How does one handle items without a listed price?


Pathfinder Society

Dark Archive

To explain:

My main PFS character is a devout follower of Asmodeus and I've long been considering taking the Deific Obedience feat to further reflect that devotion. The obedience in question requires two items of note: a bowl crafted from the skull of a sentient humanoid and, more to the point, a ruby bladed dagger (or alternatively, a regular dagger edged with ruby).

This latter item has been a bit of a stumbling block for me, as I would imagine such a thing would naturally cost a decent amount of gold simply in raw materials - enough that it seems improper to simply "hand-wave it" as one generally does with the "no value" material components for spellcasters.

How would one go about determining the appropriate cost of such an item? Furthermore, would such a thing be allowed to serve as an actual weapon (perhaps be enchanted), or would its use be purely ceremonial in nature?

5/5 5/55/55/5

90% of the time, not looking/not caring.

9% of the time Looking at what you have, headscratch, shrugging.

1% of the time. "AH! Doesn't exist! What are you trying to pull!?"

Here. Have a block of salt. You'll need it.

Ultimate equipment has

Gilded demon skull for 300 gp. If you pay 300 gp a human skull has got to be cheaper. If not you're a pathfinder. How long could it take before you come accross a skull? That was totally like that when you found them.

A ruby valued at Ruby, small 500 gp +2d4 × 100 gp so you should be able to just add that to the cost of the dagger. Given that going rate for gems i don't think a ruby blade would be feasible.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Obediences are weird, and vary by a rather obscene margin when it comes to the efford involved, so I would argue for 99 % leniency.

As it is you have to find a suitable unwilling sentient beeing that you hold dominion over or own, that should be the hard part ( and the reason why your fellow pathfinders give you funny looks).

So my advince would be to keep a skull from almost any adventure (let the GM write on that chronicle sheet that you took home an unbashed head, or really just half of it. If you want to be fancy and have to option to use it for soups or salads, take the head of a large creature.

Now pay the listed price for a bowl or that size ( really quite a ripoff since you brought the materials) and also get a magic weapon (maybe flaming) and flavor it that it is decorated with ruby shards.

Or, and this is where it could get expensive:

Ultimate Equipment wrote:

ruby: Only slightly sof ter than diamonds, these striking

gemstones comes in numerous shades of red, and are
of ten faceted but sometimes shaped and polished into
decorative items.

So a +1 (at this point we could argue that the stone is magically hardened) obsidian dagger costs 2301, and while we don't have a price for ruby/pound... I really would not suggest spending more money.

Dark Archive

Heh... I'm used to getting sidelong glances from my party. And honestly, that is half the point. :p

Skull's a non-issue. A recent encounter (this past weekend) involved a cleric that was emphatically NOT a fan of me, and I made a point of taking his head afterwards specifically for this purpose. And I have an unwilling, subservient blood-donor on hand. Consequently, it's really just the dagger that needs to be worked out...

I think, for simplicity's sake, I'll probably go for the "magic dagger edged with ruby shards", but I wanted to float the question anyway, to help ensure that my paperwork is "audit-proof", just in case.

Grand Lodge 2/5

Sebastian Hirsch wrote:

Obediences are weird, and vary by a rather obscene margin when it comes to the efford involved, so I would argue for 99 % leniency.

As it is you have to find a suitable unwilling sentient beeing that you hold dominion over or own, that should be the hard part ( and the reason why your fellow pathfinders give you funny looks). ...

Reread it, the subject doesn't have to be unwilling. It's only preferred.

5/5 5/55/55/5

Imperia Korva Marcello wrote:
And I have an unwilling, subservient blood-donor on hand. Consequently, it's really just the dagger that needs to be worked out...

You generally need to pay for things you find on an adventure, even if you kept them afterwards.

On the other hand i think slaves go for 30-100 gold and are a legal purchase.

Grand Lodge 3/5

I would think a masterwork dagger would be fine for the ruby-edged dagger.

For the skull, I would buy a masterwork tool, and give it a suitable obscure +2 bonus, for example, +2 diplomacy when attempting to persuade Asmodeus that your sacrifice is sufficient... (I am sure you can think of something better)

For the sacrifice, you can buy slaves from the Adventurer's Armory - they cost 50-500 gp.

Dark Archive

Phosphorus wrote:
For the skull, I would buy a masterwork tool, and give it a suitable obscure +2 bonus, for example, +2 diplomacy when attempting to persuade Asmodeus that your sacrifice is sufficient... (I am sure you can think of something better)

That seems a decent idea. Maybe something like Craft (alchemy) or Profession (cook)? Utterly useless Skill bonus for my character, but reasonably in line with what one might use such an item for...

Phosphorus wrote:
For the sacrifice, you can buy slaves from the Adventurer's Armory - they cost 50-500 gp.

No need to go that far. I don't need a full-on sacrifice, just a blood donor and the entry doesn't specify needing the blood of a humanoid, merely a sentient creature.

*Looks knowingly at Imp sitting on shoulder*

Like I said, I've got that one taken care of.

I think I've gotten a good idea of how best to sort this out now. Thanks for the input, all.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

You should probably check and see if that obedience is legal. Not all of them are, such as the Mother of Monsters, for one, Norgorber's for another.

Dark Archive

Nothing in the Additional Resources doc seems to indicate that it isn't legal... :/

The Exchange 5/5

Imperia Korva Marcello wrote:
Nothing in the Additional Resources doc seems to indicate that it isn't legal... :/

actually, Additional Resources would have to list it AS legal. Thus the name "Additional Resources" and not "Excluded Resourecs"...

but on that note, I really don't know what we are talking about, so I'll just move on now... sorry for the interruption....

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Everything in chapter 1 is legal other than Lamashtu, and all feats are legal so you are good with the obedience^^

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