Weapon: Club / Mace / Hammer


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Goblin Squad Member

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Reference
Sin’s Martial Guide v1

Copy of PFO Wiki - Official Data

Club/Mace/Hammer - A simple start
This is a small, fast weapon. It lacks strong finishing power and AoE but almost all of its attacks are uninterruptible if you want that as a compliment to a larger weapon vulnerable to interruption. Being a bludgeoning weapon it is oriented to a lot of incapacitation affects like stunning and exhaustion. Unfortunately it doesn't set up most of its own secondary affects except for a Thwack-Escape to stun as you create a 20m gap.

Beat - built up over several rounds this can interfere with the target using large abilities; Thwack does a little more pure damage for quicker fights.
Club Conk - this can cause a decent penalty to hit with the Feint utility or help from a partner applying flat-footed.
Mace Conk - a rare melee dispeller when set up.
Shillelagh - a slower, interruptible attack that causes higher damage. If you can get Distressed on the target this can really ruin their day.

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Follow-up:

Combat Rotation (Solo)
1-Thump
2-Twack
3-Inertia
4-Conk (Club or Mace or Hammer)
5-Shove
6-Escape (Keys of Twack)

Critical Search (Self): Exhausted, Dazed

Critical Feats Recommended: (pending)

Combat Rotation (Party)
1-Thump
2-Beat
3-Twack
4-Conk (Club or Mace or Hammer)
5-Shove
6-Shillelagh

Critical Search (Self): Exhausted, Dazed
Critical Search (Party): Flat-Footed [Club], Opportunity [Hammer], Disrupted + Oblivious [Mace], Distressed (all)
Critical Feats Recommended: (pending)

Initial Thoughts: A light weapon useful for interrupting archers and spellcasters; no good chains as solo, depends on a good party cconfiguration to be useful.

Weapon Priority: Low

Goblinworks Game Designer

I'm not sure how obvious it is, so this seems like a good place to note that at some point I'm going to get the feature improvement that feat slotting actually looks at the Specific Weapon field on my spreadsheet. At that point, the various Conks will require the noted weapon (e.g., Club Conk will not appear if you have a Mace or Hammer).

Goblin Squad Member

Post 1 Hour Edit Window:

The above text was taken from Proxima's Sin Marital Guide, I apologize for not properly acknowledging the authors work. That will be corrected in the next version of this thread topic.

Goblin Squad Member

Stephen Cheney wrote:
I'm not sure how obvious it is, so this seems like a good place to note that at some point I'm going to get the feature improvement that feat slotting actually looks at the Specific Weapon field on my spreadsheet. At that point, the various Conks will require the noted weapon (e.g., Club Conk will not appear if you have a Mace or Hammer).

It made perfect sense, but thanks for clarifying.

After taking this weapon group to achievement Expert 4; I am not confident this is a solid choice as a main weapon as of now. I need to explore if this is a candidate for using with a shield...

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