paizo.com Recent Posts in Crafter Settlements are failing - updated stats 20150218paizo.com Recent Posts in Crafter Settlements are failing - updated stats 201502182015-02-18T17:30:58Z2015-02-18T17:30:58ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Ziggumesh of Katapesh (alias of avari3)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#482015-02-21T17:35:01Z2015-02-21T17:35:01Z<div class="messageboard-quotee">TEO Pino wrote:</div><blockquote><br />
<br />
Perhaps the problem is simply that there are too many crafting settlements ?</p>
<p>If 1/3rd of the businesses in town sell the same stuff, a lot of them are going to fail. </blockquote><p>Pino really nailed it here, 10/33 crafting settlements was unlikely to be viable in the short term or the long. If we arbitrarily cut off "non failing" relative to overall population at currently >30, we find 3/13 ( a little under 25%) of them are crafting towns.
<p>If I had to wing a guess that sounds like the correct ratio. I also agree that the crafting towns within major blocs will get bumps when certain mechanics are in.</p>TEO Pino wrote:Perhaps the problem is simply that there are too many crafting settlements ?If 1/3rd of the businesses in town sell the same stuff, a lot of them are going to fail.
Pino really nailed it here, 10/33 crafting settlements was unlikely to be viable in the short term or the long. If we arbitrarily cut off "non failing" relative to overall population at currently >30, we find 3/13 ( a little under 25%) of them are crafting towns. If I had to wing a guess that sounds like the...Ziggumesh of Katapesh (alias of avari3)2015-02-21T17:35:01ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Ziggumesh of Katapesh (alias of avari3)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#472015-02-21T17:14:00Z2015-02-21T17:14:00Z<p>Keeper's Pass is plenty healthy, way beyond character #'s. As the economic engine of EBA it will not find itself wont for anything it needs to be top level.</p>Keeper's Pass is plenty healthy, way beyond character #'s. As the economic engine of EBA it will not find itself wont for anything it needs to be top level.Ziggumesh of Katapesh (alias of avari3)2015-02-21T17:14:00ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Thodhttps://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#462015-02-20T15:44:45Z2015-02-20T15:44:45Z<p>Gatherers will never be able to fullfill the needs of bandits as a rich source of victims.</p>
<p>A day has 23 PFO hours. I reckon you can gather around 10 hours per day without risking to strip mine the hex. The 30 hours is a rough number - but should be accurate enough.</p>
<p>This means on average only < 1 gatherers can be in a hex at any given time or you strip mine the hex. The 10 hours is conservative - but even if it is closer to 20 hours - that is still not enough. I have seen strip mining occur in day 1 and 2 of the game - haven't seen it since.
<br />
Off course gatherers don't spread out evenly. At the same time they will disperse to 'better' times if lots of bandits appear at the same time.</p>
<p>Bottom line: a hex isn't sustaining enough gatherers to be target rich enough for bandits. </p>
<p>edit: the 10 hours are based on an average of 10000 resources in a hex, 30% gathered per day and 300 resources gathered per hour for a gatherer. You can gather up to 60% under ideal circumstances. But gathering isn't constant and will be in bursts. Also a good gatherer can gather >300 raw materials per hour - at least in flat areas.</p>Gatherers will never be able to fullfill the needs of bandits as a rich source of victims.
A day has 23 PFO hours. I reckon you can gather around 10 hours per day without risking to strip mine the hex. The 30 hours is a rough number - but should be accurate enough.
This means on average only 300 raw materials per hour - at least in flat areas.Thod2015-02-20T15:44:45ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Gol Guurzak (alias of Guurzak)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#452015-02-20T16:14:57Z2015-02-20T15:07:32Z<p>Gushers will change that dynamic.</p>Gushers will change that dynamic.Gol Guurzak (alias of Guurzak)2015-02-20T15:07:32ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Neadenil Edam (alias of Carbunkle Squirrelbane)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#442015-02-20T01:04:08Z2015-02-20T00:53:20Z<div class="messageboard-quotee">Savage Grace wrote:</div><blockquote></p>
<p>The other thing working against needing "safety in numbers" is that no gathering load is all that valuable. It represents •time• but there's no jackpot sort of loot for gatherers to care about, unlike a PvE hunter who lands a level 19 tier 3 recipe and deeply cares about getting THAT load home, even if it only took him 20 seconds to get it. </blockquote><p>Recipes in trash nodes would fix that :DSavage Grace wrote:The other thing working against needing "safety in numbers" is that no gathering load is all that valuable. It represents *time* but there's no jackpot sort of loot for gatherers to care about, unlike a PvE hunter who lands a level 19 tier 3 recipe and deeply cares about getting THAT load home, even if it only took him 20 seconds to get it.
Recipes in trash nodes would fix that :DNeadenil Edam (alias of Carbunkle Squirrelbane)2015-02-20T00:53:20ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Savage Gracehttps://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#432015-02-20T00:16:26Z2015-02-20T00:16:26Z<p>Though at first glance it might just look like a target rich environment to a predator, a hex full of UNITED gatherers can better ward off predators. </p>
<p>I think we could see such groups, once the population rises enough that bumping into predators isn't so rare.</p>
<p>Right now, the size of the map in relation to the population makes "safety in numbers" not terribly important.</p>
<p>The other thing working against needing "safety in numbers" is that no gathering load is all that valuable. It represents •time• but there's no jackpot sort of loot for gatherers to care about, unlike a PvE hunter who lands a level 19 tier 3 recipe and deeply cares about getting THAT load home, even if it only took him 20 seconds to get it.</p>Though at first glance it might just look like a target rich environment to a predator, a hex full of UNITED gatherers can better ward off predators.
I think we could see such groups, once the population rises enough that bumping into predators isn't so rare.
Right now, the size of the map in relation to the population makes "safety in numbers" not terribly important.
The other thing working against needing "safety in numbers" is that no gathering load is all that valuable. It represents...Savage Grace2015-02-20T00:16:26ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Yrme (alias of Urman)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#422015-02-19T23:45:58Z2015-02-19T23:45:58Z<div class="messageboard-quotee">Neadenil Edam wrote:</div><blockquote> ... Despite all the talk of trade and swap, gathering and crafting are essentially solo activities. Gathering in a group achieves nothing other than reducing the take for everyone gathering.</blockquote><p>While there are no mechanical benefits to grouping for gathering, if gatherers coordinate their efforts and split up the space in a hex they can dramatically reduce their "run around looking for node" time. Every time a node is cleared it will respawn elsewhere in the hex, and nodes will often respawn within site of another gatherer.Neadenil Edam wrote:... Despite all the talk of trade and swap, gathering and crafting are essentially solo activities. Gathering in a group achieves nothing other than reducing the take for everyone gathering.
While there are no mechanical benefits to grouping for gathering, if gatherers coordinate their efforts and split up the space in a hex they can dramatically reduce their "run around looking for node" time. Every time a node is cleared it will respawn elsewhere in the hex, and nodes...Yrme (alias of Urman)2015-02-19T23:45:58ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Neadenil Edam (alias of Carbunkle Squirrelbane)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#412015-02-19T22:21:45Z2015-02-19T22:21:45Z<p>It is actually much harder to recruit for a crafting town.</p>
<p>Until they hit tier 2 training barriers crafters are a lot more likely to play solo than a combat focused player. Despite all the talk of trade and swap, gathering and crafting are essentially solo activities. Gathering in a group achieves nothing other than reducing the take for everyone gathering.</p>
<p>Once a player does hit tier 2 it also often makes more sense as a crafter to join a settlement where you have a market rather than a settlement where everyone crafts.</p>
<p>Also if a group of players are thinking of joining a settlement its unlikely they will all be crafters.</p>
<p>There are big advantages to being in a crafting settlement but they are not obvious to new recruits. Perhaps the crafting settlements need to focus on recruiting entire companies - the "Mercenary Companies needed for a crafting town, we can supply all the tier 2 gear you need if you fight for us" sort of approach.</p>
<p>One significant issue for crafting settlements is they gave up a lot to be dedicated crafters however the AH system was temporarily abandoned in favor of "fixing" the PvP (that still almost never happens in game) and the proposed settlement advantages (training fees etc) of having all the neighbors train and craft at your town are still waiting development some time in the future.</p>It is actually much harder to recruit for a crafting town.
Until they hit tier 2 training barriers crafters are a lot more likely to play solo than a combat focused player. Despite all the talk of trade and swap, gathering and crafting are essentially solo activities. Gathering in a group achieves nothing other than reducing the take for everyone gathering.
Once a player does hit tier 2 it also often makes more sense as a crafter to join a settlement where you have a market rather than a...Neadenil Edam (alias of Carbunkle Squirrelbane)2015-02-19T22:21:45ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218G&S Thannon Forsworn (alias of Thannon Forsworn)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#402015-02-19T20:19:23Z2015-02-19T20:19:23Z<div class="messageboard-quotee">Yrme wrote:</div><blockquote> There is also potential value in trade towns on a static(ish) border between two regional alliances. </blockquote><p>I think those will end up being smaller half way houses so to speak that could act as an intermediary for the flow of materials back and forth. Keeping a border town secure and prosperous may be problematic if it's between possibly hostile forces. But keeping a presence with some basic facilities for moving goods might be both doable and lucrative.Yrme wrote:There is also potential value in trade towns on a static(ish) border between two regional alliances.
I think those will end up being smaller half way houses so to speak that could act as an intermediary for the flow of materials back and forth. Keeping a border town secure and prosperous may be problematic if it's between possibly hostile forces. But keeping a presence with some basic facilities for moving goods might be both doable and lucrative.G&S Thannon Forsworn (alias of Thannon Forsworn)2015-02-19T20:19:23ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Yrme (alias of Urman)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#392015-02-21T17:41:20Z2015-02-19T20:06:10Z<p>There is also potential value in trade towns on a static(ish) border between two regional alliances.</p>There is also potential value in trade towns on a static(ish) border between two regional alliances.Yrme (alias of Urman)2015-02-19T20:06:10ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218G&S Thannon Forsworn (alias of Thannon Forsworn)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#382015-02-19T19:29:47Z2015-02-19T19:29:47Z<p>My personal prediction is you will find one major hub/craft town in almost every region that will primarily stick to covering as many crafting things as they can (if not all). You'll find other combat oriented settlements specializing their crafting picks for their region's primary resources or taking the crafting options that synergize with their combat roles for the purpose of overcoming gating but offsetting external dependence.</p>My personal prediction is you will find one major hub/craft town in almost every region that will primarily stick to covering as many crafting things as they can (if not all). You'll find other combat oriented settlements specializing their crafting picks for their region's primary resources or taking the crafting options that synergize with their combat roles for the purpose of overcoming gating but offsetting external dependence.G&S Thannon Forsworn (alias of Thannon Forsworn)2015-02-19T19:29:47ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Gol Guurzak (alias of Guurzak)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#372015-02-19T20:04:08Z2015-02-19T19:08:41Z<p>Ultimately, there's no such thing as a "Crafting/Auction" settlement, as we understand it now, in the post-Catastrophe world. Every settlement will be able to choose to dedicate one of their 3 large plots to an auction house. Most probably will not. Those who do, however, will almost certainly have some combat training buildings as well, rather than filling their whole building plan up with craft huts.</p>Ultimately, there's no such thing as a "Crafting/Auction" settlement, as we understand it now, in the post-Catastrophe world. Every settlement will be able to choose to dedicate one of their 3 large plots to an auction house. Most probably will not. Those who do, however, will almost certainly have some combat training buildings as well, rather than filling their whole building plan up with craft huts.Gol Guurzak (alias of Guurzak)2015-02-19T19:08:41ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218G&S Thannon Forsworn (alias of Thannon Forsworn)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#362015-02-21T17:14:16Z2015-02-19T19:04:24Z<p>Ultimately I would be surprised if there ended up being more than one Crafting/Auction settlement per resource region/power bloc.</p>Ultimately I would be surprised if there ended up being more than one Crafting/Auction settlement per resource region/power bloc.G&S Thannon Forsworn (alias of Thannon Forsworn)2015-02-19T19:04:24ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218TEO Pino (alias of Piney)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#352015-02-21T17:23:36Z2015-02-19T18:13:24Z<div class="messageboard-quotee">Thod wrote:</div><blockquote><p> Okay - a more serious post again. Why did I use the headline?</p>
<p>Crafter towns are not failing in regard to presence of people there. The opposite - and everyone seems t o agree on that.
<br />
But this seems not to translate into membership. The crafter towns represented some 26% of all votes - above average (this excludes Alderwag and Canis Castrum).
<br />
Now they represent just 13% (not yet corrected for Canis Castrum). So the relative percentage of players in crafter settlements to everything else did go down.
<br />
This despite crafter tons full of people. This despite it being easier to train fighting elsewhere as to have constantly moving around with resources. I know - I'm doing the run to Hammerfall on average 2-3 times a day.</p>
<p>I haven't seen any explanation for that presented here. So what will happen to these settlements post cataclysm when others can cherry pick what they need from the crafter town and when these players no longer need to move back and forward.</p>
<p>As I said - the title as click bait - but there is a serious message hidden in the numbers. Somehow the crafter settlements seem to e only 50% as efficient to turn over voters for them into playing customers or to attract new ones. </blockquote><p>Perhaps the problem is simply that there are too many crafting settlements ?
<p>If 1/3rd of the businesses in town sell the same stuff, a lot of them are going to fail.</p>Thod wrote:Okay - a more serious post again. Why did I use the headline?
Crafter towns are not failing in regard to presence of people there. The opposite - and everyone seems t o agree on that.
But this seems not to translate into membership. The crafter towns represented some 26% of all votes - above average (this excludes Alderwag and Canis Castrum).
Now they represent just 13% (not yet corrected for Canis Castrum). So the relative percentage of players in crafter settlements to...TEO Pino (alias of Piney)2015-02-19T18:13:24ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Quijenothhttps://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#342015-02-19T17:46:28Z2015-02-19T17:46:28Z<p>Consider this...</p>
<p>How many players does a crafting settlement need?</p>
<p>How many players does a regular settlement need?</p>
<p>At first glance you may say that regular settlements need a lot less but in fact they require more.</p>
<p>Crafting settlements have 4 gathering, 7 refining, and 10 crafting feats. Assuming most crafters will take 1 of each or split 2 over their DT accounts. Thats about 10-12 members needed to cover Tier 2 crafting.</p>
<p>However, regular settlements are looking to gear their members as quickly as possible. Rather than rely on their neighboring crafting settlements they are doing it all in-house with extra accounts or DTs. They are also pushing to be the first to T2, or T3 a lot more aggressively than crafting settlements meaning they want single progression only characters. That means 17-21 characters all with DTs or second accounts.</p>
<p>DT Crafters are a serious problem for crafting settlements IMHO.</p>
<p>I'm sure this is not how GW envisioned the game to be but right now that's how its working. And, as has been addressed already in this post, it has a lot to do with the poor communication in this game.</p>
<p>I hope I'm wrong and some regular settlements are supporting their neighbors.</p>Consider this...
How many players does a crafting settlement need?
How many players does a regular settlement need?
At first glance you may say that regular settlements need a lot less but in fact they require more.
Crafting settlements have 4 gathering, 7 refining, and 10 crafting feats. Assuming most crafters will take 1 of each or split 2 over their DT accounts. Thats about 10-12 members needed to cover Tier 2 crafting.
However, regular settlements are looking to gear their members as...Quijenoth2015-02-19T17:46:28ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Giorgo (alias of George Velez)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#332015-02-19T00:51:54Z2015-02-19T00:51:54Z<div class="messageboard-quotee">Giorgo wrote:</div><blockquote> Is EE4 scheduled for Thursday 2/19/15 after daily downtime? </blockquote><div class="messageboard-quotee"><a href="https://goblinworks.com/forum/post/16294/" target="_blank" rel="nofollow">Ryan Dancey</a> wrote:</div><blockquote> We are going to delay the release of Early Enrollment v4.0 by one day from Thursday to Friday this week to allow some extra time for debugging. </blockquote><p>Giorgo wrote:Is EE4 scheduled for Thursday 2/19/15 after daily downtime?
Ryan Dancey wrote:We are going to delay the release of Early Enrollment v4.0 by one day from Thursday to Friday this week to allow some extra time for debugging.Giorgo (alias of George Velez)2015-02-19T00:51:54ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218KotC - Erian El'ranelen (alias of erian_7)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#322015-02-19T00:17:23Z2015-02-19T00:17:23Z<p>Well, I can say at least for Keeper's Pass that our approach is this—we're not looking to be the biggest. We want settlement members that actually align with our overall goals. We're very much about quality of quantity in that regard. As Cougar noted, for whatever reason we've got near 50% of our LR pledge folks that just haven't shown up. We don't know why, or how to contact them unfortunately, but we have some suspicion that lots of them are waiting for the game to mature, and possibly for the WoT to end, before coming back around. If we figure out a magic bullet to fix that, we'll certainly share (we also have a strong belief that the game needs numerous, diverse settlements, and so happily support that growth). </p>
<p>We also have every intention of working well with our alliance partners, filling in certain areas so they can in turn focus on specific strengths. I believe this is a critical factor for any of the smaller settlements, not just Crafting. I know some want to remain independent, but barring some niche positions (like EL) that is going to be a very hard road.</p>Well, I can say at least for Keeper's Pass that our approach is this--we're not looking to be the biggest. We want settlement members that actually align with our overall goals. We're very much about quality of quantity in that regard. As Cougar noted, for whatever reason we've got near 50% of our LR pledge folks that just haven't shown up. We don't know why, or how to contact them unfortunately, but we have some suspicion that lots of them are waiting for the game to mature, and possibly for...KotC - Erian El'ranelen (alias of erian_7)2015-02-19T00:17:23ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Caldeathe Baequianniahttps://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#312015-02-18T23:19:29Z2015-02-18T23:19:29Z<p>Even in the real world, by their nature, trade hubs don't need as many people. They serve a valuable service for their surrounding communities and so can count on support in many cases. Eventually, the successful ones attract people who put down roots. At the moment, I can have my people (on paper) in Stoneroot Glade, yet spend most of their time in Alderwag. Once Alderwag has the ability to charge a different rate for facility and training access for members and visitors, that may change.</p>Even in the real world, by their nature, trade hubs don't need as many people. They serve a valuable service for their surrounding communities and so can count on support in many cases. Eventually, the successful ones attract people who put down roots. At the moment, I can have my people (on paper) in Stoneroot Glade, yet spend most of their time in Alderwag. Once Alderwag has the ability to charge a different rate for facility and training access for members and visitors, that may change.Caldeathe Baequiannia2015-02-18T23:19:29ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Thodhttps://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#302015-02-18T22:58:56Z2015-02-18T22:50:09Z<p>Okay - a more serious post again. Why did I use the headline?</p>
<p>Crafter towns are not failing in regard to presence of people there. The opposite - and everyone seems t o agree on that.
<br />
But this seems not to translate into membership. The crafter towns represented some 26% of all votes - above average (this excludes Alderwag and Canis Castrum).
<br />
Now they represent just 13% (not yet corrected for Canis Castrum). So the relative percentage of players in crafter settlements to everything else did go down.
<br />
This despite crafter tons full of people. This despite it being easier to train fighting elsewhere as to have constantly moving around with resources. I know - I'm doing the run to Hammerfall on average 2-3 times a day.</p>
<p>I haven't seen any explanation for that presented here. So what will happen to these settlements post cataclysm when others can cherry pick what they need from the crafter town and when these players no longer need to move back and forward.</p>
<p>As I said - the title as click bait - but there is a serious message hidden in the numbers. Somehow the crafter settlements seem to e only 50% as efficient to turn over voters for them into playing customers or to attract new ones.</p>Okay - a more serious post again. Why did I use the headline?
Crafter towns are not failing in regard to presence of people there. The opposite - and everyone seems t o agree on that.
But this seems not to translate into membership. The crafter towns represented some 26% of all votes - above average (this excludes Alderwag and Canis Castrum).
Now they represent just 13% (not yet corrected for Canis Castrum). So the relative percentage of players in crafter settlements to everything else did...Thod2015-02-18T22:50:09ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Liam Lhttps://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#292015-02-18T22:08:55Z2015-02-18T22:08:55Z<p>I commute from my "home" settlement to the nearby crafting settlement whenever I need to craft. That definitely seems to be the way to do things at this time.</p>
<p>Company chat and settlement chat will definitely improve quality of life when they get implemented. A friend list, with maybe a subset for customers and frenemies, would be great too.</p>I commute from my "home" settlement to the nearby crafting settlement whenever I need to craft. That definitely seems to be the way to do things at this time.
Company chat and settlement chat will definitely improve quality of life when they get implemented. A friend list, with maybe a subset for customers and frenemies, would be great too.Liam L2015-02-18T22:08:55ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Giorgo (alias of George Velez)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#282015-02-18T21:45:50Z2015-02-18T21:45:50Z<p>Is EE4 scheduled for Thursday 2/19/15 after daily downtime?</p>Is EE4 scheduled for Thursday 2/19/15 after daily downtime?Giorgo (alias of George Velez)2015-02-18T21:45:50ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218KotC - Erian El'ranelen (alias of erian_7)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#272015-02-21T17:09:07Z2015-02-18T21:35:33Z<p>For all members of the EBA, this communication difficulty is exactly why we're looking to centralize some things to an EBA Trade Council. If you are a member and you are experiencing difficulty in refining, crafting, or trade, certainly speak up to your leadership and encourage them to raise it as an EBA-wide consideration. If you aren't sure who to contact, feel free to come to me directly and I can route as appropriate.</p>
<p>However, I echo the concerns for in-game communication and look forward to that functionality. Company and Settlement level trade and storage functionality is certainly high on my list as well. Asynchronous transactions are exceedingly difficult at present, especially when crossing time zones. </p>
<p>As for the state of Keeper's Pass, I of course wouldn't turn down new members to any of our settlement Companies, but as others have said the vitality of the settlement is not directly reflected in the Company counts.</p>For all members of the EBA, this communication difficulty is exactly why we're looking to centralize some things to an EBA Trade Council. If you are a member and you are experiencing difficulty in refining, crafting, or trade, certainly speak up to your leadership and encourage them to raise it as an EBA-wide consideration. If you aren't sure who to contact, feel free to come to me directly and I can route as appropriate.
However, I echo the concerns for in-game communication and look...KotC - Erian El'ranelen (alias of erian_7)2015-02-18T21:35:33ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218DeciusBrutus (alias of Daniel Powell 318)https://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#262015-02-18T21:27:41Z2015-02-18T21:21:56Z<div class="messageboard-quotee">Lisa Stevens wrote:</div><blockquote> <div class="messageboard-quotee">Yrme wrote:</div><blockquote><p> I'm not sure why crafter settlements are expected to thrive at this time, compared to other settlements? All settlements have some crafting capabilities; crafting settlements have the advantage of all crafting stations •plus• an auction house. </p>
<p>Just speaking as a EBA member, I have spent more time in KP than in any other settlement during the last 6 weeks. I don't need to belong to Keeper's Pass to use their crafting stations or auction house. </blockquote><p>I think this is a big part of it. You don't have to belong to a crafting settlement to use their resources right now. Keeper's Pass is absolutely overflowing with activity right now, but it isn't all from their citizens. Members of EBA are spending all their time there gathering, crafting, and foraying into the field.
<p>I don't think pure numbers of members is going to be a good indication of the health of a crafting town. I think the other non-crafting settlements around it are going to use it as a base for their trade, help those settlements with defense, and basically ally with them for mutual benefit.</p>
<p>-Lisa </blockquote><p>Indeed. If Keeper's Pass needed resources and labor to improve at being a crafting settlement, they would have it despite not having many direct citizens.Lisa Stevens wrote:Yrme wrote:I'm not sure why crafter settlements are expected to thrive at this time, compared to other settlements? All settlements have some crafting capabilities; crafting settlements have the advantage of all crafting stations *plus* an auction house.
Just speaking as a EBA member, I have spent more time in KP than in any other settlement during the last 6 weeks. I don't need to belong to Keeper's Pass to use their crafting stations or auction house.
I think this is a...DeciusBrutus (alias of Daniel Powell 318)2015-02-18T21:21:56ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218Kaderehttps://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#252015-02-18T21:08:41Z2015-02-18T21:08:41Z<p>I think that is actually [SEGMENTATION FAULT]%.</p>I think that is actually [SEGMENTATION FAULT]%.Kadere2015-02-18T21:08:41ZRe: Forums: Pathfinder Online: Crafter Settlements are failing - updated stats 20150218coachhttps://paizo.com/threads/rzs2rzvk?Crafter-Settlements-are-failing-updated#242015-02-18T21:03:20Z2015-02-18T21:03:20Z<p>Actually the BEST growth is to a new company <a href="http://paizo.com/threads/rzs2rzwa?Dreamless-an-independent-resource-trading#1" target="_blank" rel="nofollow">Dreamless</a> ... with a growth of I reckon would be considered infinity %</p>
<p>from 0 to 24</p>
<p>i love stats, can make the numbers look like you want •sheepish grin•</p>Actually the BEST growth is to a new company Dreamless ... with a growth of I reckon would be considered infinity %
from 0 to 24
i love stats, can make the numbers look like you want *sheepish grin*coach2015-02-18T21:03:20Z