Challenge: Wackiest Exploit by RAW


Pathfinder First Edition General Discussion


Okay so as RotRL winds down and we transition to a new campaign my group is switching DMs. We are a tight group of friends and me all mess with each other. This is the new DMs first time DMing us so we are all messing with him.

Now I won't be a dick about any of this, just some good natured ribbing. But I want to know what are some wacky legal things I can do to mess with him. And what are some of the sillier RAW things the game can allow?


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Sorry, I can't bring myself to betray a newbie GM. It's hard enough as it is without players actively trying to break things. The most I'm willing to offer you is that by RAW, players are allowed to not only choose their own alignment but also to act counter to it, potentially leading to a change in alignment down the road. In-character interactions are the single best/worst way to test new GMs without getting into exploits.

Silver Crusade

I don't think he's trying to break the game, just do completely off-the -wall, sounds-impossible sort of things.


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Define "legal".

Are we talking Bind outsiders for inherent bonuses, or making simulcrum with Wish SLAs, or are we talking about things on the level of "there are no penalties for being dead"?

Grand Lodge

I'm with Cuunitevo on this, it is one thing with an experienced GM and a table full of experienced players, but it is hard enough learning how to be a good story teller, and running the complexities of combat when everyone is fairly vanilla and at the same experience level. Actively searching for raw exploits just to screw with him isn't going to make the game more fun, nor help them become a better GM.


@Deadbeat, more the second part of your post


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Unassuming Local Guy wrote:

Okay so as RotRL winds down and we transition to a new campaign my group is switching DMs. We are a tight group of friends and me all mess with each other. This is the new DMs first time DMing us so we are all messing with him.

Now I won't be a dick about any of this, just some good natured ribbing. But I want to know what are some wacky legal things I can do to mess with him. And what are some of the sillier RAW things the game can allow?

Fiend Flayer with huge bonus points due to con damage. You take a few days off adventuring and from preparing spells letting you rack up the bonus pool.

Don't prepare spells till you use the points up. Great for Novas.

Same for Wizard with wand of Mnemic Enhancer to get butt loads of 3rd level spell slots.


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Ask him if 3.5 stuff is allowed. Pun Pun is pretty much a player's way of saying "I'm the GM now."

Don't actually do this. It will only end in pain.


Make a Druid, pretty much all you need.


If you want an actual build, become an Arcane Trickster

Greater Invisibility+Sneak Attack Damage+Fiery Shuriken=EVERYTHING DIES

Grand Lodge

Get as many minions as possible.

Play a broodmaster summoner. Dip a couple levels into pack lord druid and pick up the boon companion feat and the huntmaster trait. Take leadership, obviously, but make sure your cohort is a summoner or druid, too. Stat out, equip, and name every follower. Take eldritch heritage to get a familiar. Use all of your gold on hirelings and pack animals; of course, stat out, equip, and name each one. Every round of combat, cast summon monster and insist on naming each creature that appears.

Sovereign Court

Hey what a great way to discourage new GMs. That's just what we should be trying to do.


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I find that stuff like this is more fun to talk about than to use. Like, I'll totally giggle with my GM about the Conqueror Ooze but I'd never actually bring one to the table.

Now, when I'm GM'ing on the other hand...


Be a very small character, then hire enough people to make a commoner railgun and see if he'll let you be launched into space.


Starbuck_II wrote:

Fiend Flayer with huge bonus points due to con damage. You take a few days off adventuring and from preparing spells letting you rack up the bonus pool.

Don't prepare spells till you use the points up. Great for Novas.

Oh wow, I never considered that. In a game with a lot of free time between adventures that could be pretty amazing.


some of mine, some are things iv seen.:
if you start at level 1. get an arcane caster with heavy x bow. and get an unseen servent to reload your x bow after each time you shoot.

use this: item and remmebr that a tripping ability of a weapon also gives +2 to reposision and drag. i had a character in a group attacked by wolves ,and every time one of them tripped a friend of mine id reposision the wolf away so he could get up without -4 and free aoo from the wolve. also it count as both reach and close weapon(and my dm was nice enough to make it count for both weapon finese and slashing grace when used for reach.as normaly used as 2 kamas it allready does that).

play a goblin. with +4 to dex,+4 t ostealth racial, +4 for it for being small and taking a class with stealth,and maybe skil lfocus stealth, you can easly have 19-23 stelath at level 1 ;)

if allowed evil charaacter pull the infinite temp hp and free magic item crafting of the souldrinker ( i posted it a few times before here is a link to one of them.

convince the whole party to play a freebooter this is really cheasy but works nice,as the level 1 and level 4 abilites stack for each of you,since they are un-named bonuses.


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Step 1. Summoner, master summoner archetype.
Step 2. Leadership feat, Cohort is a master summoner with Leadership and a Master Summoner Cohort.
Step 3. Repeat step 2 infinite number of times.
Step 4. Simulacrums for all
Step 5. Your GM quits.


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JJ Jordan wrote:

Step 1. Summoner, master summoner archetype.

Step 2. Leadership feat, Cohort is a master summoner with Leadership and a Master Summoner Cohort.
Step 3. Repeat step 2 infinite number of times.
Step 4. Simulacrums for all
Step 5. Your GM quits.

Make sure there is a Skald around. A skald who took no rage powers to give out besides the death curse ones. Each time an enemy slays on of the summons it needs to make a save against like 5 different debuffs. Even funnier, take Summon Evil Monster and spam Pugwampis for their unluck aura. So roll twice and take the worst or slay the little gremlin and risk the curses? Even better still, make sure the auras overlap so if one pugwampi is killed then the one responsible is still unlucky when he rolls his saves for the curses.


Unassuming Local Guy wrote:
Now I won't be a dick about any of this, just some good natured ribbing. But I want to know what are some wacky legal things I can do to mess with him. And what are some of the sillier RAW things the game can allow?

Simulacrum... The spell basically breaks itself. Haster, Great Old Ones, Solar's, Banshee's, Magic Bane Bandersnatches, Demiliches, exct. Be sure to use blood money so you can spam it.


Simulacrum has an HD limit based on Caster level doesn't it?


Issac Daneil wrote:
Simulacrum has an HD limit based on Caster level doesn't it?

You misunderstand. The created copy has half your HD. You can copy things way above level.


JJ Jordan wrote:

Step 1. Summoner, master summoner archetype.

Step 2. Leadership feat, Cohort is a master summoner with Leadership and a Master Summoner Cohort.
Step 3. Repeat step 2 infinite number of times.
Step 4. Simulacrums for all
Step 5. Your GM quits.

Anyone can do this using Animal Ally

1.Take Animal Ally.
2.Get your favorite companion from the animal ally list
3.Advance it to 3 int, and for it's feats, include Nature Soul and Animal Ally
4.Get your favorite companion to pick it's favorite animal companion from the animal ally list
5.GOTO 3
6.???
7.Profit

Nest with Leadership (ideally for cohorts with pets and eldritch heritage(arcane))for more GM headsposions.


If you are playing at a high level - there are a few nice and silly trick/'exploits'. I'll share my favourite!

step 1) Have 10 levels* in the PrC Noble Scion.

step 2) Look at the Greater Leadership class feature

Greater Leadership (Ex):
At 2nd level, a noble scion gains the Leadership feat as a bonus feat. He can recruit a cohort up to one level lower than himself. At 10th level, he can recruit a cohort of the same level as himself.

step 3) Make your cohort another Noble Scion

step 4-infinity) Make that cohorts cohort another Noble Scion

step 5) Overrun the campaign with an infinite number of semi-competent bumbling nobles. Don't forget that each gets followers and a 'servitor'!

*The class require 5 skill ranks to enter, so a character level of 15 is required. Otherwise, the cohort loses a level in each loop - which still lets you have plenty of people mucking about, but not an infinite number : )

Cheers and good luck!

Edit: This combines excellently with all the ways of acquiring familiars and animal companions described in the posts above!


"You can't create a simulacrum of a creature whose HD or levels exceed twice your caster level"

However, that mean you only have to be level 18 to simulacrum a Chthulu -_-

Though....you would then have to save his his Fear or Die effect...


Issac Daneil wrote:

"You can't create a simulacrum of a creature whose HD or levels exceed twice your caster level"

However, that mean you only have to be level 18 to simulacrum a Chthulu -_-

Though....you would then have to save his his Fear or Die effect...

I belive the desired effect is to simulacrum creatures capable of granting wishes, such as genies or glabrezeau, to spam infinite power.

I don't understand the OOC point of this. Yeah, for the character I guess it makes sense, but for the player, if you wanted to be the GM, just be the GM.


Agreed; I have several deity intervention moments planned for when Pun Puns, and Snow cone factories show up.


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Issac Daneil wrote:
Agreed; I have several deity intervention moments planned for when Pun Puns, and Snow cone factories show up.

I would just ruin their fun entirely by saying "Okay. And over time your character gains limitless power, ascends to godhood, blah blah blah. The game is over. All problems, story, and conflict are handwaved away. Every other player can blame you for that. You take the GM chair if you wanted it so bad. I'm out."


Issac Daneil wrote:


However, that mean you only have to be level 18 to simulacrum a Chthulu -_-

If you can't boost your illusion caster level by 5 you're not trying. The maximum caster level is much higher.


A swarm can be comprised of ~300 non-flying tiny sized creatures.
Cats cost 3cp each
you can train multiple animals at a time with handle animal

make your own cat swarm for 9gp


One of the only 2 infinite loops I know in Pathfinder: Infinite Attacks with Captain America's Shield.

You need the quickdraw feat, a throwing shield, and a Blinkback Belt. Combine all 3 and you can draw your shield from your belt as a free action, throw it as a free action, and have it return to your belt as a free action.

Your initiative starts, and then you hit everything within 50 feet (max range of a regular thrown weapon) is hit with infinite damage including the ground beneath your feet. 6 seconds and a sonic boom later your character and the one creature with unbeatable damage reduction that he was facing fall into a 50-foot radius, perfectly round crater. You probably should not have attacked the ground so much.

Other silly concepts: Play a Kasatha Alchemist who has 6 arms. Wield 3 Greatswords. Alternatively wield 3 longbows. Go with the "Master Hyde" build so you can actually get stuff done.

Get a Masterwork Backpack, keep literally NOTHING in it but use the increased weight limit. (I actually did this in hero lab, for about a minute, then I realized what was going on and reworked things)

Use Blood Money shenanigans to raise 10k gold, use ALL of it to construct a very large orphanage for the next Goblin Baby Problem.

Use Craft Alchemy and gunsmithing to produce obscene amounts of gunpowder and be "the mad bomber".

Create a few cursed Helms of Opposite Alignment and do a "recruitment drive."


Blood Money is used as part of casting a spell with material cost to get that material cost. you can't rise money out of it. as whatever you make is used immediately in the 2nd spell.


zza ni wrote:
Blood Money is used as part of casting a spell with material cost to get that material cost. you can't rise money out of it. as whatever you make is used immediately in the 2nd spell.

Except for the snowcone wish machine.


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I think the Gold Standard for this thread's title was the Chicken Infested Commoner from 3.5. It depended on your commoner having the "Chicken Infested" curse or flaw or whatever it was from Dragon Magazine.

But you could destroy whole worlds with your chickens. There were variations of it that had Iajutsu Chicken Masters, even others that let you throw Flaming Chickens at people.

No way you could duplicate it, but it is a goal to shoot for I think.


zza ni wrote:
Blood Money is used as part of casting a spell with material cost to get that material cost. you can't rise money out of it. as whatever you make is used immediately in the 2nd spell.

"Shenanigans" presumes casting a spell that is worth money. Examples include Bless Water, Continual Flame, Masterwork Transformation, and of course: Fabricate.

You still have to sell the products, and blah blah blah spell is broken yada yada ways of stopping it etc. but the point is it works by RAW unless the GM goes out of her way to stop it. This makes it a wacky exploit, (the purpose of the thread) and by using the profits for something completely out-of-play (such as establishing a Temple/school/orphanage run by the church of Sarenrae) makes it "all in good fun" because it won't be breaking anything.

This rule continues onward to apply to ALL money-making shenanigans, such as Fabricating Longships out of trees, using divination and transmutation to mine out expensive ores, or industrializing charmed/undead/transmuted slaves in nasty sweatshops. Easy enough to throw all the money into incidentals and side-trips, such as Ale and whores for the local mayor or constructing major public works and plastering your name all over them.

Hell, it's (part of) how one guy became the Roman Emperor. Well, according to my dusty memories of some history channel show on the fellow.


boring7 wrote:


"Shenanigans" presumes casting a spell that is worth money. Examples include Bless Water, Continual Flame, Masterwork Transformation, and of course: Fabricate.

if you want something a little less overtly broken (and easier to argue for being allowed since it isn't just an adventure path spell), try False focus. Any spell with 100 gp or less in material costs is free. Use Fabricate to make 100 gold coins, or make some tools masterwork with Masterwork Transformation (I would go for musical instruments myself).

The Razmiran Priest sorcerer archetype even gets to swap Eschew Materials for it. Plus yknow, you get to play a class that becomes a Schrodinger caster at level 9. You can look forward to every level 1-3 spell on a divine list available on demand via scrolls that aren't expended. Plus goodies like greater angelic aspect (lvl8 sorc, lvl4 paly) at character level 10 and free Raise Deads at level 12 (since scrolls aren't expended, and they come with materials baked in). Bask in the AYFKM look your DM gives you as you walk around with DR10/evil, circle of protection/evil, lesser globue of invulnerability, AC in the 30s, and saves in the lower-mid 20s (thanks, Bestow Grace).

Don't forget to use scrolls with alchemical components, metamagic gems and dweomer essence baked in. Throw in some echoing metamagic gems if you really want to go to town (and no, I don't know exactly how this would work by RAW, but arguing with the DM about that is part of the fun).

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