Mythic + Kingdom Building


Product Discussion


Inspired by the post of Ssalarn(Link), I want to spice up my next campaign with some 3rd-party awesomeness.

Short summary of my gm-style and my group:
My campaigns are set in Golarion, but the story is fully homebrewed.
My players have a very high degree of systemmastery.
We haven't played kingdom building or mythic before.
We play on a high magic and overall powerlevel combined with high danger and high lethality.

What the next campaign will be:
Kingdom-Building in south galt combined with some mythic levels.

What i am looking for:
Mythic scenarios/modules to use as events in during kingdom building.
Additional Mythic options.
Expanded kingdom building rules.

I am aware of Endzeitgeists website and i regularly read articles but i am looking for general feedback/suggestions.
Additionally i would very much appreciate any feedback on the combination of mythic+kingdom building and if anybody has in play experience with any 3rd party products regarding mythic/kingdom building.

Thanks in advance,
Grangerer


I actually have seen nothing mixing the two, which is a shame. Mythic on its own would amp up kingdom building to some serious degree. What the game doesn't really allow you to do is focus on it as a character and by extension focus on it on a Mythic level.

Someone really need the courage to make 3pp that allow characters to be build around non-combat ideas and focus on things like being leaders of men, armies, and nations.


Ultimate Rulership by Legendary Games expands the kingdom building rules.

What sort of campaign theme/vibe do you envision? I liked the idea of all PCs belonging to 1 noble house(hold) from another thread and going for the political social game.


Also maybe Complete Leadership by Everyman Gaming.

Probably needs a social combat mechanic..


Sounds like a great excuse to utilize a mythic/artifact version of the ring of the ecclesiarch as an element of the story. As to rules on more RP elements, there's the whole Reputation and Fame thing from Ultimate Campaign. You just need to group people into logical and actual factions with thorough notes on how one might change opposing factions and how certain factions react to one another once membership in a faction is a known thing. Other systems from Ultimate Campaign include Bargaining, Contacts, and, where applicable, Honor. Where mythic ties everything together is sheer scale. Per the mythic fluff, mythic stuff is everywhere. Having mythic PCs simply lets your players get to participate in the world hidden within the world, so to speak. Instead of relying on alliances with and attracting purely mundane citizens and other creatures, now you can directly entreat with mythic ones. Perhaps the Grand Vizier in some kingdom's court is a mythic creature hiding in plain sight, as it were. You now need to convince him to introduce you to that world at large or perhaps even involve gods. If you can't make those elements work with your story, then perhaps it's not such a good candidate to work with mythic rules unless you want your PCs to roflstomp the world.


In terms of vibe, i am looking at a complex net of political relationship.
The group will get their "start-up-kingdom" from a mythic artifact, which will allow them to "instantly" create their base of operation/capital at any place they like. Placing such a base of operation anywhere will lead to conflicts with neighbouring factions and especially the faction/kingdom on whichs turf you placed it. Currently i am looking at 6 factiosn to interact with.

Additionally, there will be a hill giant kingdom invading the region from another dimension (Parallel Golarion-esque world).
The hill giants dimension will serve as the source of mythic power and most of the mythic adventures.

My research has brought up the following books:
Ultimate Rulership
Ultimate Battle
30 Mercenary Companions
as well as 101 not so random forest encounters (Used as one of the less mythic arcs).

What does Complete Leadership offer?

@Edit:
Thanks for the good advice Buri


Complete leadership fixes/expands the leadership feat making it into a subsystem everyone taps into.

Legendary Games has lots of mythic products btw. Premade mythic monsters but also expansions to the mythic system.

For the political part read Dynasties & Demagogues for some advice and consider adding a social combat mechanic. Applying the Alexandrians Diplomacy skill fix might also be in order.

Frankly I have a disconnect between a mythic and political campaign.


In this thread about PCs from a noble house Michael Tumey suggests using/adapting the Samurai Clan rules by Rite publishing to build/develop noble houses.


For forest encounters Kobold Press Tales of the Margreve is often recommended.

Will the other planar hill giants be fey like? The old expansions by Jon Brazer Enterprises for Kingmaker might fit then.

As might Raging Swan's Wilderness Dressing: Forest (or maybe Wilderness Dressing: Primal Forest) RSPs Bandits bundle might be a good fit too

Redcelt's Game of Thrones in Brevoy offers great ideas...

Might want to steal from the Mythic Kingmaker thread


Considering the hill giants:
If by fey-like you mean intelligent, nasty, behind your back, crual and with most of them having a access to magic, then yes, they will be fey-like.

Thanael, thanks for all the great help. I really hope you have an awesome day/week. Your help and effort is really appreciated
My vision of the campaign really solidifies and will use quite a lot of the stuff that you talked about.

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