Fear and closed locations


Rules Questions and Gameplay Discussion

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

We had an interesting conundrum come up in tonight's play.

We had closed all the locations and were looking for the boss when our bard encountered a monster.
The only spell she had was 'Fear'
Fear says "Discard this card to evade a non-villain monster and shuffle it into an open location of your choice."

So with all locations closed were does the monster go?

We ruled that it would just shuffle back into it's own location.


The location you found it in is an open location. Unless this was a really weird scenario.


I have no known example where you can encounter a bane in a closed location, so maybe you made a mistake somewhere.

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

We had already encountered the henchman at the location and closed it. You can still explore a closed location.

The boss had been moved from its original location after the first fight. We did not know which location remaining it was in, so we closed them when we got the chance with the henchman, and continued exploring.


Tim Statler wrote:

We had already encountered the henchman at the location and closed it. You can still explore a closed location.

The boss had been moved from its original location after the first fight. We did not know which location remaining it was in, so we closed them when we got the chance with the henchman, and continued exploring.

Closing generally means banishing all the cards. A few locations let you put back some boons.


I suspect you might be closing locations wrong.

S&S Rulebook p15 wrote:

When you have the opportunity and want to close a location, do whatever the location’s When Closing section says....If you succeed at meeting the When Closing requirement, search the location deck for villains. If you find any, banish all non-villain cards from the location deck. The location is not closed—but at least you know where the villains are!

If you didn’t find any villains, perform the When Permanently Closed effect: First, apply any effects that say “before closing.” Then banish all of the cards from the location deck; it is now closed. Finally, apply any effects that say “on closing” and flip the location card over.

So, after you defeat a henchman, you have an opportunity to attempt to close the location. Assuming you succeed at the "When Closing" requirement, there are two possible outcomes:

Outcome 1
You examine all the cards remaining in the location deck. The villain is not there. Apply any "before closing" effect, banish all the cards in the location deck, then apply any "on closing" effects and flip the location card over.

Outcome 2
You examine all the cards remaining in the location deck. The villain is in there. Banish all other cards except the villain(s). Put the villains back. The location is not close.

So there really shouldn't be any monsters in closed locations, but they will have been banished when you closed it. So if you haven't found the villain yet, there should be at least 1 open location. There could be a scenario when some of that wouldn't be true, as might be the case with The Land of the Blind.

So, if it was true that all the locations were closed, I ignore just the impossible part, which would make the card simply evade the monster. In that case, the definition of evade is that it goes back into the location you found it in.


Yes, actually the Land of the Blind (see other thread) is THE scenario I know of where you can have a henchman added on top of a closed location. In which case indeed your question about the Fear spell is relevant.
The basic golden rule is: if you can't do it because it's impossible, then you don't do it (I always LOVE to state that rule this way).

To state the obvious: if there is no open location then you definitively can't "shuffle it into an open location of your choice".

Now indeed this can be seen in two ways :

A) NiceGuy : the impossibility applying only to the second part of the sentence, the Fear card power still is available and only reads : "Discard this card to evade a non-villain monster". So you would avoid the encounter and the henchman would be by default of the evasion rule shuffled back in the location deck it cames from (or would stay on top if the scenario says so for example).

B) Bad RuleLawyerGuy : the impossibility applying to the second part of the sentence makes the whole sentence non applicable, and Fear has no effect. So you don't evade the encounter.

My pick would be case A) since the golden rule says to ignore the instruction, not the whole power/sentence.

Pathfinder Adventure Card Game Designer

NiceGuy wins.

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