DM_aka_Dudemeister |
Back when 2 ed psionics offered early access to dimensional door, we used to try to send enemies a few hundred feat up in the air, drop one or more boulders at enemies, ect. this is a small sample of what your players may come up with, just as advanced warning.
Since the portal gun requires a solid surface, those shenanigans aren't quite as easy to pull off.
But then again: Outside the dungeon open a portal under a boulder. Inside the dungeon shoot a portal at the roof above an enemy. Hilarity ensues.
Myrryr |
Well. I am now going to insert this into a game (non-timeworn) and see how much my players can abuse it (it won't have the single portal passwall effect as that's not actually part of the original gun, and it'll have a mage hand instead of TK).
Of course, I'll also be totally abusing dimensional anchor which I'm sure will have some very interesting effects with this portal gun besides just 'can't use'.
*Evil grin*
Solomani |
Of course my players are have already come up with a way to use a portal gun to "break" the game.
1) They need to get to Chesed quickly to raise dead.
2) They have a robot that can hover ("animal companion" of our ranger).
They want to get the robot to hold a slab of metal, shoot a portal into it and send it off to Chesed. Since it ignores terrain and doesn't rest it should get there in about 30 hours. The other portal is anchored in Scrapwall. Once it gets to Chesed they will jump through the portal.
I think I'll give them the FIRST one for free. Next time a T-Rex eats the robot.
:)
Joe Homes Editor |
Joe Homes Editor |
Solomani |
More mischief last night. They decided they like Chesed as a base, but since they have to travel 200 miles away in search of Casandalee they decided to use the portal gun. They bought a house, got some hirelings, setup a portal anchored at one end of in the new HQ and the other anchored on a metal sheet they stuck in the rhino (APC/tank) they are driving around in so they could hop back an fourth as needed.
It glitched on its first use and used double charges but it kept them amused :)
I think they spent a solid hour setting up the house and discussing how best to use the portal gun.
Added to this one of my characters, Rikku, loves animals and saved the mistreated warhorse I randomly added to the Knock on Wood Winery side quest. But the horse can't keep up with the tank, so they ended up creating a horse cart for it. So you have this tank driving around pulling towing a horse around.
Kobold Catgirl |
Of course my players are have already come up with a way to use a portal gun to "break" the game.
1) They need to get to Chesed quickly to raise dead.
2) They have a robot that can hover ("animal companion" of our ranger).They want to get the robot to hold a slab of metal, shoot a portal into it and send it off to Chesed. Since it ignores terrain and doesn't rest it should get there in about 30 hours. The other portal is anchored in Scrapwall. Once it gets to Chesed they will jump through the portal.
I think I'll give them the FIRST one for free. Next time a T-Rex eats the robot.
:)
In all fairness, portals can't stay on moving surfaces. To the bane of many a player trying to solve certain tricky puzzles.
EDIT: Actually, I don't think they can ever stay on a moving surface.