Caster Level on Magic Items with Multiple Effects


Rules Questions


So for a while now I've been making magic items, often adding new effects to existing magic items, the DM has okayed it all, following the rule of adding a new ability to an existing magic item costs 1.5x the price for the new effect.

But it was getting a bit hard to remember, I was going to go ahead and catalog the effects on my items when I remembered, some of the effects are of different caster levels, I mostly made them at low CL at first to make the Spellcraft DCs easier to achieve, but since then my spellcraft has gone through the roof, due in no small part to magic items boosting it.

But were a dispel effect to hit one of my magic items with multiple effects, how might that work? Would each effect on the item save using it's CL and the magic item may have some effects continue and some stop? Would the item only use the highest CL on it for it's save? Have I been doing this all wrong and all effects on the same item should always have had synchronized CLs? If I put a new effect on with a higher CL, does it overwrite the lower CL effects and synchronize them all with the highest.

Another question, would such a magic item with multiple different effects also thereby have multiple magic auras? I was looking back at cataloging effects and noticed aura listings for effects.

The Exchange Owner - D20 Hobbies

An item can't have two CL, so any additional effects must be made with the existing CL, or the existing effect ont he item must be raised to the new CL.

Each effect will exhibit it's magical aura during a detect magic, yes.


How does one go about raising the existing effect on the item to the new CL? Is it automatically done when you make a new effect on the item with a higher CL? Does it require another workday and a new spellcraft check?

The Exchange Owner - D20 Hobbies

You pay the proportional price.

If an original item cost 4000 and had CL 3, you want it to be CL 5 then you pay 5/3*4000-4000 = 2667 gp more. Then you pay to add the additional features.

Also, if your GM used the chart to come up with the price then he didn't follow the rules. The prices should be based on existing items and effects, then based on the power of those effects. If all that fails, then he can fall back to the charts and he still must modify after using the chart if it seems too low or too high.

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