Critique my Arcanist


Advice


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I’m building a human arcanist for a four player Mummy’s Mask campaign. My stats are str 9, dex 14, con 14, Int 18 (16+2 adjustment), wis 12, cha 15. My group rolls for ability scores.

The rest of the group consists of a bloodrager, oracle, and a swashbuckler. Since we are a smaller group with one front line fighter, I’ve decided to go with the occultist archetype and focus on summoning. The concept is a failed apprentice who fell back on his sorcerous ability, mixing his wizard training with his innate magical abilities. He’s an opportunist willing to bargain with otherworldly forces for power.

1st Level: Feats: Spell Focus (Conjuration) and Augment Summoning
Exploit: Conjuror’s Focus (as per archetype)
Traits: Reactionary (+2 init) and Suspicious (+1 sense motive, class skill)

3rd Level Feat: Superior Summons
Exploit: Dimensional Slide

5th Level Feat: Extra Arcane Exploit, Consume Magic Item
Exploit: Quick Study

7th level Feat: Not sure
Exploit: Planar Contact (as per Occultist)

9th level: Feat: Not sure
Exploit: Potent Magic

11th level Feat: Extra Exploit, Greater Metamagic Knowledge
Exploit: Metamagic Knowledge (Quicken Spell)

I was thinking of taking Scribe Scroll instead of Dimensional Slide at third level, but I’ll probably need the Slide for survivability. As to my 7th and 9th level feats, I’m thinking that one will be an item creation feat and one will be a survival feat such as toughness or combat casting. I haven’t even thought about what to take at 13th and 15th because the campaign probably won’t last that long.

What do you think?

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