Optimize my animal companion


Advice


I am playing in a homebrew game. I chose Dual Cursed Lunar Oracle as an assimar with my favored bonus going to my animal companion tiger. I am primarily playing healer and buffer.

Stats
STR 17
Dex 12
Con 14
INT 10
WIS 10
CHA 18

Revelations: Primal Companion, Prophetic Armor, and Misfortune.

Oracle Feats
lvl 1 Extra Revelation
lvl 3 celestial servant

I want my Companion to be my primary offensive weapon, all PFS books are open. I want builds for my oracle and animal companion to 30 and 20 for the oracle. For feat 5 I was thinking spirit's gift or evolved companion, although divine protection looks good as well. So far I was thinking light armor proficiency and power attack going down the bull rush to greater bull rush to help my allies get extra attacks, but what would you do?

I want this Tiger to be scary. There will be lots of Demons and Undead in the campaign, but if there is a feat that will greatly enhance the oracle I'd be more than happy to take it.


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Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Light Armor proficiency doesn't make any sense unless you are trying to get by on the cheap or you later plan to take Medium or Heavy Armor proficiency.

Mithral Chain Shirt has no Armor Check Penalty, +4 AC, +6 Max Dex. Get this as barding for only 2200 or 4400 depending on the size of Tiger. Since there is no ACP, you don't have to worry about non-proficient use.

Get the book Animal Archives for the additional tricks they define.


BretI wrote:

Light Armor proficiency doesn't make any sense unless you are trying to get by on the cheap or you later plan to take Medium or Heavy Armor proficiency.

Mithral Chain Shirt has no Armor Check Penalty, +4 AC, +6 Max Dex. Get this as barding for only 2200 or 4400 depending on the size of Tiger. Since there is no ACP, you don't have to worry about non-proficient use.

Get the book Animal Archives for the additional tricks they define.

Good point, but we are starting at level 3 and i can use the retrain rules later. It will be awhile before I hit that WBL and the tiger will be large at oracle level 5. I never thought to retrain it, though. Good idea. Keep the suggestions coming. I have the animal archive so no issues.


Masterwork studded leather barding ought to last you for a while and save you the feat.


BigNorseWolf wrote:
Masterwork studded leather barding ought to last you for a while and save you the feat.

Perfect! These are the kinds of suggestions I'm looking for.


BigNorseWolf wrote:
Masterwork studded leather barding ought to last you for a while and save you the feat.

Perfect! These are the kinds of suggestions I'm looking for. Can you submit a feat build for the animal companion?


Raise int by 1 at first opportunity. This opens up new and exciting feat options. My pfs Lunar Oracle Aasimar did this with her tiger:

Narrow Frame (Animal Archive)
Power Attack
Improved Unarmed Strike (after raising int to 3)
Dragon Style (yes, my large tiger WILL charge through allies and terrain)
Feral Combat Training (for picky gms. Expendable feat)

That yields a monstrous pounce machine that nuked all kinds of stuff. Then take Celestial Servant (Advnced Race Guide) on your oracle to grant the cat smite and defenses. Also pick up Battle Cry for a swift action morale booster and save rerolls, and an amulet of mighty fists +1 so cat can hit incorporeal. I generally spent my 1st combat round casting a piercing bulls strength (SR cuts both ways, thus piercing), and giving a battle cry before unleashing the fuzzy death machine.

The Exchange

Use divine favor. +3 to hit and damage is better then +2 to hit and damage from bulls strength.

If you really want the best protection, go for a mithril breastplate of comfort. Of course the price is over the roof. Cheaper version is the mithril kikko armor.

Celestial servant, I feel isn't worth it, since monsters will have no problems getting through thesr, but you will, and you're going to spend some time buffing. I see you have a nice 17 str there, how about you ride your tiger into combat, and use improve sharespells from acg to pop a divine favor on both of you at the same time? :)

Cheesy but...can your tiger take additional traits and take Fate's favored and armor expert? :p

now divine favor is at +4/+4. And fluffy can wear a mithril breastplate without acp :D

divine protection is so good I'd trade celestial servant for it anyday.


i LOVE AC. they rock. and work well on a divine caster.


Pathfinder Adventure Path Subscriber

Advice here solid. Not much to add...

Feats:
Divine Protection is a must-have at 5th level cha-based divines. However it's so good that it was banned from PFS so your PFS home game may not allow it.

Gear:
Training harness (10 gp) +2 bonus to animal handling your pet. Don't laugh, nothing more embarrassing then giving the attack command and having your pet look at you funny. You are at a base +4(link)+4(cha) = +8 on commands. If your pet is injured the base for trained commands goes up to DC 12. With the harness you'll be at +11 and auto-succeed if you train 1 rank of handle animal. Not needed if you train up at higher levels, just assuming you are starting at 1st.

Pheronome arrows if you ever plan to use a bow. Gives your pet another +2/+2 once the target is tagged.


Your AC won't make 30. It can only have a number of hit dice one higher than you.


Ooze licker wrote:
Your AC won't make 30. It can only have a number of hit dice one higher than you.

Where are you getting this information? I can't seem to find anything like what you're saying.


Its buried in the thread discussing half elf and half orcs and their access to human (and elf and orc respectively) options. While you can raise druid level to 150% of normal rate, you are capped in AC HD to your character HD+1. This results in roughly a 133% rate of progression.


If you have access to ACG, spirits gift is pretty good, Stone spirit animal ability is DR 5/adamantium. Not sure at what level it starts losing effeciveness, but there are other solid options once it ceases to be good.

I understood the HD+1 limit to be buried in a PFS thread. Pretty sure there's no such rule in actual effect anywhere else.

Grand Lodge

I have the ruling right here. It was made in the Pathfinder Society Forum for PFS play, and thus is not RAW for a home game.

I will note though that there was a good reason for that ruling -- there were players whose jacked-up animals not only wrecked encounters, but also the fun of their fellow players.

I'm not saying, mind, that you will be one of them. But this is an etiquette issue that you may want to keep in mind. Generally speaking, everyone is fine with your character being powerful so long as they get to do their own thing. If your souped-up tiger steals the show too often in your home game, your melee characters might start to feel unhappy.

Hmm

The Exchange

Don't worry. I know what you can do with your FCB. The moment you reach 7, take form of the beast revelation, pump your fcb into it.

At level 11, turn yourself into a polar kamadan and abuse that 30 ft, 1d4 breath weapon recharge sleep cone.

http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/kamadan/ka madan-polar

They can speak, so all you need is still spell to cast spells as per normal.

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