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Bluff and Diplomacy are not Charm, or Compulsion effects, but this skill, seems to get some descriptors added, that I don't feel are supported by RAW.
The skill can be used to create Fear Conditions, like Shaken, but I don't think that's the be all, end all, of declaring what kind of effect it is.
What do bluff and diplomacy have to do with charm and compulsion? Shaken is a fear condition, which is what demoralize creates. If some creature is immune to fear, why would you demoralize them since they can't be shaken?

Claxon |

Demoralize can apply other status effects, such as sickened.
Sorry, you're right. The shaken effect caused by a normal demoralize would be worthless against a fear immune creature, but if your demoralize somehow caused sickened then I guess you would be fine.
How does one use demoralize to cause sickened?
I built a bloodrager that used cornugon smash, and hurtful, with the cruel weapon ability. The combo would cause sickened and shakened, but I don't know of a way to directly cause sickened instead of shaken.

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Shaken is a Fear Condition, not a Fear Effect.
A Fear Effect could cause one to be Shaken, which is a Fear Condition, but need not be created by a Fear Effect.
Example: The Early Judgment spell can cause a creature to be shaken, but is not a Fear Effect, or even a Mind-Effecting Effect. It does, however, give them a Fear Condition.

Claxon |

Claxon wrote:But immunity to fear effects would still provide immunity to fear conditions, would it not?I don't see why not. It would not make them immune to other possible conditions.
Right....such as being sickened from a demoralize is what your referring to? Or if not what situation are you referring to?

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blackbloodtroll wrote:Right....such as being sickened from a demoralize is what your referring to? Or if not what situation are you referring to?Claxon wrote:But immunity to fear effects would still provide immunity to fear conditions, would it not?I don't see why not. It would not make them immune to other possible conditions.
Things like the fire damage from Blistering Invective.

Claxon |

I would probably rule in such a situation that immunity to fear effects, which provides immunity to fear conditions (such as shaken) would prevent the fire damage from occuring because you are not effectively demoralized. I would apply it as though the intimidate roll to demoralize did not beat the DC in this case.
However, this is just my opinion. I can now understand the point of this question better. Still, I think this is something that I would determine on a case by case basis.
Blistering Invective basically sounds like you scare someone so bad it burns. But if they can't be scared, they also don't burn.

Claxon |

Again, in that sort of case I would rule it doesn't work. Basically anything that would say it happens upon a successful intimidate I would rule doesn't work on a creature that is immune to fear effect because they are immune the effect of the demoralize (because I feel that is closer to the intention, but this is just my opinion).
If there were a way to change what demoralize did, to sicken instead of shaken (since it has been stated it could be done but not by what means) then I would rule those abilities work.
But it is not clear how it should really work.
It is merely my opinion that a demoralie action is not successful if the creature is not affected by it. A more literal interpretation of the rules would be that all of the above work because the demoralize action was successful in the sense that you roll and intimidate check an beat the DC, it just has no affect on the creature, but would allow for the riders to activate. However, I disagree with such an interpretation.

Claxon |

The forced attack by the Boasting Taunt Rage Power, is another example.
You also have to ask if immunity to morale effects has any effect on the ability to be demoralized.
Usually things that are morale effects are called out as moral effects, but this may have been overlooked. In fact, logically one would think that fear effects would be subsumed by morale effects. As though it were a more specific type of morale effect.
But demoralize does not call itself a morale effect, and despite sharing the root word I find no compelling reason to make it such because of the game rule implications. However, I would not find it unreasonable if it were ruled such.

Claxon |

If the use of the Intimidate skill itself, is considered a Fear Effect, then fear immunity would negate any use of the skill.
Being immune to the Fear Condition created by a specific use of the Intimidate skill, seems much more appropriate.
That is what I'm suggesting it is run as. Otherwise intimidation to make someone temporarily helpful would not work against the fear immune. And while fear can play a role in such an interaction, it needn't necessarily. If 4 people surround you and say were going to cave your face in unless you open that door, you may not be afraid of them but prudence might suggest that you open that door because you know you are unlikely to win the fight.

Lynceus |
1 person marked this as FAQ candidate. |

3.5 stated: Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear).
PF states: The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
Further, 3.5 stated: A character immune to fear can’t be intimidated, nor can nonintelligent creatures.
Pathfinder Intimidate says nothing about fear immunity, or that mindless creatures cannot be intimidated.
IMO, Intimidate in Pathfinder is not a fear effect, and this was deliberate to make the skill more useful. YMMV.

Knight Magenta |

I feel that, from a flavor point of view, Intimidate causes you to act against your best interest because you are afraid. It impairs your thinking. If you are a creature that can't be scared, then intimidate should not do anything.
A vampire may do what you want when you threaten them with a holy avenger, but it will only do that because it is the rational choice at the time.
Also, the fact that PF is missing the fear effect language that was there in 3.5 might mean that they just forgot it. This happend a lot in other sections of the rules.

shroudb |
shroudb wrote:Faq because I too think that intent is immunity to fear is immunity to intimidate.Do you mean immunity to the Fear Condition caused by the use of Intimidate to Demoralize, or any use of Intimidate?
no i mean in general.
intimidate is scarring someone to obey basically imo.
being mmune to fear should make you immune to being scarred.

HectorVivis |

I feel it shouldn't be a language-based effect. Dazzling display isn't about using words, but swinging your sword (or any other weapon you took successively weapon focus and Dazzling display for).
Making it apply a fear condition seems a better workaround, as BBT propose.
A FAQ on applying bonus to saving throw against fear effect on demoralize DC doesn't seems to be a bad thing too, even if intimidating is kinda hard already.

Xethik |

This could really use some clarification. I know the PDT is looking at ACG these days, but I think this is a relevant question still.
As an aside, are fear effects considered mind-affecting? Common sense dictates yes, but I can't find anything to support that rulewise.

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Is the use of the Intimidate skill considered a Fear effect, Morale effect, or something else?
What makes something a fear effect? What about a morale effect?
Fear effects include spells with the fear descriptor, anything explicitly called out as a fear effect, anything that causes the shaken, frightened, or panicked condition, and all uses of the Intimidate skill. Intimidate, in particular, is a mind-affecting fear effect, so fearless and mindless creatures are immune to all uses of Intimidate.
Morale effects, unlike fear effects, so far have not had a descriptor or a call-out. Anything that grants a morale bonus is a morale effect. For example, the rage spell grants a morale bonus, so a creature immune to morale effects would be immune to the entire spell, including the –2 penalty to AC.