
Humphrey Boggard |
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After much rules learning and careful crafting my PC, Sun "The Cage Potato" Wei, is ready to lead our all monk party at the Ruby Phoenix Tournament.
Since Sun Wei is a Sensei/Drunken Master/Qinggong monk he'll be using his Advice class feature to Inspire Courage as a bard of the same level (11 here). So I thought I'd ask the boards for good martial arts advice that he could impart to the team with each round of Advice he uses.
1. [After compatriot misses an attack or fails to confirm a critical hit] Your Ki is weak! You need to do more Ki lifts.
2. Your so-called kung fu ... is really ... quite pathetic.
3. When you can balance a tack hammer on your head you'll be able to head off your foes with a balanced attack.
Any suggestions for tips to help the party?

Humphrey Boggard |

Just played our first session. The party members were:
Volanta [Monk 1/Brawler 10] - A disarming machine. Acquires whichever combat maneuver feats she needs on the fly to win a fight.
Irish "The Wagon" O'Malley [Monk 2/Brawler 9] - Uses Dragon and Pummeling style together to devasting effect.
Chip "Lex Bomber" Chesterman [Zen Archer 11] - Ranged juggernaut.
Sun "The Cage Potato" Wei [Sensei/Drunken Master/Qinggong Monk 11] - Drunk buffer, competent grappler, and shooter of scorching rays.
Here are a few notables:
9. Damn it, O'Malley, hit him with your discipline not with your fist.
10. Damn it, O'Malley, I haven't seen you in the Chi gym lately.
11. Chip, try shooting the arrows where the opponents are instead of where they are not.
Generally the pattern has been player X rolls badly and I tell them to try harder. When I want to end the Advice bonus, I switch to pure criticism so they know it's the last two rounds of Inspire Courage (since I took lingering performance).