Background advice


Advice


Hey folks, I'm making a character for a homebrew game, and while I normally don't do this, I would like to ask what you folks think about this characters background/personality, and if you had any suggestions to help tighten it up so to speak. I'm not quite finished adding bits, but I thought I'd go ahead and see if I could get any responses. Its all in this Alias.


nothing?


You did not give any thing for us to comment on or to add too.


I clicked on your name and read about Katsu. If that's who we're critiquing then I gotta be honest w/you: I didn't read it all. You wrote like a novel even AFTER the TL/DR.

You're a catfolk ninja? Is that the background we're advising on?


Tom S 820 wrote:
You did not give any thing for us to comment on or to add too.

clicky the alias I did say it's all in the Alias...

@ Mark, yes, And, to me that's a fairly short summary...


Akio Ryuu Katsu wrote:
Hey folks, I'm making a character for a homebrew game, and while I normally don't do this, I would like to ask what you folks think about this characters background/personality, and if you had any suggestions to help tighten it up so to speak. I'm not quite finished adding bits, but I thought I'd go ahead and see if I could get any responses. Its all in this Alias.

I like it. It has plenty of hooks for the DM to use and gives a good idea of the characters personality. You might want to add some bits of detail about his relations to people outside his family and the girl next door.


Minah wrote:
I like it. It has plenty of hooks for the DM to use and gives a good idea of the characters personality. You might want to add some bits of detail about his relations to people outside his family and the girl next door.

I'd have to agree here. You'll likely be leaving the family, master and Mia behind once the game gets underway, so in order to more develop how your character plays out personality wise, I'd run him up against normal townsfolk. Maybe give an example of a few of the times he's talked his way out of things and why he had to do it.

I see playful and tricky, that coupled with his masters wishes or his own hunger for adventure (i.e. fun) should be good enough to hinge roleplaying on. I noticed that not much of the other emotions were mentioned at the time. Maybe you could include snippets of what makes him sad, angry, etc... where applicable. Also, I think it helps to actually decide on the types of food ones character likes. It's easy to toss in and also easy to role play.

Wasn't quite sure what "Life, in every breathe we take" meant. Is that essentially live in the moment?

Anyways, not bad at all.


Its an old little saying from japan, and yes I suppose you could say that is indeed what it means, though there is a bit more to it than that.

thanks for the help!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Background advice All Messageboards

Want to post a reply? Sign in.