Keyword esp. Features


Pathfinder Online

Goblin Squad Member

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Weapons (Melee/Ranged/Staves/Wands/Foci) match Keywords to Attacks/Cantrips/Orisons

Armor (Clothe/Light/Medium/Heavy) match Keywords to your Armor Feat
Belts/Gloves match Keywords to your Utility Abilities
Expendables match Keywords to your Feature Feat

1) Domains are feature feats. They have specific benefit which seems to not need keyword match.

Expendalbes are spells/maneuvers. These can only be found, not made.
The implements have size and volume, but no keywords.
What does a spell with no keyword match do?

All the consumables I have lack keywords. Does this mean they have effect whether or not there is keyword? Or is this not implemented? Are there recipes for consumables?

It seems mildly beneficial to advance domain, though costly, while the keywords are useless without expendables.

2)

Cheatle wrote:

• Fingers: Rings can be enchanted with any of the other types of effects. You can wear two rings.

• Head: Head slot items generally provide bonuses to skills or to crit resistance if it is a helmet.
• Back: The back slot is either used for cloaks, which generally provide some bonus to defenses or resistances, or is used for a backpack that increases encumbrance.
• Feet: Boots provide the major keywords for mobility- or defense-related Utilities, and can be enchanted to gain an additional bonus effect when using those Utilities.
• Hands: Gloves provide the major keywords for attack or healing-related Utilities, and can be enchanted to gain an additional bonus effect when using those Utilities.

The above does not mention waist or neck.

Role pack included belt and gloves. Presumably gloves match gloves expendable (key 0) but what can belt (waist) match?

The finger slots for rings. How are they 'fired'?

3) There two magic item slots on the paper dolls. WHat goes there, what do its key words match, and how is it activated?

Goblin Squad Member

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Consumables (potions and tokens) do not have keywords and cannot benefit from advanced training: what you buy is what you get.

Expendables (spells and maneuvers) match keywords against your slotted role feature feat. Upgrading your domain will improve the effect of expendables with matching keywords.

Upgrading implement (the spellbook item) does not improve the strength of expendables slotted into it; instead, better implements can accept higher level expendables and more total levels of expendables.

Waist and neck items with keywords will improve both glove and boot utilities with matching keywords, for keywords not already matched by your bout or glove item. For example, if you have a boot utility and a glove utility with a Vehement keyword, a single matching necklace or belt will improve both off them at once.

The magic item slots hold consumables like potions or tokens. As above, no keyword matching applies. They are activated with the two hotbar slots above your Utility hotkeys.

Goblin Squad Member

Guurzak wrote:
The magic item slots hold consumables like potions or tokens. As above, no keyword matching applies. They are activated with the two hotbar slots above your Utility hotkeys.

Thank you.

Hot bar slots above utility slots? Above utility are the consumable on keys 7 and 8.

By hot bar, do you mean alt key as the expendables are alt&1- alt&6 (if you have large enough implements), implying alt&9 and alt&0 for the magic items.

Would this imply that rings are alt&7 and alt&8?

Goblin Squad Member

I apologize, I was confusing the "magic item" slots at 9:00 on the paper doll, with the Wondrous Item slots at 4:00. I have no idea what goes in "magic item".

As far as I know, rings are just enchantable-in-the-future utility keyword items like necklaces and belts.

Goblin Squad Member

The "magic item" slots on the paper doll are intended for a set of trainable feats, not yet implemented, which will enable characters to activate spellcrafted features of their equipped items. So those slots do not actually receive magic items, in the way that the wondrous item slots do; they receive feats which activate the magic items you equipped elsewhere.

info

Scarab Sages Goblin Squad Member

Neat. Thanks for the link.

Goblin Squad Member

You can pretty much spot straightaway the paper doll slots meant to hold items. If you click any of the item slots all item slots light up (except armor). Any slot that does not light up (again except armor) is thus for a feat or ability.

Another giveaway is when you left click on a feat related slot in the paperdoll it opens the relevant section of the feat window automatically.

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