charisma to will?


Advice

Silver Crusade

Is there a feat that gives you charisma to will saves?

Liberty's Edge

Divine Protection grants CHA to all saving throws. Requires charisma 13, knowledge religion 5, second level divine spells, and either mysteries or domains.

There is also another way to get Charisma to will saves against fear effects but cannot remember the name.


there is also

Steadfast Personality

You rely on your assuredness and sense of self to help keep your mind clear.

Benefit: You gain an insight bonus on Will saving throws against mind-affecting effects equal to your Charisma modifier (minimum 0).

if you meet the prereq, Divine protection is better though.

Silver Crusade

It's for a ninja character.. So steadfast is the only option then


rorek55 wrote:
It's for a ninja character.. So steadfast is the only option then

What if you took a cleric dip to qualify for divine protection? Could take crusader cleric archetype to gain weapon focus for free and grab a domain power to augment your abilities.


Renegadeshepherd wrote:
rorek55 wrote:
It's for a ninja character.. So steadfast is the only option then
What if you took a cleric dip to qualify for divine protection? Could take crusader cleric archetype to gain weapon focus for free and grab a domain power to augment your abilities.

He'd have to go at least 3 levels since you need to be able to cast second level spells.


Dread Knight wrote:
Renegadeshepherd wrote:
rorek55 wrote:
It's for a ninja character.. So steadfast is the only option then
What if you took a cleric dip to qualify for divine protection? Could take crusader cleric archetype to gain weapon focus for free and grab a domain power to augment your abilities.
He'd have to go at least 3 levels since you need to be able to cast second level spells.

Your right :(


Paladin 2 gets you Divine Grace which gives Cha to all saves.

Silver Crusade Contributor

If traits are available, whether as a given or via Additional Traits, you might consider Irrepressible. It allows you to use Charisma instead of Wisdom against charm and compulsion effects. Not as broad, but it might save you a feat or let you get another trait in the bargain. :)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kazaan wrote:
Paladin 2 gets you Divine Grace which gives Cha to all saves.

Somoehow, I'm fairly sure that the alignment and code requirements are a dealbreaker.

Silver Crusade

LG ninja seems like fun.


Hey, there are plenty of stories about Ninja following strict codes and upholding ideals from the shadows. If, for some reason, the character had a rule against attacking without announcing their intentions, they could write a nice letter to their target in advance, giving them a chance to surrender.

Here are some Lawful Good Empyreal Lords who would probably be A-OK with a Ninjadin amongst their ranks:

Arqueros - Bodyguards and watchfulness? Very thematic.

Damerrich - Reciting the names of those who have died by your hand, meditating on their faces and the circumstances of their death and gaining a +4 Sacred bonus to AC against critical hit confirmations? Great Obedience.

Kelinahat - Areas of Concern: Intelligence, spies, stealth. Sacred Animal: Bat. Perfect.


rorek55 wrote:
LG ninja seems like fun.

Irorian Ninja Paladin. The way to enlightenment is by punching people from the shadows.

Silver Crusade

Ventnor wrote:
rorek55 wrote:
LG ninja seems like fun.
Irorian Ninja Paladin. The way to enlightenment is by punching people from the shadows.

stabbing more like, but I won't be going twf. The character will probably wield a katana, surprise round throw shuriken, vanish, and stabbity stab stab. Paladin levels I will be taking in game if selected as the RP potential there is, well, divine ;).

Silver Crusade Contributor

If you're a ninja with a katana, might I recommend an effortless lace, from the Giant Hunter's Handbook? It's one of my new favorite magic items. :)


Irrepressible trait gives it for charm and compulsion effects.

Silver Crusade

andreww wrote:
Irrepressible trait gives it for charm and compulsion effects.

yes, but I like the wider coverage of the feat, (frankly, its almost a straight buff to will saves... very few will saves are not mind affecting effects)


rorek55 wrote:
andreww wrote:
Irrepressible trait gives it for charm and compulsion effects.
yes, but I like the wider coverage of the feat, (frankly, its almost a straight buff to will saves... very few will saves are not mind affecting effects)

As do I but Divine Protection isn't PFS legal which is where most of my play is.

Irrepressable isn't all mind affecting effects though, only charm and compulsion. While this will catch stuff like charm, confusion and dominate it doesnt affect things like most fear effects which, while mind affecting, dont have the charm or compuslion tag. Most illusions wont be affected either.


Worth noting that Irrepressible and Steadfast Personality stack.

Steadfast gives you an Insight Bonus, while Irrepressible just replaces Wis, so per the new FAQ, the two are different types of bonuses and stack.

Steadfast also stacks with Divine Grace/Protection, though Irrepressible does not.

Kalindlara wrote:
If you're a ninja with a katana, might I recommend an effortless lace, from the Giant Hunter's Handbook? It's one of my new favorite magic items. :)

Why would he?

He's not going TWF, so no benefit of Light weapons there. Unless he really wants Piranha Strike, which is kind of a bad idea, it's not going to do anything for him.

Silver Crusade Contributor

kestral287 wrote:

Worth noting that Irrepressible and Steadfast Personality stack.

Steadfast gives you an Insight Bonus, while Irrepressible just replaces Wis, so per the new FAQ, the two are different types of bonuses and stack.

Steadfast also stacks with Divine Grace/Protection, though Irrepressible does not.

Kalindlara wrote:
If you're a ninja with a katana, might I recommend an effortless lace, from the Giant Hunter's Handbook? It's one of my new favorite magic items. :)

Why would he?

He's not going TWF, so no benefit of Light weapons there. Unless he really wants Piranha Strike, which is kind of a bad idea, it's not going to do anything for him.

I was actually thinking about Weapon Finesse. :)

Silver Crusade

another question, would it be better to focus on getting more ki, or more ninja tricks?

like, I want all of them. (le sigh) for flavor, (especially the bomb ones)

Here is a feat progression I have in mind-

1- Steadfast personality
3- power attack
5- shadowstrike
7- extra ki
9- extra ki
11- extra advanced trick
13- extra ki
15- extra ki
17-

talents-
2- vanishing trick
4- forgotten trick
6- weapon training
8- flurry of stars (for surprise round mostly)
10- Invisible blade
11- evasion
12- ghost step
14- crippling strike
16- Skill Mastery
17-

or-
feats-
1-steadfast personality
3- power attack
5- shadowstrike
7- weapon focus
9- extra ninja trick
11- extra trick
13- extra trick.

I like the first, as it gives me a lot more versatility, and combined with the ring of ki mastery is only double the ki cost, swapping to extra advanced tricks after 10 for a bit.


Kalindlara wrote:
I was actually thinking about Weapon Finesse. :)

Finesse build would come out stupidly expensive for him. It'd work, but not until level 5 at the earliest and in the mean time he has Weapon Focus (and that not until 3rd), a useless feat, and a low Str score to hit things. Starting at level 5, decent choice. From one, no.

And even then, unless he does go TWF (picking up the feat at 7th), he's going to fall behind in actual damage output.

On the builds: I'm... not sure you want Power Attack. Are you two-handing the katana or one-handing? The big concern I see is that the Ninja isn't necessarily good at hitting the attack modifiers he needs until he hits 10th.

Two-handing, it's fairly viable-- and I assume you are, but I'd like to be sure. But keep an eye on it and keep track of when you should turn it off.

Silver Crusade

two handing, at level 4 my str will be a 16, (dex still 17 sadly)

at level 4, I would do (via vanishing trick)

+5/6 to hit FF AC,
Damage: 1d8+5/8+2d6+1 (blade of the society trait damage)

the main thing I am worried about is if focusing around forgotten trick is a bad Idea, I love the versatility, but 2 ki points an action can get pricey. And that's after a 10k magic item :/

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