Defending against domination


Advice


I'm playing a slayer. That slayer's mother is a vampire wizard. We are almost certainly going to have to fight her at some point, and I'm rather concerned about domination.

Every member of the party except me has immunity to vampire domination due to not being humanoids, so I'm a likely target. I've also got a big two-handed weapon that hits rather hard, and a pretty bad will save. If I were alone they could probably team up and take me down, but teamed up with a vampire wizard, mommy and me miiiight just be a TPK waiting to happen.

Right now we're 4th level, so I'm thinking ahead. We probably won't be facing my mother for a while, and I don't know when exactly it'll happen, just that it almost-certainly will happen. When we do fight her, I want to have some defense prepared against being forced to kill the rest of my own team.

We have a summoner and cleric for spellcasting, and we've pooled resources before, so we can probably afford a fair bit of neat magic stuff, depending on how long we have to stockpile wealth before confronting her. What are some of the options for me and my party to either (ideally) keep me from getting dominated, or (less-ideally) ensure that my allies can take me down fast if I do get dominated?


Protection From Evil will work. If you get dominated, the Cleric can drop that on you. Ideally you get a magic item with it built in though. I believe there's a Wayfinder with it, if nothing else.


Well that's something I suppose, but even with a second saving throw at a +2 bonus, my Will save isn't great, and I think there's a decent chance I'd still fail the reroll.

Protection from Evil is helpful, but has anyone got anything more than that?

Liberty's Edge

LittleMissMissy wrote:

Well that's something I suppose, but even with a second saving throw at a +2 bonus, my Will save isn't great, and I think there's a decent chance I'd still fail the reroll.

Protection from Evil is helpful, but has anyone got anything more than that?

If it's already going when they attempt domination, Protection From Evil outright blocks the effect with no save required. The second save is only if you're dominated already and someone casts PfE afterward.

Given its short duration, I would expect that you could only have it going if you already knew you were going to encounter her. Seems unlikely, but it's possible. Or maybe the cleric just wins initiative.

Outside of that, I can't think of anything off the top of my head. Just be sure someone has the sense motive needed to make a DC15 check and realize you're dominated.


Ooh, I didn't notice that part of the spell! Our cleric has great initiative (+4 from the Improved Initiative feat, +1 from the Warrior Priest feat, +4 from the Wildfire Heart ifrit alternate racial trait, +2 from Dex, +2 from the Reactionary trait), so if we manage to get caught unprepared, she could still probably get out a Communal Protection From Evil spell before anyone else does anything.


Um, don't dump your wisdom in the first place, so as to not have a crappy will?

Seeing as how it's too late for that, you can grab iron will for your next feat and dip a level in a high will class for a quick +4 between the two options. Master of Many Styles monk is a popular one-two level dip to get to double up on stances and grab two that suit you.


Give your cleric either a wand or pay for several scrolls of This. Should cover charms, dominates and a laundry list of other nasty enchantment and illusion spells.
An old/obscure source though so your GM might shoot it down.

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