D&D 5th Edition Ranger: Am I Doing It Right?


4th Edition


Alright, I know I should be posting this in the WotC forums, but they hate me, so I had to settle for Paizo. ;P

So, I leveled up my Great Old One to 3rd level in Adventurer's League. I became unsatisfied, and I was toying around with rebuilding my warlock from the ground up when I saw the Ranger.

I had already gone through the necessary "Half-Elven Ranger Craze" at this point (it's like puberty for gamers, in my opinion) so that was not my reason for choosing it. I saw the two-weapon fighting style. Curious, I combined it with the variant human's bonus feat, the Colossus Slayer Hunter feature and the Hunter's Mark spell. The Hunter's Mark spell is very nice: basically for an hour, you can designate a target as a bonus action. Whenever you hit that target, it takes a +1d6 damage. Pretty meh buff spell, however, you can choose a new target every time the previous one drops to 0 hp. Combined with everything else, here's what my attack should look like (using rapiers, for finesse weapons):

+5 to attack. Assuming both hit, I deal: 3d8+6(+3 on each from my Dex mod)+2d6.

The only little snag I can find is that I can't both designate a target and dual wield in a turn, as both require a bonus action.

What do you guys think? As the title says: am I doing it right?


Yeah, that seems right to me. Don't forget that you have to concentrate on hunter's mark - meaning that whenever you take damage you need to make a Constitution save or lose the spell. That happens often enough that you have to be judicious in when you use the spell.

Also - the paizo forums are a fine place to post D&D questions, but you should be aware of the dedicated subforum for it.You'll probably get more useful answers.


Don't think you can dual wield rappers?


I presume the bonus feat was dual wielder (which removes the prohibition on non-light weapons).


I'm afraid you can't dual wield rapiers (without the dual wield feat) as dual wielding (without the dual wield feat) requires two light weapons. While the rapier is a finesse weapon it is not light. So you'll have to use short swords (or something similar, like scimitars).

Page 195 from the Player's handbook:

When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage o f the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead o f making a melee attack with it.

Otherwise it's all good. Assuming you hit twice on a already damaged defender (for the Colossus slayer ability) your damage should be 4d6+1d8+6 (+2d6 weapons, +2d6 hunter's mark, +1d8 colossus slayers, +6 ability modifier).

Edit: What the others in the thread said :)

RPG Superstar 2012 Top 32

Dual Wielder is a good feat because it also gives you a +1 to AC, which should lessen the damage you take, which should reduce the number of Con saves you should have to make to keep hunters mark up.

:-D

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