Ace Matthews |
I had this idea for a character I'm developing, and I really like how the race came together so I wanted to put it out there to see if others like it.
The Forsaken
Sometimes, by cosmic accident or magical interference, young ones are cast into other planes of existence while still alive. In even more astronomically rare circumstances, they survive. Most of the survivors are human, and most, if they come back, come from the shadow plane.
Flexible (2 RP)
Benefit: To survive in the Shadow Plane, Forsaken must be fast in mind and body. They receive a +2 Racial bonus to DEX and INT
Fast (1 RP)
Prerequisites: Normal speed.
Benefit: Forsaken still exist slightly in the shadow realm, which is smaller than the material in terms of distance. As such they have a base speed of 40 ft.
Shadowsight 60 Feet (2 RP)
Prerequisites: None.
Benefit: Forsaken can see in the dark up to 60 feet, and can detect creatures moving through the shadow plane
Fearless (1 RP)
Prerequisites: None.
Benefit: You grew up in the shadow plane… Forsaken gain a +2 racial bonus on all saving throws against fear effects.
Special: This bonus stacks with the bonus granted by the lucky (greater or lesser) racial trait.
Defensive Training (1 RP)
Prerequisites: None.
Benefit: The creatures that inhabit the Shadow plane are best avoided rather than confronted. Forsaken gain a +2 dodge bonus to AC against Outsiders with ties to the shadow plane and a +2 bonus to Stealth checks to avoid detection from such a foe.
PTSD (-1 RP)
Escaping from the Shadow Plane is the only goal of a Forsaken One. Once done, if a Forsaken ever comes into contact with the shadow plane again (i.e. Shadow Walk) he becomes Shaken for 1d3 minutes (will save DC 15 reduces to 1d3 rounds) and becomes fatigued the following day because of nightmares (Will save DC 18 negates)
Alternate trait, Eyeless forsaken
Some Forsaken, whether to guard against the horrors of their realm or from the insanity such horrors invoke, either remove, cover, or otherwise make useless their eyes. These poor souls rarely survive, but if they do, they learn to sense the flow of energy around them and, coupled with their other senses, achieve a form of sight. Blind forsaken gain Blindsight 30ft and a +5 Racial bonus to sound based perception checks and bluff checks, and can generally pinpoint nearby combatants by sound unless an opposing stealth check is made. Those with a ki pool may spend a point to double the range of blindsight for ten minutes per hit die. They cannot read and take a -5 penalty to sense motive checks, and cannot make sight based perception checks outside of their field of blindsight.
If the forsaken uses any spell, potion, or action that removes his blindness, he must roll on the following table.
d% Effect
1-5 Poor sight, -5 to perception, Blindsight removed
6-84 All special abilities are removed
85-93 Blindsense is retained, all others are removed
93-98 Blindsense, +5 to sound based peception
99-100 All abilities are retained, all penalties are removed
This trait replaces Shadowsight.