Channeling the pure power of your god. Being a Greater Conduit!


Homebrew and House Rules


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Hello everyone.

I have been poking at a cleric archetype for awhile and would appreciate some feedback.

Now while the mechanics are essentially all there the fluff and exact wording will improve in the next iteration. With that in mind, please if you have the time tell me how this feels to you!

Greater Conduit


Any thoughts?


*Crickets*

RPG Superstar 2015 Top 8

Cleric archetypes are tough because clerics don't have a lot of class features that can be exchanged. Replacing domains for new channel powers seems like a smart choice. Unfortunately, domains are one of the few things that allow players to customize their characters and if you take that away, the cleric becomes somewhat generic. One way to work around this would be to create different channel powers based on the replaced domains (similar to variant channeling, but with more options), but that would also be a lot of work. Don't know if something like this has already been done.

Also, I'm somewhat worried about game balance. You gain an awful lot for losing those domains (the equivalent of 11 feats and several other useful abilities).


Amanuensis wrote:

Cleric archetypes are tough because clerics don't have a lot of class features that can be exchanged. Replacing domains for new channel powers seems like a smart choice. Unfortunately, domains are one of the few things that allow players to customize their characters and if you take that away, the cleric becomes somewhat generic. One way to work around this would be to create different channel powers based on the replaced domains (similar to variant channeling, but with more options), but that would also be a lot of work. Don't know if something like this has already been done.

Also, I'm somewhat worried about game balance. You gain an awful lot for losing those domains (the equivalent of 11 feats and several other useful abilities).

Thank you for your feedback, and I agree cleric archetypes are tough.

I had the same concern with customization loss via domain loss.

Do you feel it is too strong even though it loses both domains and also has oracle spell progression along with fewer slots?

I was counting six bonus feats unless you mean the extra uses of channel and are counting each two as a feat perhaps?

Not trying to argue I just want to understand all feedback as I do value all input.

RPG Superstar 2015 Top 8

Ah, I missed the bit about not getting bonus spells for high wisdom at the highest spell level (and admittedly, the focus on channeling makes this class more MAD than a regular cleric). That makes it a tougher call, but I still think that you get a lot for what you give up. And yes, I counted the additional channels as equivalent to the Extra Channel feat (x5).

I think the big question here is: what are you trying to achieve? To me, it seems to be a more sorcerer-like cleric with a channel-based quasi-spontaneous casting. That has the potential to make the cleric more interesting (provided that you add more customizable elements), but it is also a difficult design-space, because it has to be distinct enough from the oracle.

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