Wizard's Amulet - Campaign Journals


Campaign Journals


For IC and OOC journals and accounting.


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Jerrid's Journal
Entry 1 - Janna is leading us (Astor, Damien, Jerrid, Kevezyat, Samduc and Vhillish) from Reme to Bards Gate. It turns into a wet and muddy trudge broken up by cold camps and dreary waystations. Then a local Sheriff rides up fast with two knight’s, Gerard (honourable) and Brodrick (rude) heading for an important meet at the next stockade. They have left 8 footmen behind in melee with an unusually determined and cunning band of gnolls such is the importance of their mission – they do mention a valuable item as the reason for their leaving men behind.
We decide to wait for the infantry and camp for a few hours. Woken by shouts we too are attacked by a few gnolls. I kill one with acid and he falls off the cliff. Finding 3 bound footmen still alive our relief is short lived as the gnoll leader (a shaman and his owl) tries to ambush us. He dies in the mist although Kevezyat does fall. The name of Gerard should get us entry into the next waystation...
There we meet up with a healer of Thyr, Leveon, and he joins our band by reviving Kevezyat. So the sheriff thanks us by giving Vhillish a letter. A letter!


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Entry 2 - we found a magical pearl inside a hollow rock. That rock was part of a grinning skull rock formation, one of its teeth. They are going to work out what it does soon.

Entry 3 - wolfspider in the night! It attacked from the trees, its fangs poisoning Leoven. Janna helped him quickly while Damien raised the alarm. Then everyone sprang into action, as it skulked back up into the trees. Hit and hit again the monstrous brute changed tack and leapt down only to be hammered and sliced by the combined attacks of the soldier bard, the drow holy warrior and my friend Astor.


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Entry 4 - that night Janna explained about a mage Eralion who wished to become an undead monster, a liche. He found the story in a library but another ambitious wizard called Vortigern was also after that knowledge. Janna has an amulet for the home of Eralion and so has come to take Eralion's staff and texts into care before someone more corrupted like Vortigern does the same.

Entry 5 - as we approached Fairhill there was a farm. With the family scattered and cut down, slaughtered young and old. Then just as we started to investigate the woods came alive with orcblood archers and Vortigern made the dead rise up against us. His familiar, Talon turned into a flying devil and tried to take Eralion's amulet from Janna's body while the rest of us fought hard. Kevezyat also fell and things looked bleak when Astor came into his own. The soldier bard and his sergeant claimed several victims and Leoven used divine power to harm the skeletons and zombies. Unbeknownst to anyone, Samduc the halfling boy foiled Talon the imp and saved the amulet while Vortigern and his familiar made their escape. We rested in the farm overnight while people had a chance to heal their wounds.


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Entry 6 – We buried the family this morning with prayers from our paladin. Healed and rested after fighting Vortigern yesterday, we head on towards Fairhill. It should be about 6 miles since the farm is 4 from the Tradeway. Somewhere out there is a mage and his imp desperate to get us.
In the farmhouse I find my pet, Medus the viper, Vhillish gets a riding dog, Topper, and Damien has a cat. Janna and Samduc had duped the wizard giving him a useless amulet and scroll. So Janna shows us a letter that Eralion sent a friend detailing his pan to transform into a lich, unguents and a phylactery are mentioned. Sourced in Bards Gate. Where?
Astor gets a bow and fine shortsword, and I salvage some other gear. They are dead so it’s fair game.
Near Fairhill we met a young huntress, Estler, with a hare. She tells us that Stoneheart Forest is called the Stirge Woods locally.
Fairhill is in farming country with about 400 people living well. Honest sort of place with a magistrate, Arlen, and a shrine to Freya, priestess Shandril. When we get there it’s all open and not easy to hide. There were an elf, Lauriel, and her guard, Baran. He was missing one hand, a left, and a bastard sword. The drow paladin and our employer do the talking and soon we are accepted and led to Shandril and her shrine.
There she is performing a ritual over a silver bowl and her hand enters a hot brazier with no pain. The altar has a carving of a stag and it transpires that the valuable bowl is called Freya’s Crucible and it can make the village womenfolk more fertile. And no lock. No door!! These people are touched. Now Kevezyat shows her mettle and faith burying her own hand in the brazier too, without any harm.

So that display brings on an argument on faith and Damien is no supporter. Vhillish and the drow try to change his mind. What a pointless chat. Faith ha! Either you have it or not. No discussion.
Shandril remembers Eralion (the necromancer) as a good wizard but that was 20 years ago. She also met a wizard who disappeared into the Woods with a female warrior, shifty man in leathers or chain and a dwarf follower of Dwerfater. Shandril had a vision that they would die killed by spiders but chose not to tell them their fate.

After we headed for the Drunken Cockatrice Inn. Glarian the half-elf’s famous shrine to meals and rest and it did live up to its reputation. Meals 2 sp, Rooms 2 gp There we met Lannet, a Halfling who was possibly last to see the wizard’s party and he sold them a refracting gem. Lannet had stolen that crystal from a passing merchant. This all is discussed while I clean and freshen up, and I do get the pleasure of seeing Astor’s Stare cowering the little tyke. He has a way with beggars and thieves! So Lannet becomes our guide and we agree to cover him against the newly arrived gang sent to recover the crystal and punish the Lightfingered Lannet. They are 2 halforcs, an armoured dwarf and a man in light armour.
After a good meal, Damien and I head for Voril’s Armoury. We discuss the gnolls sickle, it’s magical and able to fit my hand. Voril talks about it being duergar crafted and from the Under Realms. I like that. Afterwards the blacksmith offers us a suit of mail to find his daughter, Arialle. She left recently with another youth, Nathiel, a woodsman.


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Entry 7 "So I am sat on a rock waiting for the others. There is still morning mist and dew on the grass but that is where the best of mother Freya lies. Not in that shrine and nor within our band. My mistake was in trying to help Shandril. Her shrine, her rules and on my oath I shall never step in there again. I cost a mother a baby so that is small punishment for my error. The Crucible was part of a nine day fertility ritual. Then Samduc and Lannet appeared so now Lauriel has the prismatic gem thief in gaol while she builds a case against him. He went like a meek lamb. Now people are fetching our leader, Janna, and tents (to protect from the inhabitants of Stirge Woods). Also Shandril spoke of a flower to make a tisane so that the aroma comes out in our sweat to ward us from stirges, yellow thimbleweed."


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Entry 8 After the party gets kitted out with tents and mule, everyone leaves Fairhill at mid-morning. Travelling quickens as the soldiers teach us to hustle, march and walk, march and walk. We head for the next waystation, and Lannet explains about Eralion’s Keep and where it is. It is rumoured to be haunted by a vampire with secret chambers hidden below. Janna knows how to enter there but is not ready to explain this before the little thief.[/i]
However Leoven shared more information on the wizard Eralion from his religious studies. Eralion was a prominent citizen of Fairhill some 90 years ago, a wizard with connections in Reme . Why he moved out to the woods is unknown. He was very devoted to Thyr, so much that his Keep included a small personal chapel dedicated to Thyr. Supposedly demons helped him construct the Keep, but that must be false when a Chapel to Thyr was built. Need to check the veracity of this chapel. Probably elementals helped him build his Keep. Eralion has been believed dead for at least 20 years. His resident cleric was dismissed from the chapel 6-8 years before then when he wanted more privacy. Bandits came and went since but the proximity to the Tradeway meant they were quickly cleaned out. The chapel of Thyr is simply abandoned. Previous notes state that a flag of Thyr was still flying from the chapel steeple when the Waymarch soldiers routed the bandits 12 years ago.
[i]Later on we find the burnt remains of three orckind, charred by magical fire and a sign of the passing of a mage of talent. Strangely they had not been looted. Strangely they had not been looted. Lannet never did it last time and he mentioned that the dwarf was a “holy roller” above such robbing. Why do we hunt them? We reach an empty waystation and camp for the night. Next morning we are ambushed. Five bandits shoot Damien then get slotted by the party. I shall not mention tripping over the stockade tops but it was a bad risk when the bandits surrounded me on the ground. But Vhillish did jerry-build a platform for us in double....


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Entry 9
After the party gets kitted out with tents and mule, everyone leaves Fairhill at mid-morning. Travelling quickens as the soldiers teach us to hustle, march and walk, march and walk. We head for the next waystation, and Lannet explains about Eralion’s Keep and where it is. It is rumoured to be haunted by a vampire with secret chambers hidden below. Janna knows how to enter there but is not ready to explain this before the little thief.
However Leoven shared more information on the wizard Eralion from his religious studies. Eralion was a prominent citizen of Fairhill some 90 years ago, a wizard with connections in Reme . Why he moved out to the woods is unknown. He was very devoted to Thyr, so much that his Keep included a small personal chapel dedicated to Thyr. Supposedly demons helped him construct the Keep, but that must be false when a Chapel to Thyr was built. Need to check the veracity of this chapel. Probably elementals helped him build his Keep. Eralion has been believed dead for at least 20 years. His resident cleric was dismissed from the chapel 6-8 years before then when he wanted more privacy. Bandits came and went since but the proximity to the Tradeway meant they were quickly cleaned out. The chapel of Thyr is simply abandoned. Previous notes state that a flag of Thyr was still flying from the chapel steeple when the Waymarch soldiers routed the bandits 12 years ago.
Later on we find the burnt remains of three orckind, charred by magical fire and a sign of the passing of a mage of talent. Strangely they had been looted. Lannet never did it last time and he mentioned that the dwarf was a “holy roller” above such robbing. Why do we hunt them? We reach an empty waystation and camp for the night. Next morning we are ambushed. Five bandits shoot Damien then get slotted by the party. I shall not mention tripping over the stockade tops but it was a bad risk when the bandits surrounded me on the ground. But Vhillish did jerry-build a platform for us in double..

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