Anti-Magic Martial build?


Advice


I am thinking of making a melee fighter that is specced to shrug off magic, and am brainstorming options to best achieve this.

I am leaning Bloodrager with the Steelblood and Untouchable archetypes, MAgic Resistant Dwarf, with Arcane bloodline and Disruptive?

Early stages, so any advice is good. It will be 20 pt buy.


Take Primalist to get some rage powers like superstitious, witch hunter and spell sunder. If you go untouchable and don't really want any spell like abilities swap out 4th, 8th and 16th blood line powers for 6 rage rage powers.

Also consider the spell eater to get fast healing instead of DR. You get fast healing 2nd level while raging. Then you grab combat expertise and the stawart feats. Get the reckless abandon rage power. What this does is lowers you AC and boost you fast healing and non penalty to attack. You can Fast Healing 20 at 20th level (class 6, rage powers 2, improved stalwart 12). I think fast healing is a bit better than DR 20/- as it heals you even if the damage by passes your DR as spells for example.


Fast Healing 20 vs DR 20/-: Depends on how often you're taking damage. If you are only getting hit once a round, then yes, fast healing will be on par with DR, in essence negating the same 20 hp. However, if you get hit twice a round, DR is twice as good, and so on. The advantage of Fast Healing is that in rounds you DON'T get hit, you still gain 20 hp of healing - but that's still only when raging, which if you're close enough to warrant raging, your close enough to be getting swung at.


CraziFuzzy wrote:
Fast Healing 20 vs DR 20/-: Depends on how often you're taking damage. If you are only getting hit once a round, then yes, fast healing will be on par with DR, in essence negating the same 20 hp. However, if you get hit twice a round, DR is twice as good, and so on. The advantage of Fast Healing is that in rounds you DON'T get hit, you still gain 20 hp of healing - but that's still only when raging, which if you're close enough to warrant raging, your close enough to be getting swung at.

Also depends what type of damage you are taking. If you fight a lot of casters you probably won't be using your DR much but Fast Healing will heal magical damage.


Just for another possibility, a Paladin with a single level of Nature Oracle and the Noble Scion of War feat can dump dexterity for big charisma, and then use that big charisma for a big bonus to saves, as well as to initiative, touch AC, regular AC and CMD.

The same Paladin can also pick up Unsanctioned Knowledge to grab useful bonus spells, such as - Heroism and a Courageous Weapon to bump saves even higher, Vanish to stroll through a front line and set up an AoO a caster didn't realize they needed to defend from, and of course Silence.

Scarab Sages

LazGrizzle wrote:

I am thinking of making a melee fighter that is specced to shrug off magic, and am brainstorming options to best achieve this.

I am leaning Bloodrager with the Steelblood and Untouchable archetypes, MAgic Resistant Dwarf, with Arcane bloodline and Disruptive?

Early stages, so any advice is good. It will be 20 pt buy.

Depends how you want to focus with anti-magic. I built a pretty solid Dwarven Tower Shield Specialist (Fighter). That archetype allows the tower shield (with enhancements) to touch AC, which makes it very strong against enemy casters with touch spells. I also took up ray shield feat chain, and the shatter spell dwarven feat chain.

That said, my damage output was very low with this PC. It made a fine dwarven tank, but it would often get ignored by the enemy.

I will note that magic resistance dwarf racial trait gives a penalty to concentration to any arcane casting dwarfs with that trait. Not exactly the best combination.

For best anti-magic melee builds, I'd look at the inquisitor for dwarves. One of the inquistions they can take gives them the disruptive feat and a few of the archetypes are kitted for anti-magic. Plus, inquisitors use wisdom, which dwarves get a bonus to.

Grand Lodge

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While I like the Arcane Bloodrager for an anti mage, if you want the race to be Dwarf, Inquisitor would be a better choice.

Spellkiller Inquisition is great for the bonus disruptive feat. Also, against groups of magic users, the AC boost->Staggered foe is fun.

Spellbreaker Archetype is great for an Anti Magic warrior. The Defence against Magic is great for shoring up the weak Ref save (Evocation spells).

For the Arcane Bloodrager, I would suggest Half Elf or Human.

The Paladin/Oracle wants to be Half Elf I feel. For the floating bonus and the low-light vision.

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