Goblin Challenge


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Avoron wrote:
A level 1 character can easily defeat a pack of 60 goblins. Take the Rich Parents trait. Buy a potion of invisibility. Make a bunch of the drug Black Keif, as well as many Pellet Grenades. Turn invisible, release the drug, set the grenades on the ground, and run. Repeat as necessary, but the first time should be enough to start a fight between the goblins.

Perhaps you are a bit unsure on the definition of 'easily'. This sounds incredibly complicated.


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One goblin beats an eats 60 stupid humans.....


Horses are very enabling for this sort of thing, as has been noted. High speed + decent armor on yourself and the horse + a composite longbow = good stuff. I liked the Sniping from 160 feet away idea...

Caltrops

Depending on how stupid you want to rule the goblins as being, you could argue that having Rich Parents and a BUNCH of caltrops could do the trick. If you have a horse, littering the battlefield with caltrops and running away once the horde approaches could do the trick, especially if the battlefield took place in, say, a forest where you could hide the caltrops among the leaves. Heck: Cavalier (free mount) > forest > caltrops all over the ground > run away. Of course, the goblins may realize that stuff is killing them, but, y'know...

The caltrop trick would work just fine in tight corridors, too. They're going to eventually pile up over each other, that's inevitable, but hopefully the stragglers are few and weak enough that a high AC + sword and board build could finish off the rest.


I'd go Samsaran Verminous Hunter with a sling. I'd use Mystic Past Life to gain Disguise Self and change into a Goblin and blend in with the mob. I'd use my Giant Soldier Ant to attack and pretend I'm also trying to fight the "Ant Monster" and every other round or so I'd target a goblin fighting the "Ant Monster" on "Accident".

Feats I'd grab Spirits Gift to give my Soldier Ant companion DR5 Admantine and use the Worm Animal Focus to give him Fast Healing.

I'd take maybe Rich Parents trait to get custom armor made for the Ant companion and also some nice alchemist items for myself. Maybe also take something in a trait to boost my Disguise Self DC or Duration.

Also would buy some caltrops to throw out when nobody is looking.


Human
Power Attack
Cleave
Greatsword

Max Str and Cha as much as possible
Rich Parents
Wand of Grease and Bags of (vicious?)Caltrops

Lead them down a long hallway and drop Caltrops down the hall as you go, be sure to cast grease on as many squares as you can. Step off to one side of the door and wait for them to come, due to Caltrops and grease they will be slowed. As they come through the door with a buddy right behind them power attack and cleave both of them. Rinse and Repeat as needed. When you have killed enough, point out that the pile of dead bodies is slippery and they should have to make a climb check and acrobatics check to both climb the bodies and not tumble down the side. If they fail AoO and kill them with a power attack.

Cleave or Combat Reflexes are suitable for the second feat.

Scarab Sages

Grease + Acid component + a bag of caltrops. Fun times.

Dark Archive

Halfling on a riding dog. Asmodean negative channel cleric. Rich parents buy half plate armor & shield pot barkskin pot prot evil. Use dog to get into the midst, negative channel until crispy.

Survival depends on how many make will saves, how many roll 20s on TH and if any confirm.

Scarab Sages

MeriDoc- wrote:

Halfling on a riding dog. Asmodean negative channel cleric. Rich parents buy half plate armor & shield pot barkskin pot prot evil. Use dog to get into the midst, negative channel until crispy.

Survival depends on how many make will saves, how many roll 20s on TH and if any confirm.

Use the money to get armor for the dog. The goblins will attack it first.


11 bison stampede 2d6+12. Dc19

462 hitpoints.

Yeah goblin pancakes.


Assuming the goblins are in an 8x8 grid area a divination (foresight) wizard uses the money from his rich parents to buy a scroll of volcanic storm. He uses one of his re-rolls to make sure he activates the scroll (which requires a 7 or higher).


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Covert Operator wrote:
Armored Coat wrote:
ARMORED COAT: This sturdy leather coat is reinforced with metal plates sewn into the lining. An armored coat is more cumbersome than light armor but less effective than most medium armors. The advantage of it is that a person can don it or remove it as a move action (there is no "don hastily" option for an armored coat). If worn over other armor, use the better AC bonus and worse value in all other categories; an armored coat has no effect if worn with heavy armor. The only magic effects that apply are those of armor, clothing, or items worn on top.

So what these tell us is that when you wear two suits of armour, the Amour Bonus to AC doesn't stack, and you use the worse value in all other categories. "DR 3/- against ranged piercing attacks" isn't a category, so it stacks.

I respectfully disagree. I think what this tells us is that *an armored coat* can be worn over other armor. I don't think we can extrapolate that to mean that *any* type of armor can be worn over any other type of armor. However, you could certainly wear an armored coat over quilted cloth to achieve the desired effect.

The Exchange

Kelvar Silvermace wrote:
Covert Operator wrote:
Armored Coat wrote:
ARMORED COAT: This sturdy leather coat is reinforced with metal plates sewn into the lining. An armored coat is more cumbersome than light armor but less effective than most medium armors. The advantage of it is that a person can don it or remove it as a move action (there is no "don hastily" option for an armored coat). If worn over other armor, use the better AC bonus and worse value in all other categories; an armored coat has no effect if worn with heavy armor. The only magic effects that apply are those of armor, clothing, or items worn on top.

So what these tell us is that when you wear two suits of armour, the Amour Bonus to AC doesn't stack, and you use the worse value in all other categories. "DR 3/- against ranged piercing attacks" isn't a category, so it stacks.

I respectfully disagree. I think what this tells us is that *an armored coat* can be worn over other armor. I don't think we can extrapolate that to mean that *any* type of armor can be worn over any other type of armor. However, you could certainly wear an armored coat over quilted cloth to achieve the desired effect.

The wording "If worn over other armor" is not saying you can wear your Armored Coat over other armor either. It says that if you do, this is how you adjudicate that. It never says anywhere in the description that the armoured coat CAN be worn over other armor, so you just have to assume that all armor can be worn over other armor.

I think that it was listed in the Armored Coat description and not in the CRB because that was the first instance that you might come into the problem of wearing two suits of armour and not knowing what stacks with what.

I'd like to consider this disagreement resolved even if we still disagree, because I don't want to derail the thread.

DISCLAIMER: Ask your GM on this topic, because it is more powerful compared to what the NPCs have been doing in every published adventure so far.

The Exchange

Covert Operator wrote:
Kelvar Silvermace wrote:

I respectfully disagree. I think what this tells us is that *an armored coat* can be worn over other armor. I don't think we can extrapolate that to mean that *any* type of armor can be worn over any other type of armor. However, you could certainly wear an armored coat over quilted cloth to achieve the desired effect.

The wording "If worn over other armor" is not saying you can wear your Armored Coat over other armor either. It says that if you do, this is how you adjudicate that. It never says anywhere in the description that the armoured coat CAN be worn over other armor, so you just have to assume that all armor can be worn over other armor.

I think that it was listed in the Armored Coat description and not in the CRB because that was the first instance that you might come into the problem of wearing two suits of armour and not knowing what stacks with what.

I'd like to consider this disagreement resolved even if we still disagree, because I don't want to derail the thread.

DISCLAIMER: Ask your GM on this topic, because it is more powerful compared to what the NPCs have been doing in every published...

Armoured Kilt doesn't say that you can add it to armour, it just says what happens when you do.

ARMORED kilt: When you add an armored kilt to a suit of light armor, the set counts as medium armor. Likewise, a kilt and medium armor counts as heavy armor. Adding an armored kilt to heavy armor has no effect.

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