Action type to swap an amulet?


Rules Questions

Grand Lodge

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So, I'm playing a summoner and looking at items. Per a number of threads, it seems Body Wrap of Mighty Strikes and Amulet of Mighty Fists do stack as far as special abilities - you only get the higher enhancement bonus, but you can combine abilities like keen, flaming, etc.

So, my idea was such - the Body Wrap requires at least a +1, and is limited in attacks per round by BAB. So I can stack basic enhancement bonuses on the Wrap, then use Greater Magic Fang to cover my remaining attacks (it's for PFS and I'm trying to be nice and not to make a character that can murderkillshredderate entire scenarios solo so I'm focusing on a smaller number of more tactical attacks - bites with trip and poison - so the attacks per round limit is less of a problem). AoMF does not require the base +1, so I can stack misc. named abilities.

So this lead to my idea. While I might have one standard amulet for day to day use that's a bit more powerful, I could also have a bagful of +1 and +2 situational amulets for things like ghost touch, holy, etc. Kind of like a fighter's golf bag, but for an Eidolon. Since the base enhancement bonus is handled elsewhere, it would then stack with the swappable ability. By RAW, I can't find anything to say this won't work (please correct me if I'm wrong!)

So if I anticipate what I need, it's easy enough, swap the amulet. But what if I need to change in combat? I can't find any references to what the action type is to swap an amulet. My Eidolon has Mount and the summoner is riding on its back, so in theory the summoner should be able to do the swap for the Eidolon while in combat, grabbing amulets out of his Handy Haversack.

And another Eidolon/Summoner combination question. Say the summoner is wielding an Allying weapon. Does either the AoMF or BWoMS count as a weapon for the purpose of being able to receive the enhancement bonus? If so, does the total combined enhancement bonus after allying count toward bypassing DR - say the BWoMS is +3, the caster has a +2 Allying and transfers both, making the BWoMS +5 until the next round, does this bypass Adamantine and Alignment in addition to Silver and Cold Iron?

Silver Crusade

+1 for this. I've been holding off getting a nexklace of natural armor because I'd rather not spend multiple rounds to take it off, grab my swarmbane clasp, and put it on.


Dot. I think it would be atleast 2 standards and 1 move but im not sure.


Pathfinder Maps Subscriber

Manipulate an Item is a move action. How many free hands will you have to accomplish this swap ? If you only have one, you may need to take off and stow the worn amulet before you can retrieve and place the replacement.


A pile of move and/or standard actions. You're removing an item, putting it into a bag, getting something out of a bag, putting on an item.

Removing the item from the bag is a move action. Considering sheathing weapons, readying/dropping shields, and retrieving items are also move actions, I'd say four move actions seems reasonable. The only one that could provoke would be retrieval, which is negated by using the Handy Haversack.

So, two rounds. One to remove and stow, another retrieve and place. Alternatively, you could retrieve with a move on an earlier round, then two moves to remove and wear, then a third round's move to store. Of course, this alternative method requires one hand to have the amulet and the other hand to be empty.

You may also consider Gloves of Storing. With this, you could (assuming empty hands to start) remove amulet one, free action to summon amulet two, move action to put amulet two on, and free action to store amulet one (a few other free actions to swap what you're holding between free and gloved hands).


While admittedly a bit cheesy, you could also have your eidolon walk around with two magical amulets on. The second one won't function, of course, due to slot limitations, but if you remove the first, the second should then become active.

Silver Crusade

Byakko does that apply to PCs? Like say I wear my necklace of natural armor first for the AC bonus, then the swarmbane afterwards (which I wont be getting the effects). Then when we run into swarms, use an action to take off the natural armor necklace and drop it?


Like I mentioned, I think it's a bit cheesy and I don't like it, but I think this tactic would also work for PCs, yes.

Personally, as a GM, I'd let a player swap an amulet close in hand with one they're wearing as a full round action that provokes. Yes, that's fewer move actions than might be technically required, but it's also more than what you can achieve by manipulating the system (in a manner like I suggested).

If I was a player at a table, I'd ask the GM if he'd allow me to swap an amulet as a full round action, pointing out that I could use the "legal cheese" to make it a move action instead, and ask if the reasonable compromise would be okay.

(Two rounds in most combats is... most of the combat, a lot of the time. It's a bit cruel to exclude a PC for most of the fight for such a seeming simple action, imho)

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