JonathonWilder |
From the book 101 Simple Archetypes I found this interesting archetype:
Monster Summoner
"My eidolon can be any monster, as needed.”
As a monster summoner, you gain the following class features.
Summoned Eidolon (Su): Whenever you use a summon monster spell or spell-like ability to summon a single creature, that creature gains the advanced simple template and counts as your eidolon for the purpose of your summoner class features.
This replaces eidolon.
Summon Monster I (Sp): You can use this ability (or any improved version of this ability which you have) a number of times per day equal to 3 + your Charisma modifier + one-half your level.
This modifies summon monster I and all improved versions of that ability.
This archetype could be interesting indeed, giving something of a pokemon trainer or digidestined/tamer with their digimon feel to any summoner who takes this archetype. One interesting benefit of this archetype that I like is that it would encourage the player to only summon one monster at a time, making it so that they are not overwhelming combat by summon a large number of monsters at once.
Would this be a balanced archetype to take, or could their be problems with it?
JonathonWilder |
I know of the book Mystical: Kingdom of Monsters, and I plan on buying it when I the get the money, but this is just a question for a normal Pathfinder game that doesn't require a lot of changes.
How does the archetype hold up, would Monster Summoner be a good choice for summoners that encourage the player to only have one monster on the battlefield?