Are role players becoming more competitive?


Pathfinder First Edition General Discussion

51 to 62 of 62 << first < prev | 1 | 2 | next > last >>

And lets not forget that PFS is rather lethal. You kind of need a super-optimized character just to live through it.


The 'tacticalization' of the game using maps and minis as the focus instead of story and RP'ing is likely another huge contributor to this. It has lead to more of a board game atmosphere in many ways.

That being said, I love maps and minis and I try hard not to powergame my characters, and so that cannot be the whole picture.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

8 people marked this as a favorite.
Edymnion wrote:
And lets not forget that PFS is rather lethal. You kind of need a super-optimized character just to live through it.

No.

If you believe the above, then either your sampling of PFS is extremely non-representative, or your idea of what constitutes "super-optimized" is simply wrong.

-----------------------

On a separate note, there seem to be a lot of folks who think "optimized" means "focuses on dealing lots of damage at the expense of all else". (This error seems to be mostly made by people who don't identify as optimizers themselves.) Buy a dictionary, people. If you're looking at a character that's nothing but a mindless DPR machine that's worthless whenever he faces something that won't stand still and let him full-attack it, you are not looking at an optimized character.

Please stop conflating "optimized" (which literally means "well-made") with "specialized for nothing but damage with no flexibility". I share your wrath against the latter, but it's folly to direct that wrath at the former. They are separate groups.


Jiggy wrote:
Edymnion wrote:
And lets not forget that PFS is rather lethal. You kind of need a super-optimized character just to live through it.

No.

If you believe the above, then either your sampling of PFS is extremely non-representative, or your idea of what constitutes "super-optimized" is simply wrong.

I assumed that was sarcasm due to PFS's rather infamous reputation for being a faceroll.

Sovereign Court

Eryx_UK wrote:


As both player and especially as GM I loath over-optimization.

Yes - but who gets to draw the line in the sand to decide what is 'over'-optimization?


4 people marked this as a favorite.
Charon's Little Helper wrote:
Eryx_UK wrote:


As both player and especially as GM I loath over-optimization.
Yes - but who gets to draw the line in the sand to decide what is 'over'-optimization?

It's not a hard concept. People with less optimization then you are filthy casuals and those with more are filthy power-gaming munchkins.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

chaoseffect wrote:
Jiggy wrote:
Edymnion wrote:
And lets not forget that PFS is rather lethal. You kind of need a super-optimized character just to live through it.

No.

If you believe the above, then either your sampling of PFS is extremely non-representative, or your idea of what constitutes "super-optimized" is simply wrong.

I assumed that was sarcasm due to PFS's rather infamous reputation for being a faceroll.

Well, there are a handful of notoriously deadly scenarios, so it's possible he could have tried out a few sessions and just happened to get those exceptions back to back. I recall a thread in the PFS forums once where someone complained about how deadly he had found PFS to be in his first few games, and a little Q&A determined that was exactly what happened. Fortunately, folks were able to reassure him that his experience was not representative of the whole campaign, so he gave it another shot.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I've played damn near everything that PFS has to offer, and I've only died three times. (Across two characters.)


Roleplayers aren't becoming much more competitive, it's just that presence of internet and much more communication allows those who are to be more visible in the much-more widespread community. When you see more players, expect higher number of players of various types and preferences. Do the percentage of those increased? Hard to say. There is also issue of the more competitive players often being more vocal than the rest which my skew the results even more.


1 person marked this as a favorite.
Jiggy wrote:
chaoseffect wrote:
Jiggy wrote:
Edymnion wrote:
And lets not forget that PFS is rather lethal. You kind of need a super-optimized character just to live through it.

No.

If you believe the above, then either your sampling of PFS is extremely non-representative, or your idea of what constitutes "super-optimized" is simply wrong.

I assumed that was sarcasm due to PFS's rather infamous reputation for being a faceroll.
Well, there are a handful of notoriously deadly scenarios, so it's possible he could have tried out a few sessions and just happened to get those exceptions back to back. I recall a thread in the PFS forums once where someone complained about how deadly he had found PFS to be in his first few games, and a little Q&A determined that was exactly what happened. Fortunately, folks were able to reassure him that his experience was not representative of the whole campaign, so he gave it another shot.

Not to mention that with Pathfinder being a team game and PFS's basic idea of letting anyone join a game, it's just about inevitable that you'll be unlucky in your choice of teammates at some point. An optimized character is better when the deck is stacked against you.


2 people marked this as a favorite.
thejeff wrote:
Eryx_UK wrote:

My experience is that optimization was never really part of role playing games until the late 90's and the release of 3.5 D&D. People just played their characters and told the story that the group was playing.

I put the blame on two things. One is ease of online discussion. By this time nearly every home has an internet connection and suddenly we were all able to share and talk as a global gaming community. From that players learnt what others had done and things started to click into place. Secondly, I put a lot of the "blame" on newcomers to the hobby. Many have come from computer gaming and MMO's where being the best of the best is paramount. The older role-players are moving on, popping their clogs or just not getting involved, and so the vocal new generation are having things changed to their way of playing. Times have changed

D&D 3.5 came out in 2003. 3.0 in 2000. So "the late 90's and the release of 3.5 D&D" don't really correlate.

The difference, in my opinion, is mechanics. D&D 3.x allows optimizations in ways early editions did not. The palette to work with is much larger.

Int the 90s there was the 2E black Players Options books. That was "Combat and Tactic" and "Skills and Powers". Those books had tons of optimization, that came out in 95. Prior to the optimization came came from the players handbooks. The race ones had the most options and did the subsclass books. Fighter added a bit but the Eleven Handbook really changed the game. It's this book that introduced what later become combat feats.


Went to my first con recently and though there was some bragging it was far from enough to annoy me. The players did an excellent job of doing right by the party rather than hogging the limelight.

I agree that all PC's should be optimized, but THERE ARE some overpowered classes / combinations that can leave other players feeling unparticipatory. And some players make builds that are so min/maxed that other players have to play a certain way in order for that PC to do his superthing...over and over again. Haven't we all heard "don't get into this or that position so i can do my special nova deally". Than they sulk because someone didn't cooperate and they really didn't design their PC to contribute in much of any other way.

I have seen a tendency(though certainly not universal) for players to design more versatile PCs as they get more experience playing PFS so they can contribute to more situations. A group of these types of PCs often is not as powerful as the average group but they don't fail hardly any skill checks or run out of healers which can happen in a group of minmaxers.

51 to 62 of 62 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Are role players becoming more competitive? All Messageboards

Want to post a reply? Sign in.