
TKNinja37 |
Guess I'll piggyback off this question with my own, since it applies to ol' Pilk.
If Whalebone Pilk is not the last card in the location deck, he is undefeated.
So even if you beat him, he escapes--fine. But if you beat his checks to defeat...
1) Does he take blessings from the deck, or are they taken from the box? And
2) The scenario restricts closing to only when there are no cards in the location deck, but does he really just keep escaping to the same location, or would that be similar to the automatic close for beating a villain? By similar to, I mean:
...the location is not closed, but...the villain cannot escape to it.
(I don't have the rulebook in front of me, so I may have glossed over an 'it is temporarily closed' clause in there--that makes the quote moot.)

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He is undefeated, so the location does not close in any way, shape, or form. You follow the same instructions as if you failed the check. Draw blessings from the blessing deck equal to (# of Open Locations minus 1), add him to them, and randomly deal them out to the locations, including where you just fought him.

zayzayem |

No blessings are drawn because he's undefeated and shuffled back into the same location deck.
Page 11 of the rulebook:
"if you don’t succeed [at all of the checks required to defeat a bane] it is undefeated — shuffle the card back into its location deck."
Villains work a little differently.

skizzerz |

Undefeated villains still escape. The regular rule for undefeated cards is overridden by villain specific rules in the villains section
Defeated villain = escapes and uses blessings from box
Undefeated villain = escapes and uses blessings from blessings deck
Evaded villain = shuffles back into the same deck