Grit, Deeds, and True Grit --- more than once in a turn?


Rules Questions


I have a few Gunslinger questions.

So, the Bleeding Wound deed states that after you hit with an attack you can use Grit to make it a bleeding wound (either hp or ability bleed) as a Free Action.

Can you do this more than one attack in the turn as long as you spend the Grit? So say you hit with 3 attacks, can you use Grit on each to do bleed, Str, and Con bleed damage?

Ok, now for True Grit class feature. If you chose Bleeding Wound, since the cost to use is now 0 and you just need to have at least 1 grit remaining to use it, does this mean every attack hit can be bleed damage for free? Am I interpreting this correctly?!


Barachiel Shina wrote:

I have a few Gunslinger questions.

So, the Bleeding Wound deed states that after you hit with an attack you can use Grit to make it a bleeding wound (either hp or ability bleed) as a Free Action.

Can you do this more than one attack in the turn as long as you spend the Grit? So say you hit with 3 attacks, can you use Grit on each to do bleed, Str, and Con bleed damage?

Ok, now for True Grit class feature. If you chose Bleeding Wound, since the cost to use is now 0 and you just need to have at least 1 grit remaining to use it, does this mean every attack hit can be bleed damage for free? Am I interpreting this correctly?!

Yes, yes, not exactly. Yes you can do it on each attack so long as you have enough grit. Yes, you can simultaneously cause Str, Dex, Con and regular bleed damage if you land 4 attacks and use the Bleeding Wound deed on all of them.

Bleed wrote:


A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.

Str, Con and Dex bleed would be considered different kinds of damage.

True Grit would only reduce it to 1 grit. You can't select the same ability twice. Signature Deed would let you do it once a turn without spending Grit in combination with True Grit though.


At least for ability bleeds. HP bleed normally costs 1 grit, so true grit can zero that out at least.


Ah thank you, I missed the part with the ability damage requiring 2 grit points. Ok, that clears things up!

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