Animal Companions and Skill Points


Rules Questions


At level one, an animal companion gets 2 skill points. Then, at level two they get 3 skill points. Is this in addition to the prior two, or instead of the original two they now have 3?

When they hit level 2 do they get to add one more skill, or add 3 skills? One one hand, a level 3 AC with only 3 skill points in total seems low...but getting 12 at later levels seems a bit much.

Grand Lodge

Krell44 wrote:

At level one, an animal companion gets 2 skill points. Then, at level two they get 3 skill points. Is this in addition to the prior two, or instead of the original two they now have 3?

When they hit level 2 do they get to add one more skill, or add 3 skills? One one hand, a level 3 AC with only 3 skill points in total seems low...but getting 12 at later levels seems a bit much.

Fromt the list below the table:

Skills wrote:
This lists the animal's total skill ranks. Animal companions can assign skill ranks to any skill listed under Animal Skills. If an animal companion increases its Intelligence to 10 or higher, it gains bonus skill ranks as normal. Animal companions with an Intelligence of 3 or higher can purchase ranks in any skill. An animal companion cannot have more ranks in a skill than it has Hit Dice.

The thing to remember is that it gets 1 (might be 2) + Int Mod skill ranks per hit die, minimum 1, with an Int mod of -4 or -5, with an Int of 1 or 2.

Sczarni

Pathfinder Starfinder Society Subscriber

Animals, as a monster type, have only 2+INT skills per Hit Die.

There are a couple ways to increase that number, but that's the general rule.


Necro because I have to know- what's the way to increase that number (of skill points)?


Only way I know is the cunning feat, adds +1 skill point per hd. You would need to boost int to 3 to open up feat cboices.


DungeonMastering.com wrote:
Necro because I have to know- what's the way to increase that number (of skill points)?

There's almost no way. Animals usually get only a single skill point per level because their extremely poor INT score (which usually involves a penalty of -4 to -5 skill points, minumum 1)

Unless you find a way to increase the INT score of an animal to 10+ (most animals have 2+ INT bonus skill points per level), the penalty will drop all skill gains to 1/level).

As stated by Java Man, some feats can grant you extra skill points, since feats are accounted for after the INT penalty is applied


Oh, also some racial FCB add skill points to your critter, but that seems lame to many.


Pretty sure Human's with Eye for Talent can boost INT.


Azten wrote:
Pretty sure Human's with Eye for Talent can boost INT.

That +2 bonus to INT won't do much unless it increases the animal's INT to at least 10.

Animals usually get 2 + INT bonus skill points/level. For the INT to grant +0 bonus to skills (so the animal gets 2 skill points), will have to be at least 10.


A headband of vast intelligence grants its associated skill ranks regardless of your Intelligence modifier. So the animal could get whatever skill ranks the headband grants, at least.


blahpers wrote:
A headband of vast intelligence grants its associated skill ranks regardless of your Intelligence modifier. So the animal could get whatever skill ranks the headband grants, at least.

True.

Be aware, though, that if you're playing organized you'll have to "purchase" the Headband item slot first (through the extra item slot feat) for your animal to have access to headbands.


Yorien wrote:
As stated by Java Man, some feats can grant you extra skill points, since feats are accounted for after the INT penalty is applied

Java Man made it sound as if there were multiple Feats that could grant skill Ranks; Cunning is a 3PP thing so it's not always allowed at the table.

Reason it matters to me is for Unchained Skills- the ranks in Unchained skills determine the cool parts rather than the actual pluses.


Paizo's released a feat called Cunning too. You can see it here.


DungeonMastering.com wrote:

Java Man made it sound as if there were multiple Feats that could grant skill Ranks; Cunning is a 3PP thing so it's not always allowed at the table.

Reason it matters to me is for Unchained Skills- the ranks in Unchained skills determine the cool parts rather than the actual pluses.

Well, there are feats like Acrobatics, Alertness,... that grant flat skill points. Most straight from CRB.

Those should also count. Sure they doen't grant skill points/level, but still most of them grant +2 to a couple skills each, and can be enhanced "for free" to +4.


Yorien wrote:
DungeonMastering.com wrote:

Java Man made it sound as if there were multiple Feats that could grant skill Ranks; Cunning is a 3PP thing so it's not always allowed at the table.

Reason it matters to me is for Unchained Skills- the ranks in Unchained skills determine the cool parts rather than the actual pluses.

Well, there are feats like Acrobatics, Alertness,... that grant flat skill points. Most straight from CRB.

Those should also count. Sure they doen't grant skill points/level, but still most of them grant +2 to a couple skills each, and can be enhanced "for free" to +4.

Those feats don't grant points/ranks in those skills in any way. They give a bonus. They will not help when determining if you meet prerequisites, like for prestige classes or skill unlocks.

There are a number of ways to boost your ability in a specific skill. But that isn't the question. Getting additional skill ranks is harder.

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