# Throwing a weapon up.

### Rules Questions

Normally a weapon has a 10 foot range increment and gets penalties for being thrown farther than this increment but that's throwing it at someone on the battle field with you. So if someone is 30 ft. away its a -12 penalty.

But what happens if the person is hovering 30 ft. straight up? Is there an additional penalty for this?

While the game often tries to keep things simple by only using two dimensions, sometimes calculating distances in 3D in unavoidable. As far as I know, there's no penalty or bonus for the angle with which you throw a ranged weapon.

By the way, your example math was off a bit:

Quote:
Range: Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a –4 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments.

So a normal thrown dagger will have the following penalties:

0-10: no penalty
11-20: -2
21-30: -4
31-40: -6
41-50: -8
51+ : cannot reach

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It's a well known oversight in the rules (it also means that archers on a wall are worse off than ones in front of it aside from any cover the battlements grant). Was a bit bummed when the Giant Slayer player guide had some rules for combat on hills and didn't do anything about it.