Cheapest way to get *detect magic*?


Advice

Silver Crusade

Ahoy, fellow Pathfinders!

I'm planning an Investigator for my new character, and need some way of casting detect magic at will to get around the annoying fact that I have the Spellcraft skill but no way to ID magic items etc. without the spell.

Current plan is to pay 2000 gp for the lantern of auras[/i].

My question: is there any cheaper item out there that grants the ability? (It has to be an item, all my character choices are locked up already.)

I suppose I could just UMD wands of detect magic, but I'd rather pay once for an item that allows me to cast it at-will.

Liberty's Edge

If your GM lets you design your own magic items, then an item that takes up a slot that allows detect magic at will should only cost 1,000g. A pair of spectacles that fit the eyes slot, for example. See if you can get a local mage to craft them for you.


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A cloak of the hedge wizard may be a touch more expensive (2500 gp) but gives a bunch more handy spells.

Sovereign Court

I've used a Discerning Wayfinder for my alchemist for this problem, because I didn't want to use the Cloak because I want the slot for the Cloak of Resistance. Also, it's kind of like a tricorder :)

Grand Lodge RPG Superstar 2012 Top 32

I was wondering about this recently myself. How much is a discerning wayfinder, and what book's it in?

Silver Crusade

Ascalaphus wrote:
I've used a Discerning Wayfinder for my alchemist for this problem, because I didn't want to use the Cloak because I want the slot for the Cloak of Resistance. Also, it's kind of like a tricorder :)

I'm not familiar with the Discerning Wayfinder. Where can I find it?


Pathfinder Adventure Path Subscriber

I believe it is in the Pathfinder Society Primer

It's a 5 Prestige Point Vanity, which is on par with a Regenerate (3 PP) plus a Heal or Restoration (2 PP) spell.


Page 29 of the Pathfinder Society Primer.

Discerning (5 PP): This wayfinder functions as normal, except the user can cast detect magic at will in place of light.

If you wanna keep the light spell, there's:
Inherited (3 PP): A mentor or older relative who was a Pathfinder passed this wayfinder down to you, and it keeps a minor enchantment from its previous owner.
When purchasing a wayfinder enhancement that would normally replace the wayfinder’s ability to cast light with the ability to cast a different spell, the wayfinder retains the ability to cast light, allowing it to cast two different 0-level spells.

Granted, if this is for a non-PFS game, then the GM/player is gonna have to figure out an equivalent pricing for prestige points/gold pieces.


Or write some sort of an organsation membership into your characters backstory and talk the GM into giving you ways to ear prestige in that. Might even be a pathfinder lodge.


Cheapest way: Take a level in Sorcerer/Wizard, and cast the spell yourself.

Next way: Get someone in the party to do it.

Next way: Hire a Trained Hiring for 3 silver per day, to follow you around, and then cast the Detect Magic spell ( 1 x 1 x 10 ) per casting for you.

Next way: Buy a wand of detect magic = 375 gold per 50 uses, and Use magic device skill.

Silver Crusade

It gives it to you only 3 times a day. but Minor Magic rogue talent gives you a level 0 spell.

So it's not at will, but it's free.


Are we talking about cheap in terms of gold or character build? I'm kinda partial to Arcane Talent if you qualify. I also wonder whether a 375gp wand of Detect Magic might not be the best route. Use Perception for potions, use wands for other stuff, get 150 castings for 1125gp. If you're just using it for identifying stuff, I think that'll last you a very long time.


Pathfinder Adventure Path Subscriber

For long-term use...especially the usages more commonly desired, Arcane Sight is a superior, though costly (on a per-cast basis) option.

Scarab Sages

What about the Investigator talent specifically for this purpose: Item Lore?


If it was only for identifying items a 1/day cast of detect magic should actually be enough.
Other than that Id say goldwise the cheapest you can do is to have an item crafted that lets you cast detect magic at will, uses up a slot and is limited to both a specific class and alignment.
Using up a slot doesn't double the cost making that 1000 like JRutterbush mentionned near the begining, restrictions on class and alignment cut the price by 30% and 10% (cant remember the order but that probably doesnt matter) getting us down to a grand 600 gold.

Might get even that halved by crafting, but you'd probably need to bother a party member for that and wait for the level whenhe can take craft wondrous items. At that point it would probably mean you've already got someone to cast the spel at will and id stuff in your team, so Id guess 600 is it

Contributor

Fotta wrote:
What about the Investigator talent specifically for this purpose: Item Lore?

Good point, but that can't be taken until 7th level.

Scarab Sages

There is also Nature Magic. Always on Know Direction, and any other druid orison as a SLA.


Rerednaw wrote:

I believe it is in the Pathfinder Society Primer

It's a 5 Prestige Point Vanity, which is on par with a Regenerate (3 PP) plus a Heal or Restoration (2 PP) spell.

Remember that a normal Wayfinder is a slotless magic item that gives you unlimited castings of Light for 500GP and is printed in the Inner Sea World Guide, not a PFS specific book. "Discerning" just swaps one cantrip out for another, so by the "compare to similar items" principle, I think it would be reasonable to create a custom "Magnifying Glass of Aura Sense" that allows you to cast Detect Magic at will for 500GP.

Grand Lodge RPG Superstar 2012 Top 32

Imbicatus wrote:
There is also Nature Magic. Always on Know Direction, and any other druid orison as a SLA.

But that's only 1/day.

Also, I could have sworn there was some kind of ioun stone somewhere which could be slotted into a normal wayfinder to switch from light to detect magic. But maybe I was just misremembering the discerning wayfinder...?


Jiggy wrote:
Imbicatus wrote:
There is also Nature Magic. Always on Know Direction, and any other druid orison as a SLA.

But that's only 1/day.

Also, I could have sworn there was some kind of ioun stone somewhere which could be slotted into a normal wayfinder to switch from light to detect magic. But maybe I was just misremembering the discerning wayfinder...?

I think you are thinking of the Dull Gray Ioun stone whose resonant power is Read Magic....

The Vibrant Purple Prism (cracked) stores a first level spell for $2000. Certainly you could have someone store Detect Magic in it and cast it later, this way you have it on hand and only need to have it recharged after use. Keep it put away to avoid "accidents".

Personally I like the Prestige options above if you have to do it yourself.


Not an item but i felt worth mentioning anyway just in case. of future stuff.
Sleepless Detective 1.
great dip for investigators too

Forensic Thaumaturgy (Su)

A Sleepless detective can cast detect magic at will as a spell-like ability (caster level equal to her class level). When using detect magic (or spells that function as detect magic, such as arcane sight), the detective treats recently ended magical effects as though they were one category stronger when determining how long a lingering aura remains, and by concentrating for an additional round can determine exactly how long the lingering aura has been there (effectively allowing the Sleepless detective to learn when the spell or magic item that caused the aura was cast or destroyed, respectively).

Liberty's Edge

800 Gold for Spectacles of Detect Magic, Provide the spell 2/day

1250 for ones that can be used 3/day

half these costs if you have the Craft Wondrous Item feat.


Pathfinder Lost Omens Subscriber

get a wand and then later get the talent.

Silver Crusade

Lots of helpful suggestions here. Thanks folks! :-)

For my particular situation, I'm playing PFS (so no custom items) and my character-build resources are all locked up (making an archer Investigator is pretty feat & talent intensive!, no room for dipping another class or spending an extra talent or feat), but I'd like to be able to ID items since I don't always know the party I'll be running with.

So the wand, the lantern, or the wayfinder are my best bets. I'll probably grab a wand for now and see how that lasts me, maybe get the lantern or wayfinder if I get enough gold/prestige earned up later.


Look at the Cloak of the Hedge wizard if you can afford it


The cheapest way to get this is a by using the Magical Talent Trait.

from PRD: "Magical Talent: Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based."

Detect Magic is a 0-level spell. The spell function at that Investigators caster level. It's only once per day though.


Be an elf with the Envoy alterntate racial trait:

Envoy:
Envoy: Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. This racial trait replaces elven magic.


for PFS, I would just use UMD and get scrolls of it. 12.5 gold per use, carry 4 of them with you in a waterproof scroll tube.

That way if you need to ID something and no one else can do it then you use one.

Scarab Sages

If it's for PFS, my vote is either for the Discerning Wayfinder, which would probably be the item you can get earliest (4th scenario, assuming a 2 prestige wand or a composite bow after 1, or 3rd scenario if no wand), or the Cloak of the Hedge Wizard, if you want to wait. True strike 1/day will help when you really need to land that studied strike, multi shot arrow. Prestidigitation at will is a nice bonus. But, if all you care about is Detect Magic, just go for the wayfinder.

I did the Sleepless Detective dip with my Investigator, but he's heavily skill focused. Int to Perception, Sense Motive, and Diplomacy (Gather Information only), plus the Detect Magic at will, and the 1D6 Sneak Attack are all good for an Investigator. I know how demanding archery builds can be, though.


Joe M. wrote:

Lots of helpful suggestions here. Thanks folks! :-)

For my particular situation, I'm playing PFS (so no custom items) and my character-build resources are all locked up (making an archer Investigator is pretty feat & talent intensive!, no room for dipping another class or spending an extra talent or feat), but I'd like to be able to ID items since I don't always know the party I'll be running with.

So the wand, the lantern, or the wayfinder are my best bets. I'll probably grab a wand for now and see how that lasts me, maybe get the lantern or wayfinder if I get enough gold/prestige earned up later.

From what i can tell, the problem with a wand is that it isn't a continuous cast, each caste is a round and you have to study continuously for several rounds to identify the item. That was the understanding i got from discussing with my PFS group. Im pretty new so i may be wrong, but if anyone can clear this up because i too want my investigator to be able to detect magic


Daddy B wrote:
From what i can tell, the problem with a wand is that it isn't a continuous cast, each caste is a round minute and you have to study continuously for several rounds to identify the item. That was the understanding i got from discussing with my PFS group. Im pretty new so i may be wrong, but if anyone can clear this up because i too want my investigator to be able to detect magic

Detect Magic

A minute is plenty of time.

/cevah

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