Join the Circus! 1 player needed for Lost Lands Campaign


Recruitment


Humans! Hello!

I'm running a super awesome Lost Lands sandbox campaign with almost all the major Lost Lands products for Pathfinder released to date (including Sword of Air) We recently had one player drop and I'd like to keep our party size at 6 in preparation for all the nasty things that live in the Lost Lands. Right now the group is in Bard's Gate and is about to perform their first big show - I figured the new addition could be an audience member who approaches asking to join - although I'm open to any ideas you might have.

You can check out the character creation rules here as well as read through the gameplay thread if you like. We're still at level two, so all character creation rules are the same, with the caveat that I'd take high race point/template characters off the table, as no one in our group elected to play one and I'd like to keep things consistent.

Slight priority will of course be given to those who applied in the original thread.


Yes please. It would be very nice if we could get one of you guys/girls out there to be our new player to get this show on the road. Here is our gameplay thread so far Here!


Shi here was actually made for a Lost Lands game that died, and I had a blast playing him. Before you worry about 'monsters as PCs', he's not built as an unfettered eidelon (from the bestiary). He's built as half a class. That is, he's built as a summoner without the spellcasting mortal.

So, he levels up as an Eidelon from the Summoner class, but without the spellcasting alter ego. This means he's far from overpowered (the usual first chorus I hear.). :)

Originally, he was built with the GM of that game with the idea that at the levels he doesn't get hit dice (4th, 8th, etc) he'd get a class level instead to keep him up with everyone else as far as hit die and skill ranks, but still get his evolution points for that level.

Anyway, if he's allowable, I'll rebuild him per the character build requirements (although they are close already). His backstory is in his profile, and I'd keep it the same. TL/DR version is he was a Paladin/Summoner's of Muir's Eidelon, one who had rather a good reptuation with his church. Said Paladin fell and became an Anti-Paladin. The former Paladin is afraid to kill him lest she permanently loose her summoner powers, so she tried to turn him evil after their link was rent asunder. But he escaped and now he works for his church as scout priest (without the spellcasty bits).


I'd like to submit Aggghhhhh the Unclean again once I tweak him up.


Here is Aughy's stats

Crunch and fluff:

Full Name : Agggghh the Unclean

Race: Dwarf

Classes/Levels Sorcerer 2(Skill focused)

Gender M

Size M

Age

Special Abilities :

Alignment: CN

Deity : Ale!

Location

Languages Dwarf,Common

Occupation : Handyman,Gofer

Strength 10
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 10
Wisdom 12 (+1)
Charisma 15 (+2)
Height: Weight: Hair:Bald Eyes: Brown
Favored Class: Sorcerer(Elemental-Cold) (Skill)
EXP: 0
Hit Points: 13
Spd: 20
Init: +0
AC: 12( armor shield)/Touch 12/FF 10)
BAB: +1
CMB: +1
CMD: 13
Saves: Fort +3(+5 poison) Ref +3 (+5 spells/SA) Will +4(+6 spells/SA)

Weapons:
Battleaxe +1 1d8 x3
Dagger +1 1d4 19-20

Skills: (3 plus 1 bonus per level)Perception (2+1)3,Spellcraft(2+3)5,Profession(Wainwright)(1+1+3+1 trait)6,Profession(Cook)(1+1+3+1 trait)6
Profession-Driver(1+1)2,Handle Animal(1+2)3

Feats:Enshew Materials,Combat Casting (+4 concentration when casting defensively or grappled)
Traits:Deft Dodger(+1 Reflex save),Survivalist(+1 fort saves)
Special Abilities:20 feet move speed not modified by armor or encumbrance
Darkvision 60 feet
+4 Dodge AC vs.Giants
+2 appraise to determine price of nonmagical goods with gemstones
+1 attack against goblinoids and orcs
+2 saves vs poison,spells,spell-like abilities
+4 CMD when resisting bull rush/trip on the ground
+2 Perception to notice unusual stonework such as traps and hidden doors in stone. Receive check within 10 feet
Proficient with battleaxes,heavy picks,warhammers
Elemental Ray 1d6 cold 5/day 30 feet

Equipment:
Battleaxe (10)
Dagger (2)
Sorcerer's Kit (8)
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
soap
torches (10)
trail rations (5 days)
waterskin
CLW potion

Spells DC 12+Level 0/5/0/0
0 Detect Magic,Disrupt Undead,Ray of Frost,Message,Mending
1 Magic Missile,Mage armor
2
3

That is often the phrase uttered when Agghhh(Augy) the Unclean enters the area. This hunchbacked dwarf is bald and has a uneven beard that would mark him a madman in dwarf society is perhaps on of the reasons he is traveling with the circus. Augy quite often goes around in just trousers and boots, leaving his sweaty form exposed without a care for weather unless it is snowing furiously.
Augy entered the employ of the Circus due to being run out of town for being an ugly, smelly nuisance and showed a surprising skill for cooking
and wagon repair which makes others wonder if he was a member of another caravan. He also has a smattering of skill with looking after animals but is a 'master of none' and only called upon in emergencies and is the unofficial cook.(Although everyone insists he jump in the river before he starts a meal.)
Agghhh, while serving as a handy-man, laborer and a surprisingly good cook while in town before The Circus arrived, was only really tolerated for his slight magical skill that mended broken tools and small objects that paid for his cot and stew at the local tavern. Once a less hygiene-challenged cook was found, Agghh found himself hauling trash about and work that utterly ignored his vast array of skills.(Or so he said.) When The Circus arrived, Agghh saw the often repaired canvas, wood and leather that made up the patchwork displays and presented himself as an expert at maintaining equipment and sweetened the deal with a bowl of his finest stew.
He was sure he made it correctly, but kept wondering why they had such a sour look on their face as they ate, he did get hired though and now fixes minor damage, cooks, handles the animals and whatever work that needs to be done in areas away from everyone else. He doesn't mind, the quiet gives him time to concentrate.


I am still interested. Shadow creature fortune teller.

Let me know what I need to change.

I think you wanted me to have the custom race include outsider rather than pick it up with the shadow template.


@Shi'vatha: Interesting. I'll have to give a think as to whether I'd allow him and how the non HD levels would be handled.

@MannyGoblin: You'll have to tweak the background a bit considering that you wouldn't be starting the game as a Circus member. Also, not to shatter your dreams of being cook, but Zathyl who posted up above has been consistently dropping some pretty ace cooking checks.

@Katie: I decided no templates or high RP races this go around to keep the party uniform - you'd need to drop the shadow template entirely.


Steve the Cat wrote:

@Shi'vatha: Interesting. I'll have to give a think as to whether I'd allow him and how the non HD levels would be handled.

@MannyGoblin: You'll have to tweak the background a bit considering that you wouldn't be starting the game as a Circus member. Also, not to shatter your dreams of being cook, but Zathyl who posted up above has been consistently dropping some pretty ace cooking checks.

@Katie: I decided no templates or high RP races this go around to keep the party uniform - you'd need to drop the shadow template entirely.

Almost sounds like you need a "Table/Group 2/B".


Will twerk/tweak when I get back home. I guess he could be a laborer in town where the circus visits.


Steve the Cat wrote:
@Shi'vatha: Interesting. I'll have to give a think as to whether I'd allow him and how the non HD levels would be handled.

Well, at least it's not an outright 'get lost'. :)


Okay, switched him to a carpenter and wainwright who can keep things in repair.

Spoiler:
Full Name : Agggghh the Unclean

Race: Dwarf

Classes/Levels Sorcerer 2(Skill focused)

Gender M

Size M

Age

Special Abilities :

Alignment: CN

Deity : Ale!

Location

Languages Dwarf,Common

Occupation : Handyman,Gofer

Strength 10
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 10
Wisdom 12 (+1)
Charisma 15 (+2)
Height: Weight: Hair:Bald Eyes: Brown
Favored Class: Sorcerer(Elemental-Cold) (Skill)
EXP: 0
Hit Points: 13
Spd: 20
Init: +0
AC: 12( armor shield)/Touch 12/FF 10)
BAB: +1
CMB: +1
CMD: 13
Saves: Fort +3(+5 poison) Ref +3 (+5 spells/SA) Will +4(+6 spells/SA)

Weapons:
Battleaxe +1 1d8 x3
Dagger +1 1d4 19-20

Skills: (3 plus 1 bonus per level)Perception (2+1)3,Spellcraft(2+3)5,Profession(Wainwright)(1+1+3+1 trait)6,Craft(Carpentry)(1+3+1 trait)5 Profession-Driver(1+1)2,Handle Animal(1+2)3

Feats:Enshew Materials,Combat Casting (+4 concentration when casting defensively or grappled)
Traits:Deft Dodger(+1 Reflex save),Survivalist(+1 fort saves)
Special Abilities:20 feet move speed not modified by armor or encumbrance
Darkvision 60 feet
+4 Dodge AC vs.Giants
+2 appraise to determine price of nonmagical goods with gemstones
+1 attack against goblinoids and orcs
+2 saves vs poison,spells,spell-like abilities
+4 CMD when resisting bull rush/trip on the ground
+2 Perception to notice unusual stonework such as traps and hidden doors in stone. Receive check within 10 feet
Proficient with battleaxes,heavy picks,warhammers
Elemental Ray 1d6 cold 5/day 30 feet

Equipment:
Battleaxe (10)
Dagger (2)
Sorcerer's Kit (8)
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
soap
torches (10)
trail rations (5 days)
waterskin
CLW potion

Spells DC 12+Level 0/5/0/0
0 Detect Magic,Disrupt Undead,Ray of Frost,Message,Mending
1 Magic Missile,Mage armor
2
3

"What is that smell?!"That is often the phrase uttered when Agghhh(Augy) the Unclean enters the area. This hunchbacked dwarf is bald and has a uneven beard that would mark him a madman in dwarf society is perhaps on of the reasons he is living in town as a carpenter and laborer. Augy quite often goes around in just trousers and boots, leaving his sweaty form exposed without a care for weather unless it is snowing furiously.
Augy entered the employ of various businesses, especially the carpenter guild due to being run out of his clan for being an ugly, smelly nuisance and showed a surprising skill for carpentry and wagon repair which makes others wonder if he was a member of a caravan. He also has a smattering of skill with looking after animals but is a 'master of none' and only called upon in emergencies.
Agghhh, while serving as a handy-man, and laborer in town before The Circus arrived, was only really tolerated for his slight magical skill that mended broken tools and small objects that paid for his cot and stew at the local guild. He knows he is unpopular and is wondering if he should just pull up stakes and find better opportunities.


Just a heads up, I'll probably keep this open for a day or two, at which point the players and I will make our pick.


*Slides over catnip. A gift, that is all it is. That's the ticket.*


Pounces on Catnip

*NOM!*


After much deliberation and player input, we have decided to welcome Shi'Vatha into the Circus - head on over to the discussion board!


Thanks. :)


Is this campaign still open?


It's ongoing, but no one is currently needed. :)

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