0-3C - How did you do?


Pathfinder Adventure Card Society


Evidently I'm ahead of ThreeEyedSloth at this point as I don't see the 0-3C topic.

So like I said, we finished this one right after 0-3B. It wasn't too hard as the spell Radillo got from a random pull was Scrying. That's a lot of scouting.

I didn't get a weapon this time (I almost always got one before). So I chilled out in the jungle with my Monkey and my Snow Leopard, waiting for a weapon. Then I scouted and looked at the top and there was a henchman which I didn't want to fight. Radillo detected a Cannonade on top of one of the locations, so off I went to fight that. I seem to be the defacto barrier buster now, and I'm actually not too bad at the non-Fortitude ones. I continued to explore that location and was able to grab a weapon (the Seaborne Trident, which gave me lots of Barrier busting :). I love the Monkey, and I love that I don't discard it to do its job!)

We detected two henchmen that we kept on top until I could defeat them. Other than that, we were able to grab another Ally 3 but there wasn't a lot of treasure in this scenario so we couldn't get another 3 boon. Anyways, the Villain was in the second-last location and detected beforehand so we could set up at the Widowmaker Isle (which is the scariest location in our playthrough) and temp close it while Meliski "Diplomacizes" it.

2 Spells but both were Bs (with 2 spellcasters in the party, we care a lot about spells). Since it was 0-3C, new cards from the card feat can be 1s at least.

Grand Lodge 5/5 *

Sorry, I forgot to post one for 3-C. Thanks for picking up the ball and running with it! :)

Grand Lodge

Owlbeartross FTW!

Yes, the OBT reared it's immense and ugly head on Saturday. Did my compatriots defeat him? A resounding NO! Did they leave to try some place else? Of course not! Three encounters and three failures.

Needless to say, we ran out of time on this scenario.

Grand Lodge

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Owlbeartross goes down this time. Take two was much more successful. Good plunder! ARRRRR!


I'm playing this one with 6 characters, so I need to setup 8 locations. There's Selissa the villain, and I need 7 Scurvy Zombies henchmen. There are only 6 Scurvy Zombies in deck 2. I'll use Buccaneers as proxies but I'm starting to feel there is a lot of proxying needed in organized play.

Is this a known issue for this scenario? Could it somehow get fixed?

Pathfinder ACG Designer

Fayries wrote:

I'm playing this one with 6 characters, so I need to setup 8 locations. There's Selissa the villain, and I need 7 Scurvy Zombies henchmen. There are only 6 Scurvy Zombies in deck 2. I'll use Buccaneers as proxies but I'm starting to feel there is a lot of proxying needed in organized play.

Is this a known issue for this scenario? Could it somehow get fixed?

Curious. I never noticed that, and I've confirmed that there are only 6 Scurvy Zombies in deck 2. Proxying with Ruffians is the right thing to do, and I'll make sure the scenario text on 3C is updated to reflect that. Thanks for the bug report.


zeroth_hour wrote:
Anyways, the Villain was in the second-last location and detected beforehand so we could set up at the Widowmaker Isle (which is the scariest location in our playthrough) and temp close it while Meliski "Diplomacizes" it.

I'm not sure what you mean with "Diplomacizes": Selissa's check to defeat is Wisdom, Survival, not Diplomacy, right?

This scenario almost went bad for our group when Valeros started to boast that Fishpork was so easy to defeat he didn't even need to discard (that is, for him, recharge) his Trident +1. In the end, he took 5 Combat damage (with an armor), and Ranzak (at the same location, with no armor) too…

Tanis O'Connor wrote:
I'll make sure the scenario text on 3C is updated to reflect that. Thanks for the bug report.

Thank you for the updates!

Sovereign Court 1/5 *

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Yesterday our intrepid group of six (Valeros, Agna, Heggal, Zarlova, Flenta, and me) headed into the jungle to track down yet another naga and "convince" her to give us her map.

This was one creepy jungle! We spread out to try to speed up searching. We could hear all sorts of moaning and "braiiiiinssss..." and stuff everywhere, yet not a zombie to be found! What Zarlova found, though, was Sar...liss...a? Other naga lady! Even though we thought we had her surrounded, she was able to slip away.

Now we're on the trail! I'm all loaded up on attack spells, but all I find are weapons that fall back into the swamp! (Eww, swamp!) Poor Heggal nearly got eaten by a giant crocodile, and Flenta had to face off against a swashbuckling pirate girl without any of her spells! Good thing she had a greatclub. Best wizard ever!

Finally I found a swamp zombie and zapped it and its almost creepier friend Fishpork. By the way, be careful if you use zappy spells against swamp zombies, as they can blow up! (Gross!)

Valeros kicked the butt of another zombie and friend, but he didn't have any armor to throw away so we had to keep exploring. No, I don't know how that works either, but that's what he told me. I think he might have been kidding me. Meanie.

Just as we were about to call off the search, Agna was able to track down a zombie in one of the places where the naga lady might have run to. Everyone got into position and I jumped the zombie and Fishpork, blowing them up yet again. Behind them was the naga lady! Everyone scrambled to make sure she couldn't get away, then I talked her into giving us her map. Victory is ours!

Time to go back to town. I need a bath.

-=-=-=-=-=-=-

We had almost no luck finding henchmen this time. An early villain encounter narrowed down where she was going to be, but there were only three henchmen encounters, one of which I had to Cape of Escape away from due to lack of combat spells. :(

The final encounter, though, was pretty cool. Agna's end of turn scouting found a Scurvy Zombie on top of her location, which was one of the two where Selissa could have been. I had the last turn and two combat spells, so I blew up the Zombie and Fishpork (with some help), banished a boon to close the location, and searched the deck. Selissa was there!

I used my Sage to explore again (scaring the group) and we find the villain. Many cards (including a bunch of Blessings and my Good Omen spell) were played to temp close all the open locations.

Roll for Poison damage: 1-1=0!

Then I played my last two cards: Black Spot and Blessing of Pharasma. Everyone who had them threw in Blessings as well and we had so many d4s we couldn't fail the check. :)

We're all looking forward to getting our roles!

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