making my campaign more dynamic, and breakable environments.


Advice


Hey, so I was trying to think of ways to make my campaigns a bit more exciting in combat, I have a hard time making things interesting with using the surroundings.

I was thinking of having walks hps calculated with spell damage, or ropes / doors breaking from weight etc.

Anyone have any interesting combat environments and surroundings and effects.


Alchemy labs would be amazing for this.

If the players are attacking someone standing next to a set of beakers or the like, give them the option to take a -2 to -4 penalty (depending on how harsh you want to be) if they want to avoid hitting the lab equipment.

Those who decide that they don't want the penalty hit lab equipment on a failed to hit roll. AOE attacks should have similar results.

This can justify many different effects, from explosions, to smoke limiting visibility, to the players suffering from random spell effects (if a vial contained an oil).

And this gives savvy players the chance to use the environment against their foes by deliberately smashing vials.

So this should be a fun way to make combat more engaging.


Check out Terrain Toolbox.


Emerald Cat wrote:

Alchemy labs would be amazing for this.

If the players are attacking someone standing next to a set of beakers or the like, give them the option to take a -2 to -4 penalty (depending on how harsh you want to be) if they want to avoid hitting the lab equipment.

Those who decide that they don't want the penalty hit lab equipment on a failed to hit roll. AOE attacks should have similar results.

This can justify many different effects, from explosions, to smoke limiting visibility, to the players suffering from random spell effects (if a vial contained an oil).

And this gives savvy players the chance to use the environment against their foes by deliberately smashing vials.

So this should be a fun way to make combat more engaging.

Very cool idea, I could see this being a blast!


Thanael wrote:
Check out Terrain Toolbox.

I'll have to check that out!

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