas covers his mouth and nose and pushes the door gingerly with his boot.

The room beyond is tiled from floor to ceiling, including the floor, but the tiles are old and caked with grime. Broken plumbing is all that furnishes the room, with exposed pipework protruding through the walls, a smashed toilet lying on one side in a corner.

But among the filth, is blood. A lot of it.

And then, heaped in the opposite corner is a pile of plastic bags, stuffed with oddly shaped filling. They too, are caked in blood and worst of all.... where one of the bags has torn.... a very pale foot protrudes.


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Lucas shouts to the others. "Holy s$%@! Come see this! They got a room full or bodies in here!" He backs away, covering his nose and mouth.

-Posted with Wayfinder


Inactive

"Wait, what!?" Connie exclaims, her eyes growing wide. She steps forward and peers into the room, instantly recoiling both from the stench and the sight that greets her within. "Oh my god!" she gasps, nearly falling as she hastily backs away from the room. "Wh-what is this!? What have they been doing down here???"


From the size of the mound you think it's only one body.

Well, I say only... that's bad enough of course


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon stands back from the door trusting the others to know whats in there. "This is bad. But we knew they weren't some common thieves, let's end this now we stop the dragon before they can do that." He points to the door. "To anyone else. We can report all this to Shield and the police when we get out."


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Sniffing then wrinkling her nose, Midnight frowns

Stale copper, we should alert the local Peace Officers once we are done here, there is evidently another crime to investigate...

She pauses

Does anyone want to abandon pursuit in favor of attending to the dead? I am sorry to say I do not yet understand enough of Earth's multicultural ways to be able to assume what any of you would do in this situation...

She blinks slowly as her gaze flicks from one person to another.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon keeps his distance from the room. "What's dead is dead, I don't mind to be disrespectful but where I'm from we respect them more by putting a stop to those that killed them. Their body will be retrieved, but I don't want the dragon getting away again."


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

"Right. Lets find this monster and bring him down. That could be someone from the neighborhood who refused to pay them protection money, or a witness to another crime."

-Posted with Wayfinder


So I will assume you just continue along the corridor, ignoring the dressing rooms etc

The image of the body in the basement is burnt into your minds like an indelible image and you aren't sure if the smell will ever leave your nostrils.

But despite that you remain focussed and follow the corridor until it turns once again and you take a further set of stairs leading up to a large landing off which half a dozen more doors lead.

A double set are slightly open though, and from within you can hear raised voices some distance away.

Nodding to the others, Midnight pushes it open.

(If you want to cast anything before going in that's fine)

It’s obvious by now that at one point this was a grand theater.

The gold railings still gleam despite years of sitting unpolished, and plush red velvet covers the walls and cushioned furniture. The cushions are mostly brown now, covered with mold and dirt.

The damp, pervasive scent of moldy fabric and rot fills the air. There are two large balconies on each side of the theater about twenty feet above the orchestra level. The floor slopes down slightly, ending at a theater pit at the base of the stage.

The stage itself is empty save a large, comfortable-looking chair in the center, illuminated by a single spot-light that gleams down from up above.

The chair is flanked by two burly orcs, one of whom is out of breath and struggling to say something to the figure sat in the chair - a surprisingly small and gremlin-like creature with a mouth full of teeth and a ridiculous red child's dragon costume draped around it.

The Dragon

Round 1 - Heroes

Latest Map


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

As they pause at the door, Lucas takes out two bottles. He drinks the firstone and his hands become noticably quicker. He keeps the other vial in his hand, ready for a moment's notice.

When 'the dragon' is revealed, Napalm barks out a laugh. "It's just some gremlin in kid's clothing!"

-Posted with Wayfinder


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon is hesitant as The Dragon is finally revealed. "Let's not take this foe so lightly." He says with a stern face. "You remember what we saw downstairs." He then starts to walk forward.

"I've been looking for you, your reign of terror on these streets ends today. We're taking you and your goons in." He shouts out.

Moving to M19 - Wasted my only sell down stairs :/


The little gremlin's face scrunches up in distaste.

You don't come into Dragon's Lair and make threats to Dragon!

Knowledge Local DC 10 will show he is a goblin. Not much to know specifically about goblins I guess

The orcs beside Dragon pump their shotguns threateningly


Inactive

Moments Earlier...

"Whoa whoa whoa, hang on a second," Connie hisses as they pause just outside the door. She hesitates for a moment and then softly sings a few lines...

~You'll be swell! You'll be great!
Gonna have the whole world on the plate!
Starting here, starting now,
honey, everything's coming up roses!~

'Everything's Coming Up Roses' - Stephen Sondheim

"....What?" she whispers after a few seconds of silence. "It was the first thing that came to mind!"

Casting Moment of Greatness before we go in.

Now...

Kn. Local (DC 10): 1d20 + 7 ⇒ (3) + 7 = 10

"Wait...he's a goblin?" Connie blinks as Midnight opens the door, revealing the interior of the crumbling theater. "Heh...hehehe...not sure what I expected, but this sure wasn't it!" But in spite of her chuckling, the two orcs have her worried - there was quite a lot of ground between them and the stage and not much in the way of cover.

"Anyway, you heard the man - you're comin' along with us. And it'd go easier for everyone if you did it peacefully," she continues, not really believing that her words would sway them but hoping they'd at least help distract.

Diplomacy: 1d20 + 3 ⇒ (19) + 3 = 22


Just to react to your post there Concussion, there is actually plenty of cover between you and the orcs through the seating etc


Also that song choice Concussion.... :D Very fitting for the theatrical surroundings!


Goblins are extra terrestrial by the way


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

I forgot to say what Napalm was drinking. He took a Dex mutagen, which raises his AC by 2 and gives natural armor +2. His wisdom goes down by 2.He also has a Shield extract in hand.

-Posted with Wayfinder


Inactive

Haha, thanks! And yeah, I guess I was thinking more that it would be hard to cover ground quickly while trying to stay crouched down behind the seats :)


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Seeing the orcs load their shotguns, Napalm activates a small device on his belt. Suddenly a shimmering field glows around him. "It worked!"

Knowledge, local on Goblins : 1d20 + 10 ⇒ (7) + 10 = 17

"We can do this the easy way or the hard way, Dragon." Napalm moves down the aisle after Ebon, staying a few steps behind him. "Either way, you won't be threatening the people in Chinatown anymore. If you come with us willingly, you won't be hurt and we'll promise that your boys are treated well."

Drinking Shield extract and moving to M-21

I'm thinking that some of Napalm's extract might be better reflavored as single use tech devices, engineered by him and Maggie.

Active effects:

Dex mutagen (+4 to Dex, +2 to Natural AC, -2 to Wis)
Shield (+4 to AC)

Active stats:
Ranged splash attacks +6
AC 24, T15, FF19
Reflex save +8
Will save +3

-Posted with Wayfinder

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